Programming C, C++, Java, PHP, Ruby, Turing, VB
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 using Font.Draw
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bvbjules13




PostPosted: Mon Dec 10, 2012 5:33 pm   Post subject: using Font.Draw

i was wondering if i can have my variable have the value of a the string and then a variable, i will show you what i mean, but basically this is for Font.Draw b/c i am trying to use Font.Draw in my program rather then using put (reason being the put statement wont allow me to show my graphics that is drawn before the words that i have showing up)

is it possible to enter in the value like shown below into my variable? i need to have it like that b/c the score will keep changing, and i need to input that message into Font.Draw, if not do you know of a possible way?

Turing:


var score : int := 100
var scoreMessage : string := "Score: ", score
Font.Draw (scoreMessage, 30, 30, font4, 43)



Please specify what version of Turing you are using
4.1
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Insectoid




PostPosted: Mon Dec 10, 2012 5:43 pm   Post subject: RE:using Font.Draw

You're gonna want to use the intstr() command. It converts an integer value to a string.

ex.
code:
Font.Draw (intstr(5), 30, 30, font4, 43)
bvbjules13




PostPosted: Mon Dec 10, 2012 6:42 pm   Post subject: Re: using Font.Draw

OMG thank u!
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