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 need hangman turing game assistance
Index -> Programming, Turing -> Turing Help
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sards8




PostPosted: Wed Jun 17, 2009 7:02 am   Post subject: need hangman turing game assistance

By:Josh Cirone



%variables for the program%
var found := true
var choice, letter : string
var font1 : int
var wrongLetter := 0
font1 := Font.New ("tahoma:20")


cls
loop
%draws the hangmans head%
drawfilloval (400, 240, 20, 20, black)
%draws the body%
Draw.ThickLine (400, 220, 400, 130, 5, black)
%draws the left arm%
Draw.ThickLine (400, 200, 350, 120, 5, black)
%draws the right arm%
Draw.ThickLine (400, 200, 450, 120, 5, black)
%draws the right leg%
Draw.ThickLine (400, 130, maxx div 3 * 2, 50, 5, black)
%draws the left leg%
Draw.ThickLine (400, 130, maxx div 5 * 3, 50, 5, black)

put "Do you want to play hangman?"
put "Yes"
put "No"
get choice
if choice = "Yes" or choice = "YES" or choice = "yes" then
cls

%different catergories of the hangman%
put "Choose a Category"
put "1. Animals"
put "2. Music"
put "3. cars"
put "Enter 1,2,3 then press 'Enter'"
%enter a number and goes to the hangman game screen%
get choice
cls
case choice of

label "1" :
cls
%draws the answer lines$
put "Animals"
Draw.Line (500, 100, 500, 280, black)
Draw.Line (400, 280, 500, 280, black)
Draw.Line (400, 260, 400, 280, black)
Draw.Line (20, 100, 50, 100, black)
Draw.Line (60, 100, 90, 100, black)
Draw.Line (100, 100, 130, 100, black)
Draw.Line (140, 100, 170, 100, black)
Draw.Line (180, 100, 210, 100, black)


%draws the answer lines$
label "2" :
cls
put "music"
Draw.Line (500, 100, 500, 280, black)
Draw.Line (400, 280, 500, 280, black)
Draw.Line (400, 260, 400, 280, black)
Draw.Line (20, 100, 50, 100, black)
Draw.Line (60, 100, 90, 100, black)
Draw.Line (100, 100, 130, 100, black)
Draw.Line (140, 100, 170, 100, black)
Draw.Line (180, 100, 210, 100, black)

%draws the answer lines$
label "3" :
cls
put "cars"
Draw.Line (500, 100, 500, 280, black)
Draw.Line (400, 280, 500, 280, black)
Draw.Line (400, 260, 400, 280, black)
Draw.Line (20, 100, 50, 100, black)
Draw.Line (60, 100, 90, 100, black)
Draw.Line (100, 100, 130, 100, black)
Draw.Line (140, 100, 170, 100, black)
Draw.Line (180, 100, 210, 100, black)




%if the person types no then it restarts the program

if choice = "No" or choice = "NO" or choice = "no" then
cls
quit
else
cls

%exits the choice if clicked yes%
end if
exit when choice = "Yes" or choice = "YES" or choice = "yes"
end case
end if
loop
locate (1, 1)
put "Guess a letter"
get letter
for i : 1 .. 20
%draws the letters of the answer%
if letter = "r" or letter = "R" then
Font.Draw (letter, 20, 100, font1, 12)
elsif letter = "h" or letter = "H" then
Font.Draw (letter, 60, 100, font1, 12)
elsif letter = "i" or letter = "I" then
Font.Draw (letter, 100, 100, font1, 12)
elsif letter = "n" or letter = "N" then
Font.Draw (letter, 140, 100, font1, 12)
elsif letter = "o" or letter = "O" then
Font.Draw (letter, 180, 100, font1, 12)
else
%if letter is wrong draws the head%
wrongLetter += 1
if wrongLetter = 1 then
drawfilloval (400, 240, 20, 20, black)
%if letter is wrong it draws the body
elsif wrongLetter = 2 then
Draw.ThickLine (400, 220, 400, 130, 5, black)
% if letter is wrong it draws the arm
elsif wrongLetter = 3 then
Draw.ThickLine (400, 200, 450, 120, 5, black)
%if letter is wrong it draws the arm
elsif wrongLetter = 4 then
Draw.ThickLine (400, 200, 350, 120, 5, black)
% if letter is wrong it draws the leg
elsif wrongLetter = 5 then
Draw.ThickLine (400, 130, maxx div 3 * 2, 50, 5, black)
% if letter is wrong it draws the leg
elsif wrongLetter = 6 then
Draw.ThickLine (400, 130, maxx div 5 * 3, 50, 5, black)
end if



locate (1, 1)
put "Guess a letter"
get letter
for i1 : 1 .. 20
%draws the letters of the answer%
if letter = "m" or letter = "M" then
Font.Draw (letter, 20, 100, font1, 12)
elsif letter = "e" or letter = "E" then
Font.Draw (letter, 60, 100, font1, 12)
elsif letter = "t" or letter = "T" then
Font.Draw (letter, 100, 100, font1, 12)
elsif letter = "a" or letter = "A" then
Font.Draw (letter, 140, 100, font1, 12)
elsif letter = "l" or letter = "L" then
Font.Draw (letter, 180, 100, font1, 12)
end if

%if letter is wrong draws the head%
wrongLetter += 1
if wrongLetter = 1 then
drawfilloval (400, 240, 20, 20, black)
%if letter is wrong it draws the body
elsif wrongLetter = 2 then
Draw.ThickLine (400, 220, 400, 130, 5, black)
% if letter is wrong it draws the arm
elsif wrongLetter = 3 then
Draw.ThickLine (400, 200, 450, 120, 5, black)
%if letter is wrong it draws the arm
elsif wrongLetter = 4 then
Draw.ThickLine (400, 200, 350, 120, 5, black)
% if letter is wrong it draws the leg
elsif wrongLetter = 5 then
Draw.ThickLine (400, 130, maxx div 3 * 2, 50, 5, black)
% if letter is wrong it draws the leg
elsif wrongLetter = 6 then
Draw.ThickLine (400, 130, maxx div 5 * 3, 50, 5, black)
end if


%end loop


locate (1, 1)
put "Guess a letter"
get letter
for i2 : 1 .. 20
%draws the letters of the answer%
if letter = "l" or letter = "L" then
Font.Draw (letter, 20, 100, font1, 12)
elsif letter = "e" or letter = "E" then
Font.Draw (letter, 60, 100, font1, 12)
elsif letter = "x" or letter = "X" then
Font.Draw (letter, 100, 100, font1, 12)
elsif letter = "u" or letter = "U" then
Font.Draw (letter, 140, 100, font1, 12)
elsif letter = "s" or letter = "S" then
Font.Draw (letter, 180, 100, font1, 12)
end if

%if letter is wrong draws the head%
wrongLetter += 1
if wrongLetter = 1 then
drawfilloval (400, 240, 20, 20, black)
%if letter is wrong it draws the body
elsif wrongLetter = 2 then
Draw.ThickLine (400, 220, 400, 130, 5, black)
% if letter is wrong it draws the arm
elsif wrongLetter = 3 then
Draw.ThickLine (400, 200, 450, 120, 5, black)
%if letter is wrong it draws the arm
elsif wrongLetter = 4 then
Draw.ThickLine (400, 200, 350, 120, 5, black)
% if letter is wrong it draws the leg
elsif wrongLetter = 5 then
Draw.ThickLine (400, 130, maxx div 3 * 2, 50, 5, black)
% if letter is wrong it draws the leg
elsif wrongLetter = 6 then
Draw.ThickLine (400, 130, maxx div 5 * 3, 50, 5, black)
end if

end for






end for
end if
end for
end loop

end loop














if someone could help me with this when i enter the letters sometimes it doesnt show up and it fills in random letters i dont know what is wrong with it if someone could help that would be great
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Nai




PostPosted: Thu Jun 18, 2009 3:09 pm   Post subject: RE:need hangman turing game assistance

The way you have it, the user's choice doesn't matter. If the user picks animals the program is still going to be checking for "lexus" even though it should only be checking for "rhino". Try making a variable that changes with the user's choice and then only check for a word if the user has picked the category.
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