interactive areas "buttons"
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Regole
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Posted: Sun Oct 19, 2003 6:56 pm Post subject: interactive areas "buttons" |
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I am having a little trouble making a certain area of the screen interactive,I want to allow the user to click on certain areas of the screen and trigger certain animations etc. for example if i placed a square on the screen, the user should be able to click anywhere on that square and something will occur as a result. Does anyone know how i might go about this? I just cant seem to figure it out. |
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AsianSensation
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Posted: Sun Oct 19, 2003 7:09 pm Post subject: (No subject) |
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use the mouse module in turing.
code: | var x, y, btn : int
loop
Mouse.Where (x, y, btn)
if x < 100 and x > 0 and y < 100 and y > 0 and button = 1 then
blah blah blah
end if
end loop
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basicly, you want to set an area that you want the user to click on, if they click within that area, then do something. |
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Tony
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Posted: Sun Oct 19, 2003 9:05 pm Post subject: (No subject) |
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code: |
Mouse.Where (x, y, btn)
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Mouse.Where is a function that assigns mouse values to the variables passed to. X/Y is the mouse's current location, while btn is button status. 1 is left click 0 is no click. There're also values for right click and clicking both at same time. |
Tony's programming blog. DWITE - a programming contest. |
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