Help with eof
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Message |
chipanpriest
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Posted: Wed Jan 11, 2012 5:59 pm Post subject: Help with eof |
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Hey guys. I'm making a game that stores a high score onto a text file and I need some help. Now, I do have basic understanding of open, close, put, get, seek so I'm not entirely lost. The code I am using is similar to this:
Turing: |
var f : int
var high : int %highscore variable
%makes the text file
open : f, "highscore.txt", put
close : f
%/makes the text file
open : f, "highscore.txt", get
get : f, high
close : f
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The error says it is attempting to read past the end of file (eof) and I understand what the problem is. There is nothing in the text file so it cant get anything out of it. What I need help with is if somebody could tell be how I could get the program to ignore the get statement if there is nothing in the text file. Any help will be greatly appreciated!
I aim to have something like this:
Turing: |
if eof (f ) then
high := 1
else
get : f, high
end if
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EDIT
I fixed the problem I was having but I ran into another one. Now when I exit the program, it doesn't save the highscore to my text file even though I told it to. This is the code I'm using:
Turing: |
if lose = true then
if lvl > high then
open : f, "highscore.txt", put, mod, seek
put : f, lvl
close : f
end if
lvl := 1
end if
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chipanpriest
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Posted: Wed Jan 11, 2012 6:09 pm Post subject: Re: Help with eof |
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When I exit the program and start it back up, my highscore is reset and I was curious as to why so I opened up my text file and there was nothing in it! Yet you even saw the code I posted. Should it not put my highscore into the text file??
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Tony
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Posted: Wed Jan 11, 2012 6:13 pm Post subject: RE:Help with eof |
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sorry, my post was in reply to before your edit, so I deleted it.
Do you know that your code even tries to write anything? You can check for what with
code: |
...
put "Writing highscore"
open : f, "highscore.txt", put, mod, seek
...
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Maybe your if-conditions are not true?
Also, it seems that the file will hold at most one value. In which case you are not using mod, seek options.
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Tony's programming blog. DWITE - a programming contest. |
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chipanpriest
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Posted: Wed Jan 11, 2012 6:17 pm Post subject: Re: Help with eof |
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Here, maybe you aren't getting enough code to judge if there is a problem or not. Ill post more code and I'll just attach the file.
Turing: |
open : f, "highscore.txt", put
close : f
%------------------------------
open : f, "highscore.txt", get
if eof (f ) then
high := 1
else
get : f, high
end if
close : f
%------------------------------
if lose = true then
if lvl >= high then
open : f, "highscore.txt", put, mod, seek
put : f, lvl
close : f
end if
lvl := 1
end if
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Description: |
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Filename: |
Logz.t |
Filesize: |
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Downloaded: |
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Dreadnought
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Posted: Wed Jan 11, 2012 6:32 pm Post subject: Re: Help with eof |
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This Turing: | open : f, "highscore.txt", put
close : f | Erases the contents of the text file.
You said you wanted to make sure a highscores file exists (edit: I felt that was what you wanted to do). Read up on the File module, it has just what you need.
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chipanpriest
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Posted: Wed Jan 11, 2012 9:44 pm Post subject: RE:Help with eof |
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ooohhhhh thanks so much i didnt know that erased it haha xD
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chipanpriest
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Posted: Wed Jan 11, 2012 9:49 pm Post subject: Re: Help with eof |
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Yea! It works now guys! Thanks dreadnaught all i did was change this:
Turing: | open : f, "highscore.txt", put
close : f
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to this:
Turing: | if File.Exists ("highscore.txt") = false then
open : f, "highscore.txt", put
close : f
end if
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Alex C.
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Posted: Wed Jan 11, 2012 10:00 pm Post subject: RE:Help with eof |
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using the same idea, is it possible to create a save file for a game?
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Tony
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Posted: Wed Jan 11, 2012 11:27 pm Post subject: RE:Help with eof |
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Yes. The only difference is that instead of a single value, you'd write enough to reconstruct the state of the game.
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Tony's programming blog. DWITE - a programming contest. |
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chipanpriest
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Posted: Thu Jan 12, 2012 7:03 am Post subject: Re: Help with eof |
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Does turing allow you to encrypt saved files into the program file? Or am I going to need a separate text file for every game i decide to have a save for?
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