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JumpingLimaBean
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Posted: Wed Jun 08, 2011 9:36 pm Post subject: Which Game Should i Make for ISU |
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What turing type of program do you think I will be able to accomplish with my
basic knowledge of turing programming and a little help. All i know is basic
if statments, for, loops, variables, drawing, text, im kinda new.
( i know how to make em move i got that down xD)
(2 player game)Im either going to make TAG, where you the person who is "it" runs after the other player
and when he tags him, the will get reset to a default areas and the person who got tagged
is then "it". This goes on until 2 minutes is up, therefore the person with the most tags wins,
or the first to get 5 tags.
Or i may want to create a game (2 player) where you are in an area( both of you) and random debree is flying
at you from random places in the window, and you have to dodge the debree. When a player gets hit, the player
that survives then gets 1 point. This goes up to 5 points.
Which do you think is better for a TECH final ISU and which do you think i can accomplish in 2 weeks time, by myself
with a little self teaching and help.
Maybe you have a few suggestions of things i can create that may be more fun and easier.
Please reply
(Im asking this here, because when i get some responses, i will decide and ask some questions) |
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ProgrammingFun

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Posted: Wed Jun 08, 2011 9:40 pm Post subject: RE:Which Game Should i Make for ISU |
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Perhaps a basic platformer with little or no enemies...and the screen scrolls along...or the player can actually move on the screen to progress it.
You could also try a basic, two player, air hockey or other sport game.
Or maybe you could try a top-down shooter, similar to the TAG you proposed. |
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Raknarg

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Posted: Wed Jun 08, 2011 9:42 pm Post subject: RE:Which Game Should i Make for ISU |
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I personally feel the second one would be more exciting. The one issue with that is that you'd have to learn arrays first, otherwise it's a pain in the ass to code. Using what you know right now, you could have separate x and y statements for each piece of debris. With arrays, you store all the debris' coordinates in one mass variable. |
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Tony

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Posted: Wed Jun 08, 2011 9:47 pm Post subject: RE:Which Game Should i Make for ISU |
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The typical response is "see http://compsci.ca/blog/12-computer-science-game-project-ideas/ ". It's a good starting point.
It's hard to say what you can finish in "2 weeks" (or at all), as that heavily depends on your own experience and determination.
There was a variation of "random debree[sic; it's debris] is flying", where it's a closed room with a bunch of bouncing balls. It was reasonably fun to play. You'd need to be comfortable enough with the use of arrays (see tutorials in Turing Walkthrough if necessary) if you ever want more than one of something. |
Tony's programming blog. DWITE - a programming contest. |
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JumpingLimaBean
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Posted: Wed Jun 08, 2011 9:56 pm Post subject: RE:Which Game Should i Make for ISU |
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how do i impliment collision so when debris comes into play, it moves and bouces off the wall into a different direction |
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Tony

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Posted: Wed Jun 08, 2011 10:02 pm Post subject: RE:Which Game Should i Make for ISU |
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Approximate everything as circles, as it's much simpler to figure out the distances between circles and/or straight lines. If you have time after you're done, you could try to figure out the math for more complicated shapes. |
Tony's programming blog. DWITE - a programming contest. |
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JumpingLimaBean
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Posted: Wed Jun 08, 2011 10:15 pm Post subject: RE:Which Game Should i Make for ISU |
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i dont understand xD What method within turing will i be using. Like there is if statments, arrays, what type of reference |
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2F_Zelda
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Posted: Wed Jun 08, 2011 10:24 pm Post subject: Re: Which Game Should i Make for ISU |
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For collision detection, I've always used ifs to check whether the co-ordinates of the objects overlap. |
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JumpingLimaBean
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Posted: Wed Jun 08, 2011 10:29 pm Post subject: RE:Which Game Should i Make for ISU |
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can you show me a quick little example zelda? XD |
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Tony

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JumpingLimaBean
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Posted: Wed Jun 08, 2011 10:38 pm Post subject: RE:Which Game Should i Make for ISU |
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tony i have no idea what that image is. Im in grade 10 i suck at math xD Sorry
Thanks for trying to help tho |
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apython1992

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Posted: Wed Jun 08, 2011 10:43 pm Post subject: RE:Which Game Should i Make for ISU |
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It really is just Pythagorean theorem. Replace (x2 - x1) with a, and (y2 - y1) with b if it helps you to see it more clearly. The distance between any two points (pixels, nodes, whatever) would be the length of the hypotenuse of a triangle created based on the co-ordinates of two objects. If the distance is less than the objects' combined radius (if you represent them as circles), you've got yourself a collision. |
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JumpingLimaBean
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Posted: Wed Jun 08, 2011 10:45 pm Post subject: RE:Which Game Should i Make for ISU |
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How do i impliment into code tho?
And also im wondering if i should just switch from a game where you avoid debris, into a simpler pacman game |
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2F_Zelda
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Posted: Wed Jun 08, 2011 10:45 pm Post subject: Re: Which Game Should i Make for ISU |
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JumpingLimaBean wrote:
can you show me a quick little example zelda? XD
Sure. Let's say I'm checking to see if two boxes are touching. Both boxes are squares, and have side lengths of 40. Box1 uses the array btmlft1 as its bottom left corner, and Box2 uses btmlft2 as its corner. The arrays have a single dimension of 2 variables, one to represent the x-axis and the other the y-axis.
Turing: |
if btmlft1 (1) - 40 <= btmlft2 (1) and btmlft1 (1) + 40 >= btmlft2 (1) then %checks the x co-ordinate
if btmlft (2) - 40 <= btmlft2 (2) and btmlft1 (2) + 40 >= btmlft2 (2) then %checks the y co-ordinate
touching := true %they are touching
end if
end if
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JumpingLimaBean
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Posted: Wed Jun 08, 2011 10:51 pm Post subject: RE:Which Game Should i Make for ISU |
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Thanks. But i think i dont understand this because my teacher never taught us arrays. How does he expect us to make amazing games with just the basics
Ill try to understand maybe look at array again |
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