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 Text appear over box
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Salman




PostPosted: Wed Jan 16, 2013 11:37 am   Post subject: Text appear over box

What is it you are trying to achieve?
Trying to make the text on the red area

What is the problem you are having?
When I try to draw it,it doesn't appear

Describe what you have tried to solve this problem
<Answer Here>


Post any relevant code (You may choose to attach the file instead of posting the code if it is too long)
import GUI
var x2 := maxx div 2
var y2 := maxy div 2
const radius := 10
var speedx : int := -1
var speedy : int := 1
var font : int
var font2 : int
var movement1 : int := 0
var movement2 : int := 0
var keys : array char of boolean
var x := 175
var y := 0
colorback (black)
for i : 1 .. 25 %Counted loop makes the background stay black
for j : 1 .. 80
put " " ..
end for
end for
setscreen ("nocursor,offscreenonly")
font := Font.New ("Arial Black:18")
font2 := Font.New ("Arial Black:12")
Font.Draw ("Pong", 280, 320, font, red)
put whatdotcolor (x, y)
procedure startGame
cls
Font.Draw ("Player 1 Score", 20, 340, font2, red)
Draw.FillBox (0, 600, maxx, 360, brightred)
Draw.FillBox (0, 00, maxx, 45, brightred)
Draw.FillBox (0, 175 + movement1, 10, 225 + movement1, brightred)
Draw.FillBox (630, x + movement2, maxx, 225 + movement2, brightred)
Input.KeyDown (keys)
if keys ('w') then
Draw.FillBox (0, 175 + movement1, 10, 225 + movement1, brightred)
if movement1 <= 360 - 175 - 50 then
movement1 := movement1 + 2
end if
end if

if keys ('s') then
Draw.FillBox (0, 175 + movement1, 10, 225 + movement1, brightred)
if movement1 >= 45 - 175 then
movement1 := movement1 - 2
end if
end if

if keys (KEY_UP_ARROW) then
Draw.FillBox (630, 175 + movement2, maxx, 225 + movement2, brightred)
if movement2 <= 360 - 175 - 50 then
movement2 := movement2 + 2
end if
end if

if keys (KEY_DOWN_ARROW) then
Draw.FillBox (630, 175 + movement2, maxx, 225 + movement2, brightred)
if movement2 >= 45 - 175 then
movement2 := movement2 - 2
end if
end if

Draw.FillOval (x2, y2, radius, radius, brightblue)
x2 := x2 + speedx
y2 := y2 + speedy
if y2 + speedy + radius > 360 or y2 + speedy - radius < 45 then
speedy := speedy * -1
end if
if x2 + speedx + radius < 10 or x2 + speedx - radius > 630 then
speedx := speedx * -1
end if

end startGame



var startButton : int := GUI.CreateButton (maxx div 2 - 30, 60, 60, "Start Game", startGame)
procedure helpGame
cls
Font.Draw ("Refer to the instruction manual", 100, 320, font, red)
end helpGame
var helpButtom : int := GUI.CreateButton (maxx div 2 - 200, 60, 60, "Help", helpGame)

loop
startGame
View.Update
exit when GUI.ProcessEvent
end loop

[syntax="turing"]
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PostPosted: Wed Jan 16, 2013 12:51 pm   Post subject: RE:Text appear over box

Try changing the colour of your text to black or something dark to be seen on the red, and changing the coordinates of the text to somewhere over the drawfillbox
Salman




PostPosted: Wed Jan 16, 2013 6:28 pm   Post subject: RE:Text appear over box

I tried doing that but it still doesnt work.
Pyralblitzzz




PostPosted: Thu Jan 17, 2013 11:53 am   Post subject: RE:Text appear over box

Just to be clear, you're trying to get the "Player 1 Score" text to appear over the red box at the top? Because if that's the case, then take a look at the order you're drawing the objects in. The text is being drawn first, then the box. The box covers the txt, and it never shows up. How can you fix that?
Salman




PostPosted: Thu Jan 17, 2013 1:18 pm   Post subject: RE:Text appear over box

Thanks, i got it, i put the font after the box
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