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 A simpler way to do animation?
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TheZsterBunny




PostPosted: Sun Feb 22, 2004 1:59 pm   Post subject: A simpler way to do animation?

Hrm. I'm working on some fun stuff, and am having some issues with animation. I have this working, but its terribly inefficient. There must be an easier way to do it.

It is a 5 stage animation for some sort of plasma bolt. It fires from the centre of the screen to wherever you click. The animation is pretty bad, but i'll fix that once the code is straightened out.

-bunny
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Andy




PostPosted: Sun Feb 22, 2004 2:01 pm   Post subject: (No subject)

post ur code so we can see
shorthair




PostPosted: Sun Feb 22, 2004 2:05 pm   Post subject: (No subject)

have you tried the view.Update , and .Area , when you post the code im sure we can help you
Cervantes




PostPosted: Sun Feb 22, 2004 2:12 pm   Post subject: (No subject)

from the Turing examples folder

code:

% The "SmoothAnimateHouse" program.

% This program demonstrates the View.Update and setscreen ("offscreenonly")

% Draw a house
drawbox (30, 30, 100, 100, black)
drawbox (50, 30, 80, 60, brightred)
drawbox (35, 70, 55, 90, green)
drawline (45, 70, 45, 90, green)
drawline (35, 80, 55, 80, green)
drawbox (75, 70, 95, 90, green)
drawline (85, 70, 85, 90, green)
drawline (75, 80, 95, 80, green)
drawline (30, 100, 65, 135, brightblue)
drawline (65, 135, 100, 100, brightblue)
drawline (90, 110, 90, 150, black)
drawline (75, 125, 75, 150, black)
drawline (75, 150, 90, 150, black)
locate (maxrow, 2)
put "Home sweet home" ..

% Create the picture
const PIC_WIDTH := 130
const PIC_HEIGHT := 160
var pic := Pic.New (0, 0, PIC_WIDTH, PIC_HEIGHT)

% Animate 10 of them around the screen
var x, y, dx, dy : array 1 .. 10 of int
cls
for i : 1 .. 10
    x (i) := Rand.Int (10, maxx - 10 - PIC_WIDTH)
    y (i) := Rand.Int (10, maxy - 10 - PIC_HEIGHT)
    dx (i) := Rand.Int (-3, 3)
    dy (i) := Rand.Int (-3, 3)
end for

loop
    cls
    locate (maxrow, 10)
    put "Old Animation Technique.  Press any key to see the new technique" ..
    for i : 1 .. 10
        if x (i) + dx (i) < 0 or x (i) + dx (i) + PIC_WIDTH > maxx then
            dx (i) := -dx (i)
        end if
        if y (i) + dy (i) < 0 or y (i) + dy (i) + PIC_HEIGHT > maxy then
            dy (i) := -dy (i)
        end if
        x (i) := x (i) + dx (i)
        y (i) := y (i) + dy (i)
        Pic.Draw (pic, x (i), y (i), picMerge)
    end for
    exit when hasch
end loop

% Read the character from the buffer.
var ch : string (1)
getch (ch)

% Now, any drawing to the screen won't appear until a View.Update is
% given.  Note that you can turn this off with
setscreen ("offscreenonly")
loop
    cls
    locate (maxrow, 10)
    put "New Animation Technique.  Press any key to quit" ..
    for i : 1 .. 10
        if x (i) + dx (i) < 0 or x (i) + dx (i) + PIC_WIDTH > maxx then
            dx (i) := -dx (i)
        end if
        if y (i) + dy (i) < 0 or y (i) + dy (i) + PIC_HEIGHT > maxy then
            dy (i) := -dy (i)
        end if
        x (i) := x (i) + dx (i)
        y (i) := y (i) + dy (i)
       
        % Note this only draws on the offscreen window.  Nothing appears
        % in the visible window.
        Pic.Draw (pic, x (i), y (i), picMerge)
    end for
    % All the houses have been drawn.  Now update the screen.
    View.Update
    exit when hasch
end loop
setscreen ("nooffscreenonly")
TheZsterBunny




PostPosted: Sun Feb 22, 2004 2:27 pm   Post subject: The Code

sorry, i guess i forgot to attach.

code:

% Slow Blue Energy Shot
var x1, y1, x2, y2, width : int
var mx, my, mb : int
proc blueshot (x1, y1, x2, y2, width : int)
    cls
    for decreasing stage : 5 .. 1
        if stage = 5 then
            drawfilloval (x1, y1, width div 2, width div 2, blue)
        elsif stage = 4 then
            Draw.ThickLine (x1, y1, ((((x1 + x2) div 2) + x1) div 2), ((((y1 + y2) div 2) + y1) div 2), width, blue)
        elsif stage = 3 then
            Draw.ThickLine (x1, y1, (x1 + x2) div 2, (y1 + y2) div 2, width, blue)
        elsif stage = 2 then
            Draw.ThickLine (x1, y1, ((((x1 + x2) div 2) + x2) div 2), ((((y1 + y2) div 2) + y2) div 2), width, blue)
        elsif stage = 1 then
            Draw.ThickLine (x1, y1, x2, y2, width, blue)
        end if
        delay (50)
    end for
end blueshot
loop
    mousewhere (mx, my, mb)
    if mb = 1 then
        blueshot (maxx div 2, maxy div 2, mx, my, 5)
    end if
end loop


And while i'm here

code:

var mx, my, mb : int
var clr : int
proc GADOOMBA (x1, y1, rad1, rad2, excolor : int)
    cls
    for explosion : 1000000 .. 2718283 by 500
        drawfilloval (x1, y1, round ((ln (explosion / 1000000)) * rad1), round ((ln (explosion / 1000000)) * rad2), excolor)
    end for
end GADOOMBA

loop
    mousewhere (mx, my, mb)
    randint (clr, 0, maxcolor)
    if mb = 1 then
        GADOOMBA (mx, my, 80, 100, clr)
    end if
end loop


Please excuse variable/procedure names. I pride uniquosity in my programs.

-bunny
TheXploder




PostPosted: Sun Feb 22, 2004 2:54 pm   Post subject: (No subject)

I don't get what you are trying to do, but try this:

code:
% Slow Blue Energy Shot

View.Set ("offscreenonly")
var x1, y1, x2, y2, width : int
var mx, my, mb : int
var stage := 5
var c := 0
proc blueshot (x1, y1, x2, y2, width : int)
    cls
    loop
        locate (1, 1)
        put stage
        if c = 5 then
            stage := stage - 1
            if stage <= 0 then
            stage := 6
                exit
            end if
            c := 0
        end if
        if stage = 5 then
            drawfilloval (x1, y1, width div 2, width div 2, blue)
        elsif stage = 4 then
            Draw.ThickLine (x1, y1, ((((x1 + x2) div 2) + x1) div 2), ((((y1 + y2) div 2) + y1) div 2), width, blue)
        elsif stage = 3 then
            Draw.ThickLine (x1, y1, (x1 + x2) div 2, (y1 + y2) div 2, width, blue)
        elsif stage = 2 then
            Draw.ThickLine (x1, y1, ((((x1 + x2) div 2) + x2) div 2), ((((y1 + y2) div 2) + y2) div 2), width, blue)
        elsif stage = 1 then
            Draw.ThickLine (x1, y1, x2, y2, width, blue)
        end if
        delay (10)
        c := c + 1
        View.Update
    end loop
end blueshot

loop
    mousewhere (mx, my, mb)
    if mb = 1 then
        blueshot (maxx div 2, maxy div 2, mx, my, 5)
    end if
    View.Update
end loop
TheZsterBunny




PostPosted: Sun Feb 22, 2004 2:58 pm   Post subject: (No subject)

My goal was to have turing draw the moving line in stages by itsself rather than using 'if stage =' for it.

I've been using offscreenonly for a while, its nothing new to me, but i appreciate you (plural) sending examples. Maybe one day i'll send in my paint program.


The second program is an explosion where the rate of expansion slows as the circle grows.

-bunny
TheZsterBunny




PostPosted: Mon Feb 23, 2004 3:25 pm   Post subject: Followbomb

code:

var clr : int
var count := 1
% Deathmanship
var mx, my, mb : int
colorback (black)
cls
process kbomb (x1, y1, rad1, rad2, clr : int)
    for x : 1 .. 90
        drawfilloval (x1, y1, round ((sind (x)) * rad1), round ((sind (x)) * rad2), clr)
        delay (5)
    end for
    drawfilloval (x1, y1, round ((sind (90)) * rad1), round ((sind (90)) * rad2), black)
end kbomb

loop
    mousewhere (mx, my, mb)
    if mb = 1 then
        clr := Rand.Int (41, 43)
        fork kbomb (mx, my, 25, 25, clr)
        delay (50)
    end if
    count := count + 1
    if count > 1000001 then
        cls
        count := 1
    end if
end loop


Here is the finished animation for the second part of my code. this is a firey explosion. supposedly

-bunny
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