orangelover55
|
Posted: Wed Dec 02, 2009 7:01 pm Post subject: make thing go up and down. make programs less glitchy. |
|
|
kay so i have this program. and i'am wondering how to make the balls that go sideways to go up and down and i was wondering how to make this program less glitchy.
here is the program:
import GUI
var row : int
var picnum : int
row := 19
setscreen ("graphics : 720;450")
var x1 := 300
var y1 := 1
var x2 := 290
var x3 := 310
var x4 := 300
var y2 := 20
var y3 := 19
var y4 := 18
var y5 := 17
var y11 := 16
var y12 := 15
var y13 := 14
var y14 := 13
var y15 := 12
var y16 := 11
var y17 := 10
var x6 := 600
var x7 := 700
var x8 := 800
var y6 := 200
var y7 := 0
var y8 := 300
var y9 := 0
var y10 := 400
var Yb :int
var getkey : array char of boolean
var answer : string
var count : int := 3
procedure oval
x6 := x6 - 10
delay (10)
end oval
loop
x1 := 300
y1 := 1
x2 := 290
x3 := 310
x4 := 300
y2 := 20
y3 := 19
y4 := 18
y5 := 17
y11 := 16
y12 := 15
y13 := 14
y14 := 13
y15 := 12
y16 := 11
y17 := 10
x6 := 600
x7 := 700
x8 := 800
y6 := 900
y7 := 0
y8 := 300
y9 := 0
y10 := 400
Yb := 399
count := count
loop
drawfillbox (0, 900, 800, 1, 176)
drawfillbox (0, 70, 800, 1, 10)
drawfilloval (400, 350, 50, 50, 18)
drawfilloval (350, 350, 50, 50, 18)
drawfilloval (300, 350, 50, 50, 18)
drawfilloval (250, 350, 50, 50, 18)
drawfilloval (200, 350, 50, 50, 18)
drawfilloval (150, 350, 50, 50, 18)
drawfilloval (100, 350, 50, 50, 18)
drawfilloval (50, 350, 50, 50, 18)
drawfilloval (450, 350, 50, 50, 18)
drawfilloval (500, 350, 50, 50, 18)
drawfilloval (550, 350, 50, 50, 18)
drawfilloval (600, 350, 50, 50, 18)
drawfilloval (650, 350, 50, 50, 18)
drawfilloval (0, 350, 50, 50, 18)
drawfillarc (x1, y1, 30, 30, 360, 180, 0)
drawfilloval (x2, y2, 5, 5, white)
drawfilloval (x2, y2, 3, 3, black)
drawfilloval (x3, y2, 5, 5, white)
drawfilloval (x3, y2, 3, 3, black)
drawfilloval (x4, y3, 3, 3, 42)
drawfilloval (x4, y4, 3, 3, 42)
drawfilloval (x4, y5, 3, 3, 42)
drawfilloval (x4, y11, 3, 3, 42)
drawfilloval (x4, y12, 3, 3, 42)
drawfilloval (x4, y13, 3, 3, 42)
drawfilloval (x4, y14, 3, 3, 42)
drawfilloval (x4, y15, 3, 3, 42)
drawfilloval (x4, y16, 3, 3, 42)
drawfilloval (x4, y17, 3, 3, 42)
drawfilloval (x6, y6, 20, 20, grey)
delay (1)
drawfilloval (x6, y8, 20, 20, grey)
delay (1)
if x6 = 10 then
randint (y7, 125, 225)
randint (y9, 225, 325)
%balls
x6 := 700
y6 := y7
y8 := y9
end if
oval
drawfillbox (0, 900, 800, 1, 176)
drawfillbox (0, 70, 800, 1, 10)
drawfilloval (400, 350, 50, 50, 18)
drawfilloval (350, 350, 50, 50, 18)
drawfilloval (300, 350, 50, 50, 18)
drawfilloval (250, 350, 50, 50, 18)
drawfilloval (200, 350, 50, 50, 18)
drawfilloval (150, 350, 50, 50, 18)
drawfilloval (100, 350, 50, 50, 18)
drawfilloval (50, 350, 50, 50, 18)
drawfilloval (450, 350, 50, 50, 18)
drawfilloval (500, 350, 50, 50, 18)
drawfilloval (550, 350, 50, 50, 18)
drawfilloval (600, 350, 50, 50, 18)
drawfilloval (650, 350, 50, 50, 18)
drawfilloval (0, 350, 50, 50, 18)
Input.KeyDown (getkey)
if getkey (KEY_UP_ARROW) then
y1 := y1 + 5
y2 := y2 + 5
y3 := y3 + 5
y4 := y4 + 5
y5 := y4 + 5
y11 := y11 + 5
y12 := y12 + 5
y13 := y13 + 5
y14 := y14 + 5
y15 := y15 + 5
y16 := y16 + 5
y17 := y17 + 5
end if
if getkey (KEY_DOWN_ARROW) then
y1 := y1 - 5
y2 := y2 - 5
y3 := y3 - 5
y4 := y4 - 5
y5 := y5 - 5
y11 := y11 - 5
y12 := y12 - 5
y13 := y13 - 5
y14 := y14 - 5
y15 := y15 - 5
y16 := y16 - 5
y17 := y17 - 5
end if
if getkey (KEY_LEFT_ARROW) then
x1 := x1 - 5
x2 := x2 - 5
x3 := x3 - 5
x4 := x4 - 5
end if
if getkey (KEY_RIGHT_ARROW) then
x1 := x1 + 5
x2 := x2 + 5
x3 := x3 + 5
x4 := x4 + 5
end if
drawfillbox (0, 900, 800, 1, 176)
drawfillbox (0, 70, 800, 1, 10)
drawfilloval (400, 350, 50, 50, 18)
drawfilloval (350, 350, 50, 50, 18)
drawfilloval (300, 350, 50, 50, 18)
drawfilloval (250, 350, 50, 50, 18)
drawfilloval (200, 350, 50, 50, 18)
drawfilloval (150, 350, 50, 50, 18)
drawfilloval (100, 350, 50, 50, 18)
drawfilloval (50, 350, 50, 50, 18)
drawfilloval (450, 350, 50, 50, 18)
drawfilloval (500, 350, 50, 50, 18)
drawfilloval (550, 350, 50, 50, 18)
drawfilloval (600, 350, 50, 50, 18)
drawfilloval (650, 350, 50, 50, 18)
drawfilloval (0, 350, 50, 50, 18)
if x6 = x4 and y6 = y3 then
count := count - 1
exit
elsif x6 = x4 and y6 = y4 then
count := count - 1
exit
elsif x6 = x4 and y8 = y3 then
count := count - 1
exit
elsif x6 = x4 and y8 = y4 then
count := count - 1
exit
elsif x6 = x4 and y6 = y5 then
count := count - 1
exit
elsif x6 = x4 and y8 = y5 then
count := count - 1
exit
elsif x6 = x4 and y6 = y11 then
count := count - 1
exit
elsif x6 = x4 and y8 = y11 then
count := count - 1
exit
elsif x6 = x4 and y6 = y12 then
count := count - 1
exit
elsif x6 = x4 and y8 = y12 then
count := count - 1
exit
elsif x6 = x4 and y6 = y13 then
count := count - 1
exit
elsif x6 = x4 and y8 = y13 then
count := count - 1
exit
elsif x6 = x4 and y6 = y14 then
count := count - 1
exit
elsif x6 = x4 and y8 = y14 then
count := count - 1
exit
elsif x6 = x4 and y6 = y15 then
count := count - 1
exit
elsif x6 = x4 and y8 = y15 then
count := count - 1
exit
elsif x6 = x4 and y6 = y16 then
count := count - 1
exit
elsif x6 = x4 and y8 = y16 then
count := count - 1
exit
elsif x6 = x4 and y6 = y17 then
count := count - 1
exit
elsif x6 = x4 and y8 = y17 then
count := count - 1
exit
end if
end loop
put "Play Again? y/n"
put "Lives:", count
get answer
if answer = "n" then
exit
end if
cls
if count = 0 then
cls
delay (500)
locate (10, 40)
put "OH NO!!!"
delay (1000)
cls
locate (10, 40)
put "GAME OVER!!!!!!!!!!!!!!!!!!!"
delay (1000)
exit
end if
end loop
procedure ending
cls
delay (1000)
locate (10, 33)
put "THANK YOU FOR PLAYING SULLY'S ADVENTURE!"
delay (1500)
cls
locate (10, 33)
put "SEE YOU NEXT TIME!!"
delay (1000)
drawfillarc (300, 1, 30, 30, 360, 180, 120)
drawfilloval (290, 20, 5, 5, white)
drawfilloval (290, 20, 3, 3, black)
drawfilloval (310, 20, 5, 5, white)
drawfilloval (310, 20, 3, 3, black)
delay (2000)
cls
locate (10, 35)
put "THE END"
drawfillarc (300, 1, 30, 30, 360, 180, 120)
drawfilloval (290, 20, 5, 5, white)
drawfilloval (290, 20, 3, 3, black)
drawfilloval (310, 20, 5, 5, white)
drawfilloval (310, 20, 3, 3, black)
end ending
var end1 : int := GUI.CreateButtonFull (300, 210, 0, "END GAME", ending, 0, '^D', true)
loop
exit when GUI.ProcessEvent
end loop
PLEASE HELP!!! |
|
|