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Jodo Yodo
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Posted: Tue Mar 02, 2004 10:36 pm Post subject: Uber Sucky Spaceship Prog |
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Okay, I know this program sucks. A lot. Please tell me how I can improve it (specifically, how to rotate the ship, and how to end the game when all the targets are gone). Post, or e-mail me at pack_hunter47@hotmail.com. Or just Private Message me. Thanks.
Description: |
Uber sucky
(It's zip because there are .bmps) |
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Pilot.zip |
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12.77 KB |
Downloaded: |
295 Time(s) |
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Maverick
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Posted: Tue Mar 02, 2004 10:40 pm Post subject: (No subject) |
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hahaha. thats the best thing ever.
THe spaceship moves wayy to slow.
BUT since you said super juicy +BITS
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Tony
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Posted: Tue Mar 02, 2004 10:43 pm Post subject: (No subject) |
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hah why is the whole thing a fork? forks a bad, use knifes... I mean functions and procedures instead.
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Tony's programming blog. DWITE - a programming contest. |
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zylum
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Jodo Yodo
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Posted: Tue Mar 02, 2004 10:44 pm Post subject: (No subject) |
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Well, the reason I used a fork is because I wanted to add other features and fork them all, but never had time. The ship goes faster if you put in a faster speed, although for some reason, when the ship is faster, there is left over picture 'residue' when you turn in different directions. I have no idea why, though I think it's because the ship is outrunning the box that erases it every frame.
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Tony
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Posted: Tue Mar 02, 2004 10:53 pm Post subject: (No subject) |
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you should not be using forks unless you're looping background music
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Tony's programming blog. DWITE - a programming contest. |
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Jodo Yodo
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Posted: Tue Mar 02, 2004 10:55 pm Post subject: (No subject) |
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I know, I know... How come when I use Math.PI, it gives me the error that PI is not on the export list of 'Math'? I'm using the code provided by the rotation tutorial above.
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Tony
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Posted: Tue Mar 02, 2004 11:02 pm Post subject: (No subject) |
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I'm gonna guess you need turing v4.0.5 to use that there's a link to "patch" on the home page
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Tony's programming blog. DWITE - a programming contest. |
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Jodo Yodo
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Posted: Thu Mar 04, 2004 10:59 pm Post subject: (No subject) |
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No, It doesn't say that on the update list. I still have no idea why Math.PI isn't working
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zylum
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Posted: Thu Mar 04, 2004 11:07 pm Post subject: (No subject) |
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did you try updating your turing??? im pretty sure it only works in v4.0.5...
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Jodo Yodo
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Posted: Sat Mar 06, 2004 10:59 pm Post subject: (No subject) |
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Yeah, it works now. Super Juicy!
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