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 A Base for a 2D Shooter?
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Benana42




PostPosted: Sat Aug 11, 2018 12:04 am   Post subject: A Base for a 2D Shooter?

Hey, this is just something I threw together last night to test flexible arrays. It basically just tracks a whole ton of object positions and stuff like that. I'm confident it's not optimized, nor is it perfectly made, but I think that with some work it could make for a great 2D shooter base. It currently takes input (WASD and left click) and moves the little enemies around randomly.

Please tell me what I can do better



Base 2D.t
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