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 smoke from chimmeney animation?
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revangrey




PostPosted: Sat Jan 03, 2009 12:37 am   Post subject: smoke from chimmeney animation?

I want to make smoke come out of a chimmeney continuously and dissapate at a certain point.

What is the function for making the smoke dissappear?

I am also unsure how to regenerate smoke...

the most I could wrap my head around is moving the smoke up and down on the chimmeney;
and say that it was smoking...

As always, any and ALL help is greatly appreciated!

thanks in advance!
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Homer_simpson




PostPosted: Sat Jan 03, 2009 1:22 am   Post subject: Re: smoke from chimmeney animation?

i'm now sure how familiar you are with object oriented programing, so here's a broad description:
-assuming you are using ovals as particles of smoke,
-make a variable type for them with x,y as integers
-declare an array of up to 100(depending how much smoke particles u want) of this type
-inside your main animation loop move the x and y of these particles accoringly
-once particle y is bigger than maxy reset it to lower number
Homer_simpson




PostPosted: Sat Jan 03, 2009 1:50 am   Post subject: Re: smoke from chimmeney animation?

i was bored so i made u a sample, particles can do fun things i hope u can learn from the code:
Quote:
View.Set ("offscreenonly,graphics:420;600")
const MaxParticles := 100
const startfirex := 100
const startfirey := 100
const smokelength := 300

type Particle_Type : %declare type
record
x, y : real
end record

var Particles : array 1 .. MaxParticles of Particle_Type %declare array of type that you've made


for i : 1 .. MaxParticles % give particles their initial x,y value
Particles (i).x := startfirex + Rand.Int (0, 20) %randmize the x position
Particles (i).y := startfirey + Rand.Int (0, smokelength) %randmize the y position

end for


loop %main animation loop
cls

for i : 1 .. MaxParticles %inside this loop we go through all the particles 1 by 1
Particles (i).y += .4 %move up the smoke particle
Particles (i).x += sind (Particles (i).y * 20) / (Rand.Int (3, 8)) % add a little wavy motion to the x value( erase the line to see what it does)


if Particles (i).y >= smokelength + startfirey then %if particle has reach certain height reset its height back to the starting point
Particles (i).y := startfirex
end if

drawfilloval (round (Particles (i).x), round (Particles (i).y), 15, 15, ((Particles (i).y - startfirey) div (smokelength / 15) + 16)) %draw the particle

end for
View.Update
end loop
revangrey




PostPosted: Sat Jan 03, 2009 1:56 am   Post subject: Re: smoke from chimmeney animation?

Thank you!

+bits


p.s. If you're really bored may I suggest Assasins Creed or Call of Duty 4?
cuz it's almost 2 in the morning and I think we both live in Canada
so ...

thanks again!
gagster1233




PostPosted: Wed Nov 04, 2009 5:48 pm   Post subject: Re: smoke from chimmeney animation?

k i tried to put the smoke animation to my house image but it never shows up. can you help me?
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