HELP! Editing code for Dodgeball game.
Author |
Message |
penny2199
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Posted: Mon Jan 05, 2015 9:56 am Post subject: HELP! Editing code for Dodgeball game. |
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What is it you are trying to achieve?
-make the player a circle
-Get collision detection to work
What is the problem you are having?
I've tried editing the code to get the game to work. I don't know what I'm doing wrong when I edit. My player becomes a stretchable box/circle and the dodgeballs keep going through the player.
Can someone give me an edited code for me to play?
Post any relevant code (You may choose to attach the file instead of posting the code if it is too long)
<Answer Here>
Turing: |
%Dodgeball Game Project
View.Set ("graphics,nobuttonbar")
var playerpos, points, playerxpos, playerypos : int
var ballspeed, ballposition, ballradius : int
var gameover : int
var chars : array char of boolean
var anykey : string (1)
points := 0
playerxpos := 585
playerypos := 175
gameover := 0
%Home Screen
locate (11, 1)
put "" : 28, "Welcome to Alien Showdown"
put "" : 29, "Press any key to play!"
put ""
put "" : 34, "How to play:"
put "" : 18, "Use the arrow keys to move. Avoid the flying orbs!"
loop
if hasch then
getch (anykey )
exit
else
end if
end loop
cls
put "Story:"
put "Square Town is under Attack by the Aliens! Weirdly shaped beings are"
put "destroying your town! Avoid the orbs the Aliens shoot."
put ""
put "Can you survive?"
put "Enter any key to start."
loop
if hasch then
getch (anykey )
exit
else
end if
end loop
cls
loop
%Draws original dodgeballs and determines position and size
randint (ballradius, 20, 40)
randint (ballposition, 1, 315)
ballspeed := 0
drawfilloval (maxx + 50, maxy - 50 - ballposition, ballradius, ballradius, 45)
%Begins loop
loop
cls
%Character commands
Input.KeyDown (chars )
%Moves character down
if chars (KEY_DOWN_ARROW) then
if playerypos > 0 then
playerypos - = 2
end if
end if
%Moves character up
if chars (KEY_UP_ARROW) then
if playerypos < maxy - 66 then
playerypos + = 2
end if
end if
%Moves character up
if chars (KEY_LEFT_ARROW) then
if playerxpos > 0 then
playerxpos - = 2
end if
end if
%Moves character up
if chars (KEY_RIGHT_ARROW) then
if playerxpos < maxx - 50 then
playerxpos + = 2
end if
end if
%Draws "character"
drawfillbox (playerxpos, playerypos, playerxpos + 50, playerypos + 50, 21)
%Draws dodgeballs
drawfilloval (ballspeed, maxy - 50 - ballposition, ballradius, ballradius, 45)
ballspeed := ballspeed + 5
delay (7)
exit when ballspeed = 700
%Determines if a dodgeball hits the player
if ballspeed = playerxpos and ballspeed <= playerxpos + 50 and ballposition >= playerypos and ballposition <= playerypos + 50 then
gameover + = 1
exit
end if
end loop
%Adds up points
points := points + 1
%Exits to Game Over screen when hit by a dodgeball
if gameover > 0
then
exit
end if
end loop
cls
put "Score: ", points, " "
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Please specify what version of Turing you are using
<Answer Here> |
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