[RPG Game] Trouble with variables using another Font.
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J-son
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Posted: Thu Oct 24, 2013 8:31 pm Post subject: [RPG Game] Trouble with variables using another Font. |
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Alright. Using the latest version of Turing - Started programming 1 month ago.
I need help with inputting variables into a different Font.
Example, normally:
var Clash : int
var intfont2 : int
intfont2 := Font.New ("Garamond:10")
Font.Draw ("Clashed: ", 100, 100, intfont2, 54) % Cannot insert variable
The problem.. how do I insert the variable?
(For damage to appear in the game.)
EDIT: Discovered an answer.. sorry for asking.
http://compsci.ca/v3/viewtopic.php?t=5354
How it worked:
code: |
var intfont : int := Font.New ("Garamond:10")
var Display : string
var Attacked : real
var Floatx : int := 570
var Floaty : int := 270
var Timer : int := 0
% Blah blah attack and stuff
EnemyHp :=EnemyHp - Attacked
Display:= realstr Attacked,4)
loop
Timer += 10
Font.Draw (Display+ "",Floatx,Floaty,intfont,39)
delay (70 + Timer)
Font.Draw (Display+ "", Floatx,Floaty, intfont, 0)
Floatx -= 2
Floaty += 1
exit when Floaty >= 291
end loop
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Raknarg
![](http://compsci.ca/v3/uploads/user_avatars/3745510004d8be6689b92f.jpg)
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Posted: Fri Oct 25, 2013 9:46 am Post subject: RE:[RPG Game] Trouble with variables using another Font. |
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For future reference, to make your life easier, you can do this:
[sytax="turing"]
<Put your code in here>
[/syntax]
*except spell syntax correctly
This will make a window like this on your page:
Turing: |
var Clash : int
var intfont2 : int
intfont2 := Font.New ("Garamond:10")
Font.Draw ("Clashed: ", 100, 100, intfont2, 54) % Cannot insert variable
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