The way I see it, the growth in education outpaces the growth in the industry, now that it's socially acceptable to build video games. This attracts all sorts of people that are not capable in Math, Physics, Computer Science, or even Art to school programs marketing themselves as "Video Game". Now, those programs wouldn't be very good cash cows (and with "video game design diploma" programs and even dedicated institutions poping up all over the place, it is very much a cash cow program), unless a large volume of students actually made it though the program. So it's dumbed down. It is dumbed down a lot.
http://compsci.ca/blog/video-game-degrees-need-to-require-math/
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At Northumbria University, which offers a degree course in Computer Games Engineering, staff say that prospective students are often put off by the requirement for Maths A-Level.
which leads to
Quote:
The games developers say that they are struggling to find in the UK the kind of high-powered mathematicians and computer scientists that they need to build increasingly sophisticated products.
Video Games are hard. They are ridiculously hard. If you are doing it right, that is.
http://compsci.ca/blog/3-reasons-to-not-get-a-video-gaming-degree/
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Its just as hard as a regular Comp-Sci degree except you spend a lot of time working with more specific libraries and technologies. When I started my degree there were over 100 when I walked the stage there were only 5 left. People need to stop and research these careers before they go to school for them.
Which, from multiple stories, seems to be a typical case for serious schools.