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 need help on character rotation in (nearly) 3D shooter
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DanShadow




PostPosted: Sun Jan 04, 2004 9:20 pm   Post subject: need help on character rotation in (nearly) 3D shooter

Im not sure how to get a character to rotate...if you have played James Bond: Goldeneye you'll know what im talkign about. If you move up, you go forward, if you move back, y ou go backward, if you go right, your character turns right, so y ou can see the map at a different angle. Does anybody know any way of doing this???
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Boarder16




PostPosted: Sun Jan 04, 2004 10:15 pm   Post subject: (No subject)

i don't think that can be doen in tuing, a 3d enviroment that big.. i dunno i've never trid it...but they use different programs for making those games ...not turing lol....
Thuged_Out_G




PostPosted: Mon Jan 05, 2004 4:14 pm   Post subject: (No subject)

yes it can be done....matter of fact it has been done...and its on this forum Laughing
Homer_simpson




PostPosted: Mon Jan 05, 2004 4:49 pm   Post subject: (No subject)

k... if yer character is a simple sprite u can rotate it 360 degrees and save it to an array...
if it's a 3d model u'll need to build yourself a 3d engine and implement it in there...
AsianSensation




PostPosted: Mon Jan 05, 2004 5:48 pm   Post subject: (No subject)

maybe you are talking about something like raycasting?

For me and SilverSprite's final project game, he did raycasting with turing, check it out, it is under the source code section I believe.

Catalyst also did a 3D engine, and it is open sourced right now, and could be found in the source code section.
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