Rhythm Game
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CheshireFox
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Posted: Mon Apr 14, 2014 9:39 pm Post subject: Rhythm Game |
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What is it you are trying to achieve?
want to have more then one sprite moving at once
What is the problem you are having?
cant get previous element of y to continue to decrease by 1 after new element of y is initiated
Describe what you have tried to solve this problem
<Answer Here>
Post any relevant code (You may choose to attach the file instead of posting the code if it is too long)
<Answer Here>
Turing: |
button := Pic.FileNew ("button.bmp")
var newWidth := Pic.Width (button )
var newHeight := Pic.Height (button )
var sButton := Pic.Scale (button, newWidth div 5, newHeight div 5)
buttonSprite := Sprite.New (sButton )
Sprite.SetHeight (buttonSprite, 1)
var num : int := 1
var x : int
var y : array 1 .. 299 of int
x := 100
Pic.Draw (background, 0, 0, picCopy)
for i : 1 .. 299
y (num ) := maxy
num := num + 1
end for
num := 1
loop
if Time.Elapsed = 999 or y (num ) < maxy then
Sprite.Show (buttonSprite )
Sprite.Animate (buttonSprite, sButton, x, y (num ), true)
y (num ) := y (num ) - 1
delay (1)
num := num + 1
if y (num ) = - 150 then
Sprite.Hide (buttonSprite )
end if
end if
end loop
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Please specify what version of Turing you are using
4.1.1 |
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Insectoid
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Posted: Tue Apr 15, 2014 6:34 am Post subject: RE:Rhythm Game |
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Using sprites makes just adds unnecessary complexity for a project like this. Just use traditional animation with Pic.Draw and cls. It might take a few hours to learn how to do it properly but it's ultimately a lot easier than using sprites, which are easier now but will be a pain in the ass later on. |
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Insectoid
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Posted: Tue Apr 15, 2014 6:44 am Post subject: RE:Rhythm Game |
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As for your problem, look at this line:
code: | if Time.Elapsed = 999 or y (num) < maxy then |
What are your y values initialized to? How likely is it that this line will execute at exactly 999ms after the program started? |
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