Programming C, C++, Java, PHP, Ruby, Turing, VB
Computer Science Canada 
Programming C, C++, Java, PHP, Ruby, Turing, VB  

Username:   Password: 
 RegisterRegister   
 Created a Sphere with Draw.Arc
Index -> Programming, Turing -> Turing Submissions
View previous topic Printable versionDownload TopicRate TopicSubscribe to this topicPrivate MessagesRefresh page View next topic
Author Message
Kuntzy




PostPosted: Sun Dec 07, 2003 2:12 pm   Post subject: Created a Sphere with Draw.Arc

Created this one day when I had nothing else to do:


SphereMoving_Good.t
 Description:
This is the Source file, I don't think that anyone would want to steal this for a FP or sumthin

Download
 Filename:  SphereMoving_Good.t
 Filesize:  5.27 KB
 Downloaded:  312 Time(s)

Sponsor
Sponsor
Sponsor
sponsor
PaddyLong




PostPosted: Sun Dec 07, 2003 3:10 pm   Post subject: (No subject)

cool .... but have you never heard of arrays? :/ .. you likely could've saved yourself a LOT of work here if you had used arrays...
Kuntzy




PostPosted: Mon Dec 08, 2003 10:39 pm   Post subject: Yeah, i made this before i real understood them..

and since it is a useless program , I felt no reason to change it.
CITC




PostPosted: Tue Jan 06, 2004 9:10 pm   Post subject: (No subject)

useless but nonetheless cool.

its not quite a sphere though because the arcs go around at a totally constant speed, ie. they don't slow down near the top and bottom.

good work though!
shorthair




PostPosted: Wed Jan 07, 2004 10:19 am   Post subject: (No subject)

its well done, but its not a sphere , withouth texture, you definatly need to try this again wit h a 3d engine, id give bits to see that from you
Jonosss




PostPosted: Fri Mar 18, 2005 7:35 pm   Post subject: sphere

here i changed your program slightly for fun lol
now the sphere bumps around the screen like a screen off all the walls
weee Twisted Evil



samoled!!!!.t
 Description:
SpHeReSaVeR

Download
 Filename:  samoled!!!!.t
 Filesize:  5.46 KB
 Downloaded:  179 Time(s)

Flikerator




PostPosted: Sat Mar 19, 2005 10:52 am   Post subject: (No subject)

BLINKY!

View.Set("offscreenonly") at the top and;

View.Update after the delay.

To reduce the blinkyness more just use View.UpdateArea(x,y)

It might be dificult because when the x and y change the area that was cleared will not be updated. Depending on how you do it.

You will know what I mean if you try to use it. If you use it and have trouble, just post ^^;

EDIT-

View.UpdateArea (x1,y1,x2,y2) Wink
post8k




PostPosted: Tue Mar 22, 2005 6:47 pm   Post subject: (No subject)

I think you made it too complicated !!!
Mr. T




PostPosted: Wed Mar 23, 2005 1:47 am   Post subject: (No subject)

wow, whata waste of code
that's why we learn arrays Wink
Naveg




PostPosted: Wed Mar 23, 2005 11:28 pm   Post subject: (No subject)

interesting idea, though a little flickery and appears to rotate both ways depending how you look at it
Display posts from previous:   
   Index -> Programming, Turing -> Turing Submissions
View previous topic Tell A FriendPrintable versionDownload TopicRate TopicSubscribe to this topicPrivate MessagesRefresh page View next topic

Page 1 of 1  [ 10 Posts ]
Jump to:   


Style:  
Search: