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 Help with a text based RPG
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Metaxu




PostPosted: Wed Dec 19, 2012 1:31 pm   Post subject: Help with a text based RPG

What is it you are trying to achieve?
Hi there. For my grade 10 computer science class we (obviously) have a final project. I am making a text based RPG for my final. I need some good ideas or unique ideas i could implement into my RPG to make it more unique / fun. Does anyone have any good ideas or elements i could implement to make it better? Any ideas would be a big help!


What is the problem you are having?
My RPG looks boring and all around lame.

Describe what you have tried to solve this problem
I have had no ideas to make it more unique

Post any relevant code (You may choose to attach the file instead of posting the code if it is too long)
<Answer Here>

Turing:


<Add your code here>



Please specify what version of Turing you are using
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Tony




PostPosted: Wed Dec 19, 2012 3:19 pm   Post subject: RE:Help with a text based RPG

I typically link to http://compsci.ca/blog/12-computer-science-game-project-ideas/ for project suggestions.

If you're already committed to your RPG project, then the general advice is to get your core parts rock solid first, but design with extensibility in mind. That is, if you run out of time, you always want to have something that's working at any point in time. You are better off submitting a solid game without that unique feature, then get stuck on some problem and have nothing work well.

From my experience, there seems to be a trend to weight presentation over code quality (although this is obviously teacher dependent). If you think this is the case, then you'll get more marks from features that look good rather than use complex coding. Even if you are keeping your RPG exclusively as text based, you can still include some ASCII art / animations.
Latest from compsci.ca/blog: Tony's programming blog. DWITE - a programming contest.
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