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 Uber Sucky Spaceship Prog
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Jodo Yodo




PostPosted: Tue Mar 02, 2004 10:36 pm   Post subject: Uber Sucky Spaceship Prog

Okay, I know this program sucks. A lot. Please tell me how I can improve it (specifically, how to rotate the ship, and how to end the game when all the targets are gone). Post, or e-mail me at pack_hunter47@hotmail.com. Or just Private Message me. Thanks.


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Uber sucky
(It's zip because there are .bmps)

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Maverick




PostPosted: Tue Mar 02, 2004 10:40 pm   Post subject: (No subject)

hahaha. thats the best thing ever.

THe spaceship moves wayy to slow.
BUT since you said super juicy +BITS
Tony




PostPosted: Tue Mar 02, 2004 10:43 pm   Post subject: (No subject)

hah Laughing why is the whole thing a fork? Confused forks a bad, use knifes... Thinking I mean functions and procedures instead.
Latest from compsci.ca/blog: Tony's programming blog. DWITE - a programming contest.
zylum




PostPosted: Tue Mar 02, 2004 10:43 pm   Post subject: (No subject)

if you need help rotating the ship, check this out... maybe it'll help

http://www.compsci.ca/v2/viewtopic.php?t=3714

-zylum
Jodo Yodo




PostPosted: Tue Mar 02, 2004 10:44 pm   Post subject: (No subject)

Well, the reason I used a fork is because I wanted to add other features and fork them all, but never had time. The ship goes faster if you put in a faster speed, although for some reason, when the ship is faster, there is left over picture 'residue' when you turn in different directions. I have no idea why, though I think it's because the ship is outrunning the box that erases it every frame.
Tony




PostPosted: Tue Mar 02, 2004 10:53 pm   Post subject: (No subject)

you should not be using forks unless you're looping background music Confused
Latest from compsci.ca/blog: Tony's programming blog. DWITE - a programming contest.
Jodo Yodo




PostPosted: Tue Mar 02, 2004 10:55 pm   Post subject: (No subject)

I know, I know... How come when I use Math.PI, it gives me the error that PI is not on the export list of 'Math'? I'm using the code provided by the rotation tutorial above.
Tony




PostPosted: Tue Mar 02, 2004 11:02 pm   Post subject: (No subject)

I'm gonna guess you need turing v4.0.5 to use that Confused there's a link to "patch" on the home page
Latest from compsci.ca/blog: Tony's programming blog. DWITE - a programming contest.
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Jodo Yodo




PostPosted: Thu Mar 04, 2004 10:59 pm   Post subject: (No subject)

No, It doesn't say that on the update list. I still have no idea why Math.PI isn't working
zylum




PostPosted: Thu Mar 04, 2004 11:07 pm   Post subject: (No subject)

did you try updating your turing??? im pretty sure it only works in v4.0.5...
Jodo Yodo




PostPosted: Sat Mar 06, 2004 10:59 pm   Post subject: (No subject)

Yeah, it works now. Super Juicy!
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