need help to fix this scene. Can't intergrate snow program into the actual program
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universalswag
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Posted: Wed Jan 16, 2013 3:45 pm Post subject: need help to fix this scene. Can't intergrate snow program into the actual program |
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What is it you are trying to achieve?
So our assignment is to make a christmas scene. I made a scene where everything is messed up, and put the caption "Go home Santa, You're drunk". However, when i try to put the snow ( Which i do not take credit for, teacher told us to take off internet), it does not sync with my stuff. Everything goes white.
What is the problem you are having?
I cannot get the snow to work in conjunction with my program. I have no idea. Project due soon. Any input is appreciated.
Describe what you have tried to solve this problem
I was tried putting snow in different paarts of my program. Tried cls, and View.Update.
Post any relevant code (You may choose to attach the file instead of posting the code if it is too long)
Turing: |
This is my program:
%ICS201
%Mrs. Mihaila,
%Peter Chen
%Summative
%****************WINTER SCENE*********************
View.Set ("graphics:max;max")
View.Set ("offscreenonly")
process bob
loop
for changingwindows : 0 .. 150
Draw.FillBox (494, 320, 753, 298, changingwindows ) %middle window
Draw.FillBox (531, 130, 722, 243, changingwindows ) %garage door
%Double Triangles ont top of pilars
Draw.Line (403, 344, 479, 344, changingwindows ) %Drawing bottom line of observation deck#1
Draw.Line (479, 344, 479, 412, changingwindows ) %Drawing right line of observation deck#1
Draw.Line (479, 412, 403, 344, changingwindows ) %Drawing left line of observation deck#1
Draw.Fill (457, 356, changingwindows, changingwindows ) %Filling in observation deck#1
Draw.Line (855, 344, 779, 344, changingwindows ) %Drawing bottom line of observation deck#2
Draw.Line (855, 344, 779, 412, changingwindows ) %Drawing right line of observation deck#2
Draw.Line (779, 412, 779, 344, changingwindows ) %Drawing left line of observation deck#2
Draw.Fill (800, 367, changingwindows, changingwindows ) %Filling in observation deck#2
delay (90)
View.Update
end for
end loop
end bob
fork bob
%Neptune
process mike
loop
for yolo : 62 .. 100
Draw.FillOval (123, 583, 70, 70, yolo ) %Neptune water
Draw.FillOval (93, 533, 20, 4, yolo + 10) %Clouds of neptune
Draw.FillOval (139, 549, 40, 5, yolo + 10) %" "
Draw.FillOval (126, 527, 10, 3, yolo + 10) %" "
Draw.FillOval (117, 569, 60, 7, yolo + 10) %" "
Draw.FillOval (98, 592, 40, 5, yolo + 10) %" "
Draw.FillOval (160, 610, 20, 4, yolo + 10) %" "
Draw.FillOval (116, 624, 10, 3, yolo + 10) %" "
Draw.FillOval (81, 609, 20, 4, yolo + 10) %" "
Draw.FillOval (128, 638, 20, 4, yolo + 10) %" "
delay (150)
View.Update
end for
end loop
end mike
fork mike
%Disco Craters
process joe
loop
for swag : 32 .. 51
Draw.FillOval (243, 50, 40, 20, swag ) %crater (hole)
Draw.FillOval (919, 98, 40, 20, swag ) %crater (hole2)
Draw.FillOval (770, 21, 50, 30, swag ) %crater (hole3)
Draw.FillOval (410, 95, 30, 10, swag ) %crater (hole4)
delay (100)
View.Update
end for
end loop
end joe
fork joe
%Around neptune
process orbrings
for rings : 75 .. 80
Draw.Oval (123, 583, rings, rings, yellow)
Draw.Oval (123, 583, rings + 5, rings + 5, yellow)
Draw.Oval (123, 583, rings + 10, rings + 10, yellow)
delay (50)
end for
end orbrings
fork orbrings
Draw.FillBox (0, 0, maxx, maxy, blue) %background
Draw.FillOval (653, - 600, 1000, 1000, grey) %The moon
Draw.Line (403, 344, 479, 344, white) %Drawing bottom line of observation deck#1
Draw.Line (479, 344, 479, 412, white) %Drawing right line of observation deck#1
Draw.Line (479, 412, 403, 344, white) %Drawing left line of observation deck#1
Draw.Fill (457, 356, white, white) %Filling in observation deck#1
Draw.Line (855, 344, 779, 344, white) %Drawing bottom line of observation deck#2
Draw.Line (855, 344, 779, 412, white) %Drawing right line of observation deck#2
Draw.Line (779, 412, 779, 344, white) %Drawing left line of observation deck#2
Draw.Fill (800, 367, white, white) %Filling in observation deck#2
Draw.FillBox (460, 354, 840, 150, black) %background of red building
%Pillars on both sides
Draw.FillBox (460, 354, 794, 130, black) %background of red building
Draw.FillBox (789, 126, 855, 344, black) %Pillar on right side
Draw.FillBox (466, 126, 402, 344, black) %Pillar on left side
Draw.FillBox (465, 132, 790, 350, red) %House unit
Draw.FillBox (528, 246, 724, 127, black) %background of garage door
Draw.FillBox (531, 130, 722, 243, white) %garage door
Draw.FillBox (491, 294, 758, 324, black) %background of window
Draw.FillBox (494, 320, 753, 298, yellow) %middle window
%High Flying Snoman
Draw.FillOval (864, 587, 20, 20, white)
Draw.FillOval (853, 592, 3, 3, black)
Draw.FillOval (870, 592, 3, 3, black)
Draw.FillOval (891, 556, 30, 30, white)
Draw.FillOval (921, 515, 40, 40, white)
Draw.FillOval (885, 561, 2, 2, black)
Draw.FillOval (892, 551, 2, 2, black)
Draw.FillOval (900, 541, 2, 2, black)
Draw.Line (861, 585, 841, 581, 41)
Draw.Line (860, 581, 861, 585, 41)
Draw.Line (860, 581, 841, 581, 41)
Draw.Fill (858, 582, 41, 41)
process fontmoving
for movingfont: 0.. 255
var font1: int
font1:= Font.New ("Arial:14")
Font.Draw ("Go Home Santa, You're Drunk!", 10, 3,font1,movingfont )
Font.Free (font1 )
View.Update
delay (50)
end for
end fontmoving
fork fontmoving
%Starsnstuff
process swagstar
loop
for yellows : 34 .. 67
drawfillstar (470, 560, 480, 570, yellows )
drawfillstar (225, 410, 235, 420, yellows )
drawfillstar (1170, 370, 1180, 380, yellows )
drawfillstar (970, 370, 980, 380, yellows )
drawfillstar (860, 510, 870, 520, yellows )
drawfillstar (400, 525, 410, 535, yellows )
drawfillstar (340, 555, 350, 565, yellows )
drawfillstar (280, 520, 290, 530, yellows )
drawfillstar (550, 585, 560, 595, yellows )
drawfillstar (530, 495, 540, 505, yellows )
drawfillstar (550, 585, 560, 595, yellows )
end for
end loop
end swagstar
fork swagstar
process yellowstar
loop
for yello : 14 .. 15
drawfillstar (600, 555, 610, 565, yello )
drawfillstar (424, 632, 434, 642, yello )
drawfillstar (325, 478, 335, 488, yello )
drawfillstar (580, 510, 590, 520, yello )
drawfillstar (690, 460, 700, 470, yello )
drawfillstar (686, 660, 696, 670, yello )
drawfillstar (145, 460, 155, 470, yello )
drawfillstar (88, 305, 98, 315, yello )
drawfillstar (730, 600, 740, 610, yello )
drawfillstar (860, 630, 870, 640, yello )
drawfillstar (860, 440, 870, 450, yello )
drawfillstar (985, 477, 995, 487, yello )
drawfillstar (1130, 590, 1140, 600, yello )
drawfillstar (1070, 500, 1080, 510, yello )
delay (50)
end for
end loop
end yellowstar
fork yellowstar
%Broken Tree
Draw.Line (286, 286, 256, 330, brown)
Draw.Line (319, 286, 286, 286, brown)
Draw.Line (292, 329, 319, 286, brown)
Draw.Line (256, 330, 292, 329, brown)
Draw.Fill (290, 311, brown,brown )
Draw.Line (315, 135, 334, 195, 49)
Draw.Line (315, 135, 296, 195, 49)
Draw.Line (334, 195, 296, 195, 49)
Draw.Fill (312, 174, 49, 49)
Draw.Line (318, 173, 275, 243, 49)
Draw.Line (318, 173, 350, 243, 49)
Draw.Line (275, 243, 350, 243, 49)
Draw.Fill (316, 229, 49, 49)
Draw.Line (310, 221, 256, 285, 49)
Draw.Line (310, 221, 356, 305, 49)
Draw.Line (356, 305, 256, 285, 49)
Draw.Fill (304, 273, 49, 49)
% A person
%Chest
Draw.Line (964, 284, 1002, 305, red)
Draw.Line (1002, 305, 1015, 267, red)
Draw.Line (992, 253, 964, 284, red)
Draw.Line (992, 253, 1015, 267, red)
Draw.Fill (991, 273, red,red )
drawfillstar (300, 120, 330, 150, yellow)
snow code:
type SnowType :
record
X, Y, Spd, Size : int%Define the integers
end record
var Snow : array 1 .. 200 of SnowType %Array
for rep : 1 .. 200 %For statement
Snow (rep ).X := Rand.Int (0, maxx)
Snow (rep ).Y := Rand.Int (0, maxy)
Snow (rep ).Spd := Rand.Int (1, 3)
Snow (rep ).Size := Snow (rep ).Spd
end for
loop%loops the screen
for rep : 1 .. 100
Snow (rep ).Y - = Snow (rep ).Spd
if Snow (rep ).Y < Snow (rep ).Size then%If statement
Snow (rep ).Y := Rand.Int (1000, 1000)
end if%Ends if statement
drawfilloval (Snow (rep ).X, Snow (rep ).Y, Snow (rep ).Size, Snow (rep ).Size, white)%generate the snow size
end for%End for process
View.Update%Update the screen
cls%Clear the screen
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Please specify what version of Turing you are using
im Using the latest version of turing |
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Sponsor Sponsor
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Panphobia
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Posted: Wed Jan 16, 2013 10:49 pm Post subject: RE:need help to fix this scene. Can\'t intergrate snow program into the actual program |
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try taking cls out from the snow loop, this will not completely solve it, but it will make it easier |
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evildaddy911
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Posted: Wed Jan 16, 2013 11:56 pm Post subject: RE:need help to fix this scene. Can\'t intergrate snow program into the actual program |
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First, when you want to post a longer program (~150+ lines) you should post the file as an attachment. At the bottom of the posting page theres an attachments section.
Now onto the problem:
Your attempting to loop/delay proceses in Turing; that never works properly because of the way they are implemented. Another problem is that you dont draw everything in some sort of loop, so that stuff only gets drawn once, but then the cls call clears those things out.
My suggestion is to have a procedure (or just do it directly from the main loop) that draws the background and another that handles the animation (again, can be done directly from the loop), all in one loop and leave out the processes altogether. |
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neuro.akn
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Posted: Thu Jan 17, 2013 11:44 am Post subject: RE:need help to fix this scene. Can\'t intergrate snow program into the actual program |
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Also, you should try using procedures instead of processes and see if it works, because processes are really only useful in adding background music. |
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Tony
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