1 player game dosn't work won't draw or move well 2 player game works
Author |
Message |
yumrum
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Posted: Sat May 30, 2009 11:40 am Post subject: 1 player game dosn't work won't draw or move well 2 player game works |
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What is it you are trying to achieve?
I am try add a one player version to tag game were circles are added after time and move around on their own
I want player one to work again
What is the problem you are having?
I don't know how to make a circle move by it's self and bounce off the walls
Player one dosn't move
You have to click off the screen and back to make background appear
Describe what you have tried to solve this problem
I havn't really tried anything because i don't know where to start and i didn't really get the tutorials.
for the second two problems i used all the same codding as 2 player but the result were it didn't work
Post any relevant code (You may choose to attach the file instead of posting the code if it is too long)
My Tag game %%%%%%%%%%%%%%%%%%%% shows were the one player thing is
Turing: |
% 1 player or two player
var playerinfo : int
%FONTS
var font1, font2, font3, font4 : int
font1 := Font.New ("sans serif:18:bold")
font2 := Font.New ("sans serif:36:bold")
font3 := Font.New ("mono:20")
font4 := Font.New ("Palatino:40:Bold,Italic")
var page2 : int := Pic.FileNew ("tag-your-it.bmp")
%pic
var background : int := Pic.FileNew ("My Map 1.bmp")
var Grass : int := Pic.FileNew ("Grass.bmp")
% Opening Screen
Music.PlayFileLoop ("Canon.mp3")
setscreen ("graphics:600;600")
Draw.FillBox (1000, 1000, 0, 0, black)
Draw.Text ("TAG UR IT", 190, 500, font2, brightred)
Draw.Text ("The goal is to touch the other player", 120, 450, font1, yellow)
Draw.Text ("A,W,S,D controls the green dot", 140, 400, font1, yellow)
Draw.Text ("Arrow Keys control the red dot", 140, 350, font1, yellow)
Draw.Text ("The Game will begin shortly", 155, 300, font1, yellow)
Pic.Draw (page2, 200, 0, picMerge)
delay (5000)
cls
%second screen
Draw.FillBox (1000, 1000, 0, 0, black)
Draw.Text ("O resets the screen", 80, 500, font3, yellow)
Draw.Text (" L and K are for invisiblity for red", 10, 450, font3, yellow)
Draw.Text (" E and Q are for invisiblity for Blue", 5, 400, font3, yellow)
Draw.Text (" Red means your it", 80, 350, font3, brightgreen)
Draw.Text (" Hit 1 for one player", 80, 300, font3, brightred)
Draw.Text (" Hit 2 for two player", 80, 250, font3, brightred)
get playerinfo
% Setting Screen size
setscreen ("graphics:1200;600,offscreenonly")
% Variables
var x, y, x1, y1 : int % positions
% SKILLS
var p1sk : int := 0
var p2sk : int := 0
% Time
var runingtime : int
% People and whose it
var colours, colours2 : int % Colour / if it
var p1 : int := 12 % player 1
var p2 : int := 9 % player 2
var r : int := 1
var z : int := 1
% Score
var p1s, p2s : int := 0
% what things equal
x := 10
y := 10
x1 := 1190
y1 := 590
colours := p1
colours2 := p2
% Movement
var chars : array char of boolean
% ONE PLAYER%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
if playerinfo = 1 then
loop
cls
Draw.FillBox (1200, 600, 0, 0, green)
Input.KeyDown (chars )
%Player 1
if chars (KEY_UP_ARROW) then
y := y + 5
end if
if chars (KEY_RIGHT_ARROW) then
x := x + 5
end if
if chars (KEY_LEFT_ARROW) then
x := x - 5
end if
if chars (KEY_DOWN_ARROW) then
y := y - 5
end if
%Glitch Fix
if chars ('o') then
x := 10
y := 10
colours := p1
end if
% Teleport Secret player 1 top right cornor
if chars ('/') then
x := 10
y := 590
end if
%Invisiblity
%player 1 invisibility
if chars ('l') and p1sk < 3 then
colours := green
p1sk := p1sk + 1
end if
if chars ('k') then
if r = 1 then
colours := 12
elsif r = 0 then
colours := 9
end if
%Sides PLAYER 1
if x = 1200 then
x := 5
end if
if x = 0 then
x := 1195
end if
if y = 600 then
y := 5
end if
if y = 0 then
y := 595
end if
% Draw person
drawfilloval (x, y, 10, 10, colours )
View.Update
delay (15)
end if
end loop
end if%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%TWO PLAYER TAG
if playerinfo = 2 then
%runingtime := Time.Elapsed
loop
cls
Draw.FillBox (1200, 600, 0, 0, green)
Input.KeyDown (chars )
%Player 1
if chars (KEY_UP_ARROW) then
y := y + 5
end if
if chars (KEY_RIGHT_ARROW) then
x := x + 5
end if
if chars (KEY_LEFT_ARROW) then
x := x - 5
end if
if chars (KEY_DOWN_ARROW) then
y := y - 5
end if
% Player 2
if chars ('w') then
y1 := y1 + 5
end if
if chars ('d') then
x1 := x1 + 5
end if
if chars ('a') then
x1 := x1 - 5
end if
if chars ('s') then
y1 := y1 - 5
end if
%Glitch fix
if chars ('o') then
x := 10
y := 10
x1 := 1190
y1 := 590
colours := p1
colours2 := p2
p1s := 0
p2s := 0
end if
% Teleport Secret player 1 top right cornor
if chars ('/') then
x := 10
y := 590
end if
% Teleport Secret Player 2 bottom left cornor
if chars ('x') then
x1 := 1190
y1 := 10
end if
% IT p1 % Player 1 going from red to blue
if x < x1 + 15 and x > x1 - 15 and colours = p1 and y < y1 + 15 and y > y1 - 15 then
cls
%Fixing whos it
p1s := p1s + 1
colours := p2
colours2 := p1
r := 0
z := 0
p1sk := 0
p2sk := 0
% Screen set up
setscreen ("graphics:600;600")
Draw.FillBox (1200, 600, 0, 0, black)
Draw.Text ("Player 1 and 2 Scores", 100, 450, font3, yellow)
%Player 1 score
colorback (7)
color (12)
locatexy (180, 400)
put p1s
%Player 2 score
locatexy (480, 400)
colorback (7)
color (12)
put p2s
Draw.Text ("Player 2 Score", 350, 450, font3, yellow)
% Screen set up
delay (2000)
setscreen ("graphics:1200;600")
%Resetting start spot
x := 10
y := 10
x1 := 1190
y1 := 590
end if
% IT p2 % Player 2 going from red to blue
if x1 < x + 15 and x1 > x - 15 and colours2 = p1 and y1 < y + 15 and y1 > y - 15 then
cls
%Fixing who's it
p2s := p2s + 1
colours := p1
colours2 := p2
z := 1
r := 1
p1sk := 0
p2sk := 0
% Screen Set up
setscreen ("graphics:600;600")
Draw.FillBox (1200, 600, 0, 0, black)
% Player 1 score
Draw.Text ("Player 1 and 2 Scores", 100, 450, font3, yellow)
colorback (7)
color (12)
locatexy (180, 400)
put p1s
% Player 2 score
locatexy (480, 400)
colorback (7)
color (12)
put p2s
Draw.Text ("Player 2 Score", 350, 450, font3, yellow)
% Screen Set up
delay (2000)
setscreen ("graphics:1200;600")
% reseting start spot
x := 10
y := 10
x1 := 1190
y1 := 590
end if
%Invisiblity
%player 1 invisibility
if chars ('l') and p1sk < 3 then
colours := green
p1sk := p1sk + 1
end if
if chars ('k') then
if r = 1 then
colours := 12
elsif r = 0 then
colours := 9
end if
end if
%Player 2 invisibitlty
if chars ('e') and p2sk < 3 then
colours2 := green
p2sk := p2sk + 1
end if
if chars ('q') and z = 1 then
colours2 := 9
end if
if chars ('q') and z = 0 then
colours2 := 12
end if
% SIDES
% pLAYER 1
if x = 1200 then
x := 5
end if
if x = 0 then
x := 1195
end if
if y = 600 then
y := 5
end if
if y = 0 then
y := 595
end if
% Player 2
if x1 = 1200 then
x1 := 5
end if
if x1 = 0 then
x1 := 1195
end if
if y1 = 600 then
y1 := 5
end if
if y1 = 0 then
y1 := 595
end if
% Drawing People
drawfilloval (x1, y1, 10, 10, colours2 )
drawfilloval (x, y, 10, 10, colours )
View.Update
delay (15)
exit when p1s + p2s = 10
end loop
Music.PlayFileStop
%put "This program has been going for " ,runingtime
end if
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Please specify what version of Turing you are using
4.1
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