| Just Something Else About Circle Collision 
 
	 
	
		| Author | Message |   
		| Dragon20942 
 
  
 
 
 | 
			
				|  Posted: Sat Feb 26, 2011 11:34 am    Post subject: Just Something Else About Circle Collision |  |   
				| 
 |  
				| What is it you are trying to achieve? Now that I know how to do circle collision, is there a giant physics formula dictating the angles the circles bounce off of each other? I havent learned this in math, but i would like to know the relationships of angle, velocities, spin, etc. have on collision.
 |  
				|  |  |   
		|  |  |  
	  
		|  |   
		| Sponsor Sponsor
 
  
   |  |   
		|  |   
		| mirhagk 
 
 
 
 
 | 
			
				|  Posted: Sat Feb 26, 2011 10:47 pm    Post subject: RE:Just Something Else About Circle Collision |  |   
				| 
 |  
				| For the most part it's really just about calculating the normals, and mirroring the velocities on the normals. (for a circle this is that line that connects the two centers of the cicle) 
 Of course I'm not too sure about collisions, I just normally bounce the angles off in the above way, it may not be 100% accurate although it seems to work. I can't tell you anything about spin, that I am clueless on.
 |  
				|  |  |   
		|  |  |  
	  
		|  |   
		| Insectoid 
 
  
 
 
 | 
			
				|  Posted: Sat Feb 26, 2011 10:53 pm    Post subject: RE:Just Something Else About Circle Collision |  |   
				| 
 |  
				| Adding in spin requires adding friction and stuff, and takes pretty advanced physics. I'd not try it unless you're really comfortable with vectors and stuff. 
 Otherwise, just calculate the normal.
 |  
				|  |  |   
		|  |  |  
	  
		|  |   
		|  |  
 |