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 First real game...
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rollbackman




PostPosted: Tue Jun 02, 2009 7:03 pm   Post subject: First real game...

What is it you are trying to achieve?
Making a fighting type game.


What is the problem you are having?
In my program if you run it, there are some major errors that I am stuck with. Basically the game is about you making your way through different levels killing different guys. The problem I'm having is that when you press the space bar (which is to shoot) the enemy disappears, I don't want this to happen, I only want it to happen if the ball (which is the shot) hits the cordernates I specified in the program, and a message should pop up, it does for a split second and then it goes in the background.

Describe what you have tried to solve this problem
Everything I could.


Post any relevant code (You may choose to attach the file instead of posting the code if it is too long)
Here is the code:
Turing:


var picID : int := Pic.FileNew ("untitled-2 copy.bmp")
var x, y : int
var move : string (1)
x := 10
y := 15
var picID1 : int := Pic.FileNew ("pathway_through_the_quaking_aspens-(Small)-79356811.bmp")
var x1, y1 : int
x1 := 0
y1 := 0
var picID2 : int := Pic.FileNew ("Untitled-1 copy.bmp")
var x2, y2 : int
x2 := 350
y2 := 0
var circle : int
var circle2 : int
circle := x + 120
circle2 := y + 50
var x3, y3 : int
var yes : string


procedure killed
    locate (1, 1)
    put "You have killed the enemy "
    put "Proceed to the doors" ..
    View.Update

end killed
circle := x + 120
circle2 := y + 50
procedure draw


    circle := x + 120
    circle2 := y + 50
    Pic.Draw (picID1, x1, y1, picMerge)
    Pic.Draw (picID, x, y, picMerge)
    Pic.Draw (picID2, x2, y2, picMerge)
    drawfillbox (800, 5, 0, 5, black)
    drawfillbox (0, 500, 0, 5, black)
    drawfillbox (800, 370, 0, 370, black)
    View.Update
    %put circle,circle2

end draw

procedure draw2


    circle := x + 120
    circle2 := y + 50
    Pic.Draw (picID1, x1, y1, picMerge)
    Pic.Draw (picID, x, y, picMerge)
    drawfillbox (800, 5, 0, 5, black)
    drawfillbox (0, 500, 0, 5, black)
    drawfillbox (800, 370, 0, 370, black)
    drawfilloval (circle, circle2, 10, 10, red)
    View.Update
    %put circle,circle2

end draw2

procedure walk1

    y := y + 2
    if whatdotcolor (x, y) = (black) then
        y := y - 2
    end if
end walk1
procedure walk2

    x := x - 2
    if whatdotcolor (x, y) = (black) then
        x := x + 2

    end if
end walk2
procedure walk3

    x := x + 2
    if whatdotcolor (x, y) = (black) then
        x := x - 2

    end if
end walk3
procedure walk4

    y := y - 2
    if whatdotcolor (x, y) = (black) then
        y := y + 2
        View.Update

    end if
end walk4


View.Set ("offscreenonly")

procedure draw1
    Pic.Draw (picID1, x1, y1, picMerge)
    Pic.Draw (picID, x, y, picMerge)
    Pic.Draw (picID2, x2, y2, picMerge)
    drawfillbox (800, 5, 0, 5, black)
    drawfillbox (0, 500, 0, 5, black)
    drawfillbox (800, 370, 0, 370, black)
    drawfilloval (circle, circle2, 10, 10, red)

    View.Update


    Pic.Draw (picID1, x1, y1, picMerge)
    Pic.Draw (picID, x, y, picMerge)
    Pic.Draw (picID2, x2, y2, picMerge)
    drawfillbox (800, 5, 0, 5, black)
    drawfillbox (0, 500, 0, 5, black)
    drawfillbox (800, 370, 0, 370, black)
    drawfilloval (circle, circle2, 10, 10, red)

    View.Update
end draw1
View.Update
procedure walk5

    y := y + 2
    if whatdotcolor (x, y) = (black) then
        y := y - 2
    end if
end walk5
procedure walk6

    x := x - 2
    if whatdotcolor (x, y) = (black) then
        x := x + 2

    end if
end walk6
procedure walk7

    x := x + 2
    if whatdotcolor (x, y) = (black) then
        x := x - 2

    end if
end walk7
procedure walk8

    y := y - 3
    if whatdotcolor (x, y) = (black) then
        y := y + 3
        View.Update

    end if
end walk8
procedure attack


    Pic.Draw (picID1, x1, y1, picMerge)
    Pic.Draw (picID, x, y, picMerge)
    drawfillbox (800, 5, 0, 5, black)
    drawfillbox (0, 500, 0, 5, black)
    drawfillbox (800, 370, 0, 370, black)
    drawfilloval (circle, circle2, 10, 10, red)
    View.Update


    Pic.Draw (picID1, x1, y1, picMerge)
    Pic.Draw (picID, x, y, picMerge)
    drawfillbox (800, 5, 0, 5, black)
    drawfillbox (0, 500, 0, 5, black)
    drawfillbox (800, 370, 0, 370, black)

    View.Update
end attack

View.Update
process drawup
    draw
    walk1
end drawup

process drawleft
    draw
    walk2
end drawleft

process drawright
    draw
    walk3
end drawright

process drawdown
    draw
    walk4
end drawdown

process attack1
    draw
    attack
end attack1

process drawup1
    draw
    walk5
end drawup1

process drawleft1
    draw
    walk6
end drawleft1

process drawright1
    draw
    walk7
end drawright1

process drawdown1
    draw
    walk8
end drawdown1

process killed1
    draw2
    killed
end killed1

loop
    getch (move)
    if move = chr (32) then
        draw1
    end if
    if circle = 375 and circle2 = 75 and move = chr (32) then
        fork killed1
    end if
    if move = chr (200) then
        fork drawup
    end if
    if move = chr (203) then
        fork drawleft
    end if
    if move = chr (205) then
        fork drawright
    end if
    if move = chr (208) then
        fork drawdown
    end if
    if move = chr (32) then
        fork attack1
    end if
    if move = chr (200) then
        fork drawup1
    end if
    if move = chr (203) then
        fork drawleft1
    end if
    if move = chr (205) then
        fork drawright1
    end if
    if move = chr (208) then
        fork drawdown1
    end if
end loop
View.Update



Please specify what version of Turing you are using
4.1.1



*Added pictures if you need them, they are attached



Untitled-2 copy.bmp
 Description:
 Filesize:  11.93 KB
 Viewed:  46 Time(s)

Untitled-2 copy.bmp



Untitled-1 copy.bmp
 Description:
 Filesize:  14.9 KB
 Viewed:  50 Time(s)

Untitled-1 copy.bmp



pathway_through_the_quaking_aspens-(Small)-79356811.bmp
 Description:
 Filesize:  1.43 MB
 Viewed:  48 Time(s)

pathway_through_the_quaking_aspens-(Small)-79356811.bmp


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Diablo117




PostPosted: Tue Jun 02, 2009 7:36 pm   Post subject: Re: First real game...

If you're going to be making multiple bullets which you can fire, i suggest you read up on arrays, as they are a prerequisite(imo) to making any game.

The dissapearing enemy is probably a faulty collision detection, while I will probably be crucified for it, use whatdotcolor to get you started then upgrade to the box detection method.

The dissapearing message is because of your cls and view.update.

None of this is probably helpful but the errors you are having are mostly very minor and if you read certain tutorials in the Turing Walkthrough you can find their solutions. If you want further help, put that entire game into a .zip and we'll talk Razz
As you may/may not know programmers are very lazy people and cant be bothered to manually download 3 entire pictures and put them in their own folder.
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