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 Graphics and jump
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programmer1337




PostPosted: Wed Dec 07, 2011 6:23 pm   Post subject: Graphics and jump

What is it you are trying to achieve?
I want to make this like jumping game that you jump from pad to pad, ill make the hp later.


What is the problem you are having?
As you can see down there the code that i tried to put for boundaries for the pads did not work, like i wanted to make it so that you can step on the pads, also i can jump midway in the air, what i want is a set jump and when you reach the floor you can jump again


Describe what you have tried to solve this problem
I have tried looking at other peoples games and code like mine


Post any relevant code (You may choose to attach the file instead of posting the code if it is too long)
<Answer Here>

Turing:


%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
% Author: Daniel ..                                 %
% Date: November 29, 2011                           %
% Filename: TuringGraphics.t                        %
% Description: graphics                             %
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
View.Set ("graphics:1000;800,offscreenonly")

var count, count2, count1, x, y : int
var HP : int := 100 %declaring the health points
const HL : int := 100 %declaring health bar length
var damage : int := 1 %declaring the damage
var mx, my : int %vars for the mouse where code
x := 400
y := 400
var c : int
c := 10
var chars : array char of boolean %will make key input without 'get' command
my := 100
mx := 500
loop

    cls ()

    Input.KeyDown (chars)

    if chars (KEY_UP_ARROW) and my < 100 then %movements
        my := my + 1
    elsif chars (KEY_UP_ARROW) and my >= 100 then
        my := my + 11
    elsif chars (KEY_DOWN_ARROW) then
        my := my - 1
    elsif chars (KEY_RIGHT_ARROW) then
        mx := mx + 1
    elsif chars (KEY_LEFT_ARROW) then
        mx := mx - 1
    elsif chars (KEY_ENTER) then

    end if
    %Draws oval

    if my > 100 then %boundaries
        my := my - 4
    elsif my < 93 then
        my := 93
    elsif my > 300 and mx < 300 and my < 250 then
        my := 300
    elsif mx > 890 then
        mx := 890
    elsif mx < 10 then
        mx := 10
    end if

    Draw.FillBox (0, 0, 1200, 800, 79)     %keeps updating the sky, and drawing sky
    Draw.FillBox (0, 200, 300, 150, green) % platform
    Draw.FillBox (600, 300, 1000, 350, green) % platform
    Draw.FillBox (0, 200, 300, 150, green) % platform
    Draw.FillBox (1, maxy - 19, HP, maxy - 10, green) %inside healthbox
    Draw.Box (1, maxy - 19, HL, maxy - 10, black) %health box outline
    Draw.FillOval (mx, my, 10, 10, black)%next six draws are person
    Draw.Line (mx, my - 50, mx, my, black)
    Draw.Line (mx - 25, my - 30, mx, my - 20, black)
    Draw.Line (mx + 25, my - 30, mx, my - 20, black)
    Draw.Line (mx - 20, my - 90, mx, my - 47, black)
    Draw.Line (mx + 20, my - 90, mx, my - 47, black)
    Draw.ThickLine (300, 0, 315, 20, 5, black)
    c := c + 1
    Draw.FillOval (c, 500, 50, 50, yellow)
    View.Update
    exit when chars (KEY_ESC)
end loop




Please specify what version of Turing you are using
newest
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programmer1337




PostPosted: Wed Dec 07, 2011 7:11 pm   Post subject: Re: Graphics and jump

someone anyone????
Insectoid




PostPosted: Wed Dec 07, 2011 7:17 pm   Post subject: RE:Graphics and jump

Try looking up a jumping tutorial? There are many. I know, because I wrote one of them. The Tutorial section exists for a reason.
Aange10




PostPosted: Wed Dec 07, 2011 7:29 pm   Post subject: RE:Graphics and jump

Think about it. Here's one answer...

Quote:

what i want is a set jump and when you reach the floor you can jump again


Turing:

var setJump : boolean := false
if you = floor then
setJump := true
end if
if setJump = true then
%jump
end if
Dreadnought




PostPosted: Wed Dec 07, 2011 7:33 pm   Post subject: Re: Graphics and jump

If I may just bring this to your attention (I promise its relevant to your code).

Note : IsEven?, IsOdd?, and IsNegative? are just made up names for functions that don't exist (but could exist if someone wrote them, except for the ?)
Turing:

var num : int
put "Input a number"
get num

if IsOdd? (num) then % Check if odd
   put "Your number is odd!"
elsif IsEven? (num) then % Check if even
    put "Your number is even!"
elsif IsNegative? (num) then % Check if negative
    put "Your number is negative!"
end if


What do you think will happen when I input a negative number?
programmer1337




PostPosted: Wed Dec 07, 2011 7:48 pm   Post subject: Re: Graphics and jump

i got the jump down, now all i need really is to make me not be able to go through the platforms
programmer1337




PostPosted: Wed Dec 07, 2011 8:00 pm   Post subject: Re: Graphics and jump

that is my current code and it will change the ground height to the platform, BUT it will not let you down if you go over the edge, and it wont let you jump to the next one, sooo any ideas of what i should do?
code:
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
% Author: Daniel ..                                 %
% Date: November 29, 2011                           %
% Filename: TuringGraphics.t                        %
% Description: graphics                             %
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
View.Set ("graphics:1000;800,offscreenonly")

var count, count2, count1, x, y : int
var HP : int := 100 %declaring the health points
const HL : int := 100 %declaring health bar length
var damage : int := 1 %declaring the damage
var mx, my : int %vars for the mouse where code
var GROUND_HEIGHT := 100
const RUN_SPEED := 10
const JUMP_SPEED := 40
const GRAVITY := 2
var velx, vely : real
vely := 0
velx := 0
x := 400
y := 400
var c : int
c := 10
var chars : array char of boolean %will make key input without 'get' command
my := 100
mx := 500
loop

    cls ()

    Input.KeyDown (chars)

 
    if chars (KEY_RIGHT_ARROW) then
       velx := RUN_SPEED
    elsif chars (KEY_LEFT_ARROW) then
         velx := -RUN_SPEED
    else
velx := 0
    end if
    if chars (KEY_UP_ARROW) and my = GROUND_HEIGHT then
        vely := JUMP_SPEED
    end if
    vely -= GRAVITY
    mx += round (velx)
    my += round (vely)
    if my < GROUND_HEIGHT then
        my := GROUND_HEIGHT
        vely := 0
    end if
 

    %Draws oval
if my < 300 and my > 200 and mx < 300 then
if mx > 300 then
GROUND_HEIGHT := 100
elsif mx < 300 then
GROUND_HEIGHT := 300
end if
end if
if my < 450 and my > 300 and mx > 600 then
GROUND_HEIGHT := 450

end if
    if my > 100 then %boundaries
        my := my - 6
    elsif my < 93 then
        my := 93
        elsif my > 790 then
        my := 790

    elsif mx > 990 then
        mx := 990
    elsif mx < 10 then
        mx := 10
    end if

    Draw.FillBox (0, 0, 1200, 800, 79)     %keeps updating the sky, and drawing sky
    Draw.FillBox (0, 200, 300, 150, green) % platform
    Draw.FillBox (600, 300, 1000, 350, green) % platform
    Draw.FillBox (0, 200, 300, 150, green) % platform
    Draw.FillBox (1, maxy - 19, HP, maxy - 10, green) %inside healthbox
    Draw.Box (1, maxy - 19, HL, maxy - 10, black) %health box outline
    Draw.FillOval (mx, my, 10, 10, black)
    Draw.Line (mx, my - 50, mx, my, black)
    Draw.Line (mx - 25, my - 30, mx, my - 20, black)
    Draw.Line (mx + 25, my - 30, mx, my - 20, black)
    Draw.Line (mx - 20, my - 90, mx, my - 47, black)
    Draw.Line (mx + 20, my - 90, mx, my - 47, black)
    Draw.ThickLine (300, 0, 315, 20, 5, black)
    c := c + 1
    Draw.FillOval (c, 700, 50, 50, yellow)
    View.Update
    exit when chars (KEY_ESC)
end loop
Dreadnought




PostPosted: Wed Dec 07, 2011 8:14 pm   Post subject: Re: Graphics and jump

As a followup to my last post, which describes part of your problem, here's something else to consider.

Note: Again this code wont run since IsOdd? and IsEven? don't exist.
Turing:

var num : int
put "Input a number from 1 to 100"
get num

% Make sure number is between 1 and 100
if num > 100 then
num := 100
elsif num < 1 then
num := 1
end if

if IsEven? (num) then % Check if even
  put "Your number is even!"
elsif IsOdd? (num) then % Check if odd
  put "Your number is odd!"
end if


What happens if I input an odd number bigger than 100 or an even number smaller than 1?
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programmer1337




PostPosted: Wed Dec 07, 2011 8:16 pm   Post subject: Re: Graphics and jump

first of all you didnt declare the variables so it wouldnt do anything, but if you did it would say the appropriate put statement, and please can you help em with something pertaining to my problem, i mean doesnt have to be my code exactly could be something else but something very similar lol
Dreadnought




PostPosted: Wed Dec 07, 2011 8:22 pm   Post subject: Re: Graphics and jump

programmer1337 wrote:

first of all you didnt declare the variables so it wouldnt do anything, but if you did it would say the appropriate put statement


Firstly, I told you the code wouldn't run. I'm trying to make you think about it rather than ask turing to tell you what happens.

Second, my whole point is that the message might not be appropriate.

Your code has problems that are similar to the ones in the code I posted.
programmer1337




PostPosted: Wed Dec 07, 2011 8:23 pm   Post subject: Re: Graphics and jump

like whatttt idk what it rofl
Dreadnought




PostPosted: Wed Dec 07, 2011 8:38 pm   Post subject: Re: Graphics and jump

Ok, let me make something simpler that will run in turing.

Turing:

var num : int
put "Input an odd number bigger than 100"
get num
cls
if num >  100 then
num := 100
end if
put "The number you input is: ", num
put "Is this number odd?"
put "Now think about my other examples"
programmer1337




PostPosted: Wed Dec 07, 2011 8:40 pm   Post subject: Re: Graphics and jump

well basically you are asking for an odd number bigger than 100, and you are getting that from the user but you are also making an if statement that is setting num to 100 which is not odd or bigger than 100
Dreadnought




PostPosted: Wed Dec 07, 2011 8:53 pm   Post subject: Re: Graphics and jump

Good, now look at this.

Turing:

var x : int := 0

loop
   cls
   x += 1
   Draw.Oval (x, 200, 10, 10, 7)
   if x > 300 then
      x:=300
   end if
   Time.Delay (10)
end loop

Why does the oval stop moving even though I'm changing its x position all the time.
programmer1337




PostPosted: Wed Dec 07, 2011 9:18 pm   Post subject: Re: Graphics and jump

it is bringing it back to 300 because so it doesnt go past it
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