URGENT Help with guitarhero esque game; a few errors and problems.
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inmaid23
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Posted: Fri Jan 20, 2012 12:40 pm Post subject: URGENT Help with guitarhero esque game; a few errors and problems. |
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What is it you are trying to achieve?
<Reduce flickering, turn buttons green when you click the corresponding key in the specified area, have the buttons continuously fall in a randomized area.>
What is the problem you are having?
<None of what we have tried seems to work. We are Grade.10 turing students and are having trouble as this is our first game>
Describe what you have tried to solve this problem
<View.Set... Random.Int... if/when/then statements...>
Post any relevant code (You may choose to attach the file instead of posting the code if it is too long)
<Answer Here>
Turing: |
< %Height and Width + B/G colour of Screen
setscreen ("graphics:max;max,nobuttonbar")
colourback (black)
cls
%Variables
var chars : array char of boolean %Needed for the input of the keys.
var x, y, x2, y2, x3, y3, x4, y4, x5, y5, x6, y6 : int %X = Coordinates for falling ovals.
var picA : int %P/Button A
var picS : int %P/Button S
var picD : int %P/Button D
var picJ : int %P/Button J
var picK : int %P/Button K
var picL : int %P/Button L
var nokey : int %Picture 'X' or Fail.
picA := Pic.FileNew ("keya.jpg")
picS := Pic.FileNew ("keys.jpg")
picD := Pic.FileNew ("keyd.jpg")
picJ := Pic.FileNew ("keyj.jpg")
picK := Pic.FileNew ("keyk.jpg")
picL := Pic.FileNew ("keyl.jpg")
nokey := Pic.FileNew ("nokey.jpg")
%At what coordinates each button will start.
%A--------
x := 157
y := 800
%S--------
x2 := 337
y2 := 800
%D--------
x3 := 512
y3 := 800
%J--------
x4 := 687
y4 := 800
%K--------
x5 := 863
y5 := 800
%L--------
x6 := 1039
y6 := 800
loop
locatexy (320, 700)
colour (white)
put "Press the ASD JKL keys. *Note you can press multiple keys at once."
x := x + 0
y := y - 3
x2 := x2 + 0
y2 := y2 - 3
x3 := x3 + 0
y3 := y3 - 3
x4 := x4 + 0
y4 := y4 - 3
x5 := x5 + 0
y5 := y5 - 3
x6 := x6 + 0
y6 := y6 - 3
Input.KeyDown (chars )
for i : 1 .. 20 by 5
if chars ('a') then
Draw.Oval (180, 274, 20 + i, 20 + i, green + i )
Draw.Dot (167 + Rand.Int (0, 30), 264 + Rand.Int (0, 30), brightgreen)
end if
if chars ('s') then
Draw.Oval (360, 274, 20 + i, 20 + i, green + i )
Draw.Dot (347 + Rand.Int (0, 30), 264 + Rand.Int (0, 30), brightgreen)
end if
if chars ('d') then
Draw.Oval (535, 274, 20 + i, 20 + i, green + i )
Draw.Dot (522 + Rand.Int (0, 30), 264 + Rand.Int (0, 30), brightgreen)
end if
if chars ('j') then
Draw.Oval (710, 274, 20 + i, 20 + i, green + i )
Draw.Dot (697 + Rand.Int (0, 30), 264 + Rand.Int (0, 30), brightgreen)
end if
if chars ('k') then
Draw.Oval (885, 274, 20 + i, 20 + i, green + i )
Draw.Dot (872 + Rand.Int (0, 30), 264 + Rand.Int (0, 30), brightgreen)
end if
if chars ('l') then
Draw.Oval (1060, 274, 20 + i, 20 + i, green + i )
Draw.Dot (1047 + Rand.Int (0, 30), 264 + Rand.Int (0, 30), brightgreen)
end if
end for
Pic.Draw (picA, x, y, picCopy)
if (y < 200) then
Pic.Draw (nokey, x, y, picCopy)
end if
Pic.Draw (picS, x2, y2, picCopy)
if (y < 200) then
Pic.Draw (nokey, x2, y2, picCopy)
end if
Pic.Draw (picD, x3, y3, picCopy)
if (y < 200) then
Pic.Draw (nokey, x3, y3, picCopy)
end if
Pic.Draw (picJ, x4, y4, picCopy)
if (y < 200) then
Pic.Draw (nokey, x4, y4, picCopy)
end if
Pic.Draw (picK, x5, y5, picCopy)
if (y < 200) then
Pic.Draw (nokey, x5, y5, picCopy)
end if
Pic.Draw (picL, x6, y6, picMerge)
if (y < 200) then
Pic.Draw (nokey, x6, y6, picCopy)
end if
%<-------------------------------------------------------->
Draw.ThickLine (0, 250, 1270, 250, 5, green)
Draw.ThickLine (0, 250, 1270, 250, 5, green)
Draw.ThickLine (0, 300, 1270, 300, 5, white)
Draw.ThickLine (0, 300, 1270, 300, 5, white)
delay (10)
cls
Draw.ThickLine (0, 250, 1270, 250, 5, green)
Draw.ThickLine (0, 250, 1270, 250, 5, green)
Draw.ThickLine (0, 300, 1270, 300, 5, white)
Draw.ThickLine (0, 300, 1270, 300, 5, white)
end loop
>
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Please specify what version of Turing you are using
<4.1.1> |
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Insectoid
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Posted: Fri Jan 20, 2012 12:55 pm Post subject: RE:URGENT Help with guitarhero esque game; a few errors and problems. |
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Read up on View.Update() in the documentation to stop flickering. If you don't understand it fully after reading, there is a tutorial in the Turing Walkthrough that explains it.
As for the buttons- you never seem to draw them in any color but green.
You should be using an array to store the ovals. The size of the array should be equal to the maximum number of ovals that can be on the screen at a time.
I assume the ovals fall vertically. Therefore you need to choose an appropriate X value. Once you pick an X value, it should not change until the oval expires (reaches the bottom of the screen). |
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