import GUI in "%oot/lib/GUI"
View.Set ("graphics:250;150,nobuttonbar")
var first, second : int % The menus.
var item : array 1 .. 12 of int % The menu items.
var name : array 1 .. 12 of string (20) :=
init ("Quit", "---", "A", "B", "---", "C", "D",
"Disable B Menu Item", "Enable B Menu Item", "---",
"Disable Second Menu", "Enable Second Menu")
procedure MenuSelected
for i : 1 .. 12
if item (i) = GUI.GetEventWidgetID then
Text.Locate (maxrow, 1)
put name (i) + " selected " ..
end if
end for
end MenuSelected
procedure DisableB
GUI.Disable (item (4))
end DisableB
procedure EnableB
GUI.Enable (item (4))
end EnableB
procedure DisableFirst
GUI.Disable (first)
end DisableFirst
procedure EnableFirst
GUI.Enable (first)
end EnableFirst
% Create the menus
first := GUI.CreateMenu ("First")
item (1) := GUI.CreateMenuItem (name (1), GUI.Quit)
for cnt : 2 .. 7
item (cnt) := GUI.CreateMenuItem (name (cnt),
MenuSelected)
end for
second := GUI.CreateMenu ("Second")
item (8) := GUI.CreateMenuItem (name (8), DisableB)
item (9) := GUI.CreateMenuItem (name (9), EnableB)
item (10) := GUI.CreateMenuItem (name (10), MenuSelected)
item (11) := GUI.CreateMenuItem (name (11), DisableFirst)
item (12) := GUI.CreateMenuItem (name (12), EnableFirst)
loop
exit when GUI.ProcessEvent
end loop
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