monster pathing problem
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childplay534
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Posted: Tue Oct 18, 2011 5:19 pm Post subject: monster pathing problem |
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What is it you are trying to achieve?
i am tring to get monsters to go in a path
What is the problem you are having?
they have trouble with the pathings
Describe what you have tried to solve this problem
took out turn count, but it made it worse
Post any relevant code (You may choose to attach the file instead of posting the code if it is too long)
i found most of the code off this website and it did what i want it to do, so i decided to modify it to add pathing
Turing: |
setscreen ("offscreenonly")
type mobSpecs : %records stats
record
x, y : int
dead : boolean
speedX, speedY : int
turn : int
end record
var enemy : flexible array 1 .. 0 of mobSpecs
var mobTime, mobNum : int := 0
loop
for n : 1 .. upper (enemy ) %number of enemys
enemy (n ).speedX := 0
enemy (n ).speedY := 1
enemy (n ).turn := 1
if enemy (n ).dead = false then %if they are not dead
if enemy (n ).y = 100 and enemy (n ).turn = 1 then %pathing
enemy (n ).speedX := - 1
enemy (n ).speedY := 0
enemy (n ).turn := 2
end if
if enemy (n ).x = 300 and enemy (n ).turn = 2 then
enemy (n ).speedX := 0
enemy (n ).speedY := - 1
enemy (n ).turn := 3
end if
if enemy (n ) > maxx then %if they cross maxx
enemy (n ).dead := true %they are dead
end if
put enemy (n ).turn
enemy (n ).x - = enemy (n ).speedX %moves them
enemy (n ).y - = enemy (n ).speedY
Draw.FillBox (enemy (n ).x, enemy (n ).y, enemy (n ).x + 5, enemy (n ).y + 5, 12) %draws them
end if
end for
mobTime + = 1
if mobTime > 100 then
for number : 1 .. upper (enemy )
if enemy (number ).dead = true then
mobNum := number
exit
end if
end for
if mobNum = 0 then %if there are no mobs on the screen
mobNum := upper (enemy ) + 1 %draws mobs
new enemy, mobNum
end if
enemy (mobNum ).x := 50
enemy (mobNum ).y := maxy
enemy (mobNum ).dead := false
mobNum := 0
mobTime := 0
end if
drawline (300, 0, 300, maxy, black)
drawline (0, 250, maxx, 250, black)
drawline (0, 100, maxx, 100, black)
View.Update
delay (5)
cls
end loop
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Please specify what version of Turing you are using
newest one |
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Tony
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Posted: Tue Oct 18, 2011 7:43 pm Post subject: Re: monster pathing problem |
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childplay534 @ Tue Oct 18, 2011 5:19 pm wrote: i found most of the code off this website and it did what i want it to do, so i decided to modify it to add pathing
Well there's your problem.
If you don't fully understand the code you are modifying, there might be all kinds of subtle problems that you'd be running into. It might be best to put this code aside and write this part up yourself from scratch. If you understand your code, modifying it will be much simpler. |
Tony's programming blog. DWITE - a programming contest. |
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Beastinonyou
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Posted: Tue Oct 18, 2011 7:54 pm Post subject: Re: monster pathing problem |
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Tony @ Tue Oct 18, 2011 7:43 pm wrote:
If you don't fully understand the code you are modifying, there might be all kinds of subtle problems that you'd be running into. It might be best to put this code aside and write this part up yourself from scratch. If you understand your code, modifying it will be much simpler.
Couldn't have said it better. |
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