Climbing ladders and jumping
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munt4life
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Posted: Wed May 04, 2011 6:06 pm Post subject: Climbing ladders and jumping |
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What is it you are trying to achieve?
<Replace all the <> with your answers/code and remove the <>>
What is the problem you are having?
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Describe what you have tried to solve this problem
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Post any relevant code (You may choose to attach the file instead of posting the code if it is too long)
<Answer Here>
Turing: |
var bulletsX, bulletsY : flexible array 1 .. 0 of int
var deadbullet : flexible array 1 .. 0 of boolean
var chars : array char of boolean
var counter : int := 50 % array for shooting glitchy
var x : int := 450
var smallTank : int := Pic.FileNew ("smalltank.bmp")
var bullet : int := Pic.FileNew ("bullet.bmp")
setscreen ("graphics:1100;max,")
setscreen ("offscreenonly")
var y : int
var caution : int := black
var finishOne : int := 12
var font1 : int
font1 := Font.New ("Jokerman:72")
assert font1 > 0
var font2 : int
font2 := Font.New ("Arial:72")
assert font2 > 0
var direction : boolean := false
var level : int := 1 % presets level to main menu
x := 100
y := 400
var x1, x2, y1, y2 : int
x1 := 450
x2 := 475
y1 := 470
y2 := 500
var x3, y3, x4, y4 : int
x3 := 550
x4 := 575
y3 := 470
y4 := 500
var mx, my, mb : int
var direction2 : boolean := false
var font3 : int
var direction3 : boolean := false
var direction5: boolean := false
var direction6 : boolean := false
var direction7 : boolean := false
var direction8 : boolean := false
font3 := Font.New ("Andalus:26")
assert font3 > 0
var theta : real
var speedx, speedy : int := 15
var compy, compx : int
compx := 500
compy := 100
var compx2,compy2 : int
compx2 := 200
compy2:= 700
var dirx : int := 60
var diry : int := 175
var dirx2 : int := 60
var diry2: int := 300
var dirx3 : int := 800
var diry3 : int := 175
var dirx4 : int := 800
var diry4: int := 300
%^^variable definitions
% procedure mainMenu ( var font1 : int, var font2 : int) % main menu giving 3 options
% drawfillbox(0,0,maxx,maxy,white)
% Font.Draw ("Play", 300, 550, font1, cyan)
% Font.Draw("How to play " ,300,350,font2,black)
% end mainMenu
procedure backgroundOne (var x1 : int, var x2 : int, var y1 : int, var y2 : int, var x3 : int, var y3 : int, var x4 : int, var y4 : int)
var levelOne : int := Pic.FileNew ("gord4.jpg")
Pic.Draw (levelOne, 0, 0, 0)
Pic.Free (levelOne )
drawfillbox (x1, y1, x2, y2, blue)
drawfillbox (x3, y3, x4, y4, blue)
if direction = false then
y2 := y2 - 25
y1 := y1 - 25
end if
if direction = true then
y2 := y2 + 25
y1 := y1 + 25
end if
if y2 > 580 then
direction := false
end if
if y2 < 20 then
direction := true
end if
if direction3 = false then
y4 := y4 - 25
y3 := y3 - 25
end if
if direction3 = true then
y3 := y3 + 25
y4 := y4 + 25
end if
if y4 > 580 then
direction3 := false
end if
if y4 < 20 then
direction3 := true
end if
if whatdotcolor (x, y ) = black then
drawfillbox (0, 0, maxx, maxy, white)
Font.Draw ("YOU LOSE :(!!", 100, 50, font1, red)
break
end if
if whatdotcolor (x, y ) = blue then
drawfillbox (0, 0, maxx, maxy, white)
Font.Draw ("YOU LOSE :(!!", 100, 50, font1, red)
break
end if
if whatdotcolor (x, y ) = 12 then % finish mark for level 1
level := level + 1
y := 100
x := 100
end if
end backgroundOne
procedure backgroundTwo (var x1 : int, var y1 : int) % level 2
var levelTwo : int := Pic.FileNew ("gord23.jpg")
Pic.Draw (levelTwo, 0, 0, 0)
Pic.Free (levelTwo )
drawfillbox (x1, y1, x1 + 15, y1 + 15, red)
y1 := 600
if direction2 = true then
x1 := x1 + 45
end if
if direction2 = false then
x1 := x1 - 45
end if
if x1 < 15 then
direction2 := true
end if
if x1 > maxx - 20 then
direction2 := false
end if
drawfillbox(dirx,diry,dirx+ 15,diry+ 15, red)
if direction5 = true then
dirx := dirx + 35
end if
if direction5 = false then
dirx := dirx - 35
end if
if dirx < 10 then
direction5 := true
end if
if dirx > 285 then
direction5 := false
end if
drawfillbox(dirx2,diry2,dirx2+ 15,diry2+ 15, red)
if direction6 = true then
dirx2 := dirx2 + 35
end if
if direction6 = false then
dirx2 := dirx2 - 35
end if
if dirx2 < 15 then
direction6 := true
end if
if dirx2 > 285 then
direction6 := false
end if
drawfillbox(dirx3,diry3,dirx3+ 15,diry+ 15, red)
if direction7 = true then
dirx3 := dirx3 + 35
end if
if direction7 = false then
dirx3 := dirx3 - 35
end if
if dirx3 < 850 then
direction7 := true
end if
if dirx3 > maxx - 20 then
direction7 := false
end if
drawfillbox(dirx4,diry4,dirx4+ 15,diry4+ 15, red)
if direction8 = true then
dirx4 := dirx4 + 45
end if
if direction8 = false then
dirx4 := dirx4 - 45
end if
if dirx4 < 825 then
direction8 := true
end if
if dirx4 > maxx - 20 then
direction8 := false
end if
drawfillbox (compx, compy, compx + 10, compy + 10, red)
drawfillbox(compx2,compy2,compx2+ 20,compy2+ 20, red)
if (compx < x ) then
compx + = 10
end if
if (compx > x ) then
compx - = 10
end if
if (compy > y ) then
compy - = 10
end if
if (compy < y ) then
compy + = 10
end if
if (compx2 < x ) then
compx2 + = 11
end if
if (compx2 > x ) then
compx2 - = 11
end if
if (compy2 > y ) then
compy2 - = 11
end if
if (compy2 < y ) then
compy2 + = 11
end if
drawfillbox(875, 10, 900, 20, green)
if whatdotcolor(x,y ) = black then
break
end if
if whatdotcolor (x, y ) = red then
break
end if
if whatdotcolor (x,y ) = green then
level:= 3
end if
end backgroundTwo
proc backgroundThree ( var x1 : int) % level three
var levelThree : int := Pic.FileNew ("level4.jpg")
Pic.Draw (levelThree, 0, 0, 0)
Pic.Free (levelThree )
if x = 200 then
y:=y+ 15
end if
end backgroundThree
loop
Input.KeyDown (chars )
if chars (KEY_UP_ARROW) and y < 660 and level not = 3 then
y := y + 15
end if
if chars (KEY_RIGHT_ARROW) and x < maxx - 10 then
x := x + 15
end if
if chars (KEY_LEFT_ARROW) and x > 10 then
x := x - 15
end if
if chars (KEY_DOWN_ARROW) and y > 10 and level not = 3 then
y := y - 15
end if
%
% if level = 0 then
% mainMenu(font1,font2)
% end if
if level = 1 then
backgroundOne (x1, x2, y1, y2, x3, y3, x4, y4 )
end if
if level = 2 then
backgroundTwo (x1, y1 )
end if
if level = 3 then
backgroundThree (x1 )
end if
drawoval (x, y, 4, 4, blue)
View.Update
end loop
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munt4life
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Posted: Wed May 04, 2011 6:10 pm Post subject: RE:Climbing ladders and jumping |
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forget the variables in the begining for the bullets that is later for level 4, K guys basically for the third level i wanted it to go up the brown ladders and jump when i pressed up, but u can only go down if ur on a ladder please give me tips on what i should do. Also i called the third level level4.jpg so bear with me :p
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