Help with collision detection
Author 
Message 
jedibob

Posted: Mon Jan 19, 2004 10:30 am Post subject: Help with collision detection 


i cant get the oval collision detection working, i will post the code, if i could get some help that would be great. I copied the oval collision detection code into my program, but it get errors. I am using Turing 4.0.4c
var chars : array char of boolean
var A1,B1,A2,B2: int
var radius1,radius2:int
A1:=50
A2:=10
B1:=50
B2:=10
radius1:=10
loop
drawfilloval(A1,B1,A2,B2,7)
Input.KeyDown (chars)
if chars (KEY_RIGHT_ARROW) then
cls
A1:=A1+15
elsif chars (KEY_LEFT_ARROW) then
cls
A1:=A115
elsif chars (KEY_DOWN_ARROW) then
cls
B1:=B115
elsif chars (KEY_UP_ARROW) then
cls
B1:=B1+15
end if
delay(100)
drawfilloval(200,200,50,50,yellow)
drawfilloval(200,200,10,10,black)
var distance := ((A2A1)*(A2A1) + (B2B1)*(B2B1))**0.5
%you take the square of differences of X coordinates and add
%a square of differences of Y coordinates then take a square
%root of the sum
%%%%%%
%I did (x)*(x) instead of x**2 because exponents is a function
%and it takes up more resourses then *, thus its faster
%Also **0.5 is the same as sqrt()  learn your math guys
if distance < radius1 + radius2
%might be a good idea to save radious1+radious2 as const/var
then
collision = true
end if
end loop
Mod Edit: Moved it to the right forum, don't post in tutorial next time when you have a question.






Sponsor Sponsor



Thuged_Out_G

Posted: Mon Jan 19, 2004 3:20 pm Post subject: (No subject) 


you could use whatdotcolor for your collision detection....but if you dont do it correct(according to dodge), he'll get mad






jedibob

Posted: Mon Jan 19, 2004 3:28 pm Post subject: (No subject) 


i don't quite understand. Maybe you could copy my code above, correct it, and repost it. I am very new to turing, so don't think i am retarded.






Tony

Posted: Mon Jan 19, 2004 5:17 pm Post subject: (No subject) 


you can't expect to paste some base code at the end of your program and expect things to work
see the collision = true line? thats where you place the code that does whatever after collision occurts.
replace that with put "collision occured" to see if the code works

Tony's programming blog. DWITE  a programming contest. 




jedibob

Posted: Tue Jan 20, 2004 9:53 am Post subject: (No subject) 


thanks, sorry for me being a dumbass







