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Kuntzy
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Posted: Sun Dec 07, 2003 2:12 pm Post subject: Created a Sphere with Draw.Arc |
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Created this one day when I had nothing else to do:
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This is the Source file, I don't think that anyone would want to steal this for a FP or sumthin |
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SphereMoving_Good.t |
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5.27 KB |
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452 Time(s) |
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Sponsor Sponsor
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PaddyLong
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Posted: Sun Dec 07, 2003 3:10 pm Post subject: (No subject) |
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cool .... but have you never heard of arrays? :/ .. you likely could've saved yourself a LOT of work here if you had used arrays...
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Kuntzy
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Posted: Mon Dec 08, 2003 10:39 pm Post subject: Yeah, i made this before i real understood them.. |
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and since it is a useless program , I felt no reason to change it.
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CITC
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Posted: Tue Jan 06, 2004 9:10 pm Post subject: (No subject) |
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useless but nonetheless cool.
its not quite a sphere though because the arcs go around at a totally constant speed, ie. they don't slow down near the top and bottom.
good work though!
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shorthair
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Posted: Wed Jan 07, 2004 10:19 am Post subject: (No subject) |
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its well done, but its not a sphere , withouth texture, you definatly need to try this again wit h a 3d engine, id give bits to see that from you
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Jonosss
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Posted: Fri Mar 18, 2005 7:35 pm Post subject: sphere |
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here i changed your program slightly for fun lol
now the sphere bumps around the screen like a screen off all the walls
weee
Description: |
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samoled!!!!.t |
Filesize: |
5.46 KB |
Downloaded: |
328 Time(s) |
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Flikerator
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Posted: Sat Mar 19, 2005 10:52 am Post subject: (No subject) |
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BLINKY!
View.Set("offscreenonly") at the top and;
View.Update after the delay.
To reduce the blinkyness more just use View.UpdateArea(x,y)
It might be dificult because when the x and y change the area that was cleared will not be updated. Depending on how you do it.
You will know what I mean if you try to use it. If you use it and have trouble, just post ^^;
EDIT-
View.UpdateArea (x1,y1,x2,y2)
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post8k
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Posted: Tue Mar 22, 2005 6:47 pm Post subject: (No subject) |
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I think you made it too complicated !!!
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Mr. T
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Posted: Wed Mar 23, 2005 1:47 am Post subject: (No subject) |
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wow, whata waste of code
that's why we learn arrays
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Naveg
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Posted: Wed Mar 23, 2005 11:28 pm Post subject: (No subject) |
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interesting idea, though a little flickery and appears to rotate both ways depending how you look at it
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