| puventhar 
 
 
 
 
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				|  Posted: Fri Dec 10, 2010 4:31 pm    Post subject: Need Help With Hangman Menu |  |   
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				| What is it you are trying to achieve? <Replace all the <> with your answers/code and remove the <>>
 
 
 What is the problem you are having?
 <The menu of my game is kinda messed up. I have to press the play game button two times to go to the game procedure and also the buttons still show up while the game is running and it puts the word true at the start of the program for some reason.>
 
 
 Describe what you have tried to solve this problem
 <Answer Here>
 
 
 Post any relevant code (You may choose to attach the file instead of posting the code if it is too long)
 <import GUI
 View.Set ("offscreenonly")
 setscreen ("graphics")
 var font : int
 font := Font.New ("serif:6")
 var stopanimation : boolean := false
 procedure game
 stopanimation := true
 
 cls
 GUI.Refresh
 Draw.FillBox (0, 0, 640, 400, white)
 var word:string
 var userinput:string
 var counter : int := 0
 put"Enter a word or sentence:"
 get word:*
 put"Try to guess a letter of the word:"
 get userinput:*
 % put "Enter ten words:"
 % for i : 1 .. 5
 %     get word (i)
 % end for
 % put "Enter a letter:" ..
 % get userinput
 for i : 1 .. 5
 for j : 1 .. length (word (i))
 if (word (i)(j) = userinput) then
 counter := counter + 1
 end if
 end for
 if counter >= 1 then
 put word(i)
 else
 Draw.Oval(200,200,20,20,10)
 end if
 counter:=0
 end for
 View.Update
 end game
 procedure controls
 
 end controls
 
 
 
 procedure grid
 for x : 10 .. maxx by 10
 for y : 10 .. maxy by 10
 drawdot (x, y, black)
 end for
 end for
 for x : 10 .. maxx by 20
 Draw.Text (intstr (x), x - 3, maxy - 6, font, black)
 end for
 for y : 20 .. maxy by 20
 Draw.Text (intstr (y), maxx - 12, y - 3, font, black)
 end for
 end grid
 
 grid
 
 process game1
 loop
 exit when stopanimation = true
 if stopanimation = false then
 for i : -30 .. 30
 exit when stopanimation=true
 Draw.FillBox (0, 0, 640, 400, brightgreen)
 var xincrease : int := 0
 var font2 : int
 font2 := Font.New ("bankgothic md bt:40")
 var width : int := Font.Width ("Hangman", font2)
 var height, ascent, descent, internalLeading : int
 Font.Sizes (font2, height, ascent, descent, internalLeading)
 Draw.Text ("Hangman", 190, 350, font2, black)
 Draw.Box (190, 330 + descent, 190 + width, 330 + height, brightblue)
 Font.Free (font2)
 Draw.ThickLine (10, 10, 150, 10, 10, black)
 Draw.ThickLine (80, 10, 80, 340, 10, black)
 Draw.ThickLine (80, 340, 200, 340, 10, black)
 Draw.ThickLine (80, 290, 140, 340, 10, black)
 Draw.ThickLine (202, 340, 202 + i, 260, 5, black)
 delay (20)
 GUI.Refresh
 View.Update
 end for
 for decreasing i : 30 .. -30
 exit when stopanimation=true
 Draw.FillBox (0, 0, 640, 400, brightgreen)
 var xincrease : int := 0
 var font2 : int
 font2 := Font.New ("bankgothic md bt:40")
 var width : int := Font.Width ("Hangman", font2)
 var height, ascent, descent, internalLeading : int
 Font.Sizes (font2, height, ascent, descent, internalLeading)
 Draw.Text ("Hangman", 190, 350, font2, black)
 Draw.Box (190, 330 + descent, 190 + width, 330 + height, brightblue)
 Font.Free (font2)
 Draw.ThickLine (10, 10, 150, 10, 10, black)
 Draw.ThickLine (80, 10, 80, 340, 10, black)
 Draw.ThickLine (80, 340, 200, 340, 10, black)
 Draw.ThickLine (80, 290, 140, 340, 10, black)
 Draw.ThickLine (202, 340, 202 + i, 260, 5, black)
 delay (20)
 GUI.Refresh
 View.Update
 end for
 end if
 put stopanimation
 
 end loop
 
 end game1
 if stopanimation = false then
 fork game1
 end if
 if stopanimation=false then
 var playg : int := GUI.CreateButtonFull (282, 270, 0, "Play Game", game, 0, '^D', true)
 var control : int := GUI.CreateButtonFull (287, 180, 0, "Controls", controls, 0, '^D', true)
 var quitBtn : int := GUI.CreateButton (297, 100, 0, "Quit", GUI.Quit)
 end if
 loop
 exit when GUI.ProcessEvent
 end loop
 
 
 
 
 
 
 >
 
 
 	  | Turing: |  	  | 
 <Add your code here>
 
 
 | 
 
 Please specify what version of Turing you are using
 <4.1.1>
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