Pong in Turing
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Salman
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Posted: Mon Jan 07, 2013 1:28 pm Post subject: Pong in Turing |
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Im making pong for Turing. I have been trying to activate the up and down arrow keys for each player, this is my code so far, and answer my question as soon as possible:
Turing: |
import GUI
var font : int
var option : string
var movement : int := 0
var keys : array char of boolean
const centerx := maxx div 2
const centery := maxy div 2
colorback (black)
for i : 1 .. 25 %Counted loop makes the background stay black
for j : 1 .. 80
put " " ..
end for
end for
setscreen ("nocursor")
font := Font.New ("Arial Black:18")
Font.Draw ("Pong", 280, 320, font, red)
procedure startGame
cls
Draw.FillBox (0, 600, maxx, 360, brightred)
Draw.FillBox (0, 00, maxx, 45, brightred)
Draw.FillBox (0, 175, 10, 225, red)
Draw.FillBox (630, 175 + movement, maxx, 225 + movement, red)
Input.KeyDown (keys )
if keys (KEY_UP_ARROW) then
Draw.FillBox (630, 175 + movement, maxx, 225 + movement, black)
movement := movement + 2
end if
for i : 1 .. 5
drawfilloval (centerx, centery, i + 5, i + 5, brightblue)
end for
end startGame
var startButton : int := GUI.CreateButton (maxx div 2 - 30, 60, 60,
"Start Game", startGame )
procedure helpGame
cls
colorback (white)
Font.Draw ("Refer to the instruction manual", 100, 320, font, red)
end helpGame
var helpButtom : int := GUI.CreateButton (maxx div 2 - 200, 60, 60, "Help", helpGame )
loop
exit when GUI.ProcessEvent
end loop
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Mod Edit:
Please wrap you code in either of the following in order to preserve whitespace (indentation) and to highlight the syntax.
code: |
[syntax="turing"] ... code ... [/syntax]
[code] ... code ... [/code ]
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Sponsor Sponsor
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Tony
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Posted: Mon Jan 07, 2013 1:41 pm Post subject: Re: Pong in Turing |
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Salman @ Mon Jan 07, 2013 1:28 pm wrote: and answer my question as soon as possible:
That's kind of... demanding. Also, you forgot to actually ask a question. Are you having problems with something? |
Tony's programming blog. DWITE - a programming contest. |
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Salman
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Posted: Wed Jan 09, 2013 2:13 pm Post subject: RE:Pong in Turing |
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I was asking about how to move the paddles, with arrow keys? I already figured it out. |
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