| Clicking detection 
 
	 
	
		| Author | Message |   
		| thomasb 
 
 
 
 
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				|  Posted: Mon May 23, 2011 10:32 am    Post subject: Clicking detection |  |   
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				| I want to take this program and make it into a game where you click a certain colour of ball: const RADIUS : int := 30
 const NUM_BALLS : int := 20
 var x, y, dx, dy, clr : array 1 .. NUM_BALLS of int
 for i : 1 .. NUM_BALLS
 x (i) := Rand.Int (RADIUS, maxx - RADIUS)
 y (i) := Rand.Int (RADIUS, maxy - RADIUS)
 dx (i) := Rand.Int (-3, 3)
 dy (i) := Rand.Int (-3, 3)
 clr (i) := Rand.Int (1, 15)
 end for
 
 % Now, any drawing to the screen won't appear until a
 % View.Update is given.
 View.Set ("offscreenonly")
 loop
 cls % Clear the offscreen window
 for i : 1 .. NUM_BALLS
 if x (i) + dx (i) < RADIUS or
 x (i) + dx (i) > maxx - RADIUS then
 dx (i) := -dx (i)
 end if
 if y (i) + dy (i) < RADIUS or
 y (i) + dy (i) > maxy - RADIUS then
 dy (i) := -dy (i)
 end if
 x (i) := x (i) + dx (i)
 y (i) := y (i) + dy (i)
 Draw.FillOval (x (i), y (i), RADIUS, RADIUS, clr (i))
 end for
 % All the circles have been drawn.  Now update the screen.
 View.Update
 Time.Delay (5)
 end loop
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