Posted: Wed Dec 04, 2013 4:36 pm Post subject: Custom Fonts?
Hey everybody I was just wondering if there is any way I could use custom fonts in Turing. I currently have:
Turing:
var font1Big :=Font.New("Jacinto Sans:50: italic") var font1Small :=Font.New("Jacinto Sans:30: italic") var menuFont :=Font.New("Razing:25") var underscores :=Font.New("Aller Display:40")
and it works all fine and everything on my home computer where these fonts are installed, but at school where they aren't, they get replaced with default fonts. Is there any way I could make a folder called fonts and put it in the directory of my program and call it like:
Turing:
var font1Big :=Font.New("fonts/Jacinto Sans:50: italic")
Or and I stuck with the plain old defaults at school?
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Dreadnought
Posted: Wed Dec 04, 2013 5:09 pm Post subject: Re: Custom Fonts?
You can't use fonts that aren't installed in Windows. I assume you don't have the privileges to install fonts on the school computers so you're probably out of luck (sorry ...).
wolfy
Posted: Wed Dec 04, 2013 6:36 pm Post subject: RE:Custom Fonts?
That's what I thought, and yes your assumption is correct. Is there any way that I could compile the game and the fonts would stick with it that way?
Raknarg
Posted: Wed Dec 04, 2013 10:25 pm Post subject: RE:Custom Fonts?
The resources of the game are not part of the coding in all cases, as far as I know