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 Animation Project Due Tommorow
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enimirahi




PostPosted: Wed Apr 22, 2009 3:11 pm   Post subject: Animation Project Due Tommorow


MOD EDIT: LARGE PARTS OF THIS CODE WAS STOLEN FROM http://compsci.ca/v3/viewtopic.php?t=19066


As well as: http://compsci.ca/v3/viewtopic.php?t=19969




HEy ok so this is my animation project. IN this project we had to make a storyboard and then create the story on turin useing animation for the scenes. The problem is that on my fourth or third scene it wont go to the next scene at all. my turing is 4.0 that im useing and so i need help makeing my prgram run smotthly and makeing each slide go to the next slide corrctly plz help me



Turing:
%Eni Elezi
%The Title Page of my Storyboard
%April 21,2009
%The Animation Project
var x1,x2, y1,y2: int := 0
%The Title Page
var fonts : int
var font : int
setscreen ("graphics")
colorback (yellow)
cls
fonts := Font.New ("Papyrus:30:italic")
assert fonts > 0
font := Font.New ("Arial:12:italic")
assert font > 0
Font.Draw ("Elmo Saves The Day ", 32, 345, fonts, 1)

delay (500)
cls

%------------------------------------------Scene 1
%The UFO's are comming
var m : int := 200
var x: int := 1

drawfill (1, 1, 53, 53)


drawfilloval (30, 210, 10, 8, 100)
drawfilloval (30, 200, 30, 8, 125)


        for i : 1 .. 10

            m := m + 1

            drawfilloval (30, m + 10, 10, 8, 100)
            drawfilloval (30, m, 30, 8, 125)

            delay (2)
            drawfilloval (30, m + 10, 30, 14, 53)
            drawfilloval (30, m, 60, 30, 53)

        
            exit when m + 17 = 399
        end for

 
        drawfilloval (30, m + 10, 10, 8, 100)
        drawfilloval (30, m, 30, 8, 125)


        for t : 1 .. 10


            m := m - 1

            drawfilloval (30, m + 10, 10, 8, 100)
            drawfilloval (30, m, 30, 8, 125)

            delay (2)
            drawfilloval (30, m + 10, 30, 14, 53)
            drawfilloval (30, m, 60, 30, 53)

          
            exit when m - 8 = 0
        end for



    drawfilloval (30, m + 10, 10, 8, 100)
    drawfilloval (30, m, 30, 8, 125)



    if m + 17 = 399 or m - 8 = 0 then

        loop

            x := x + 1

            delay (20)
            drawfilloval (30, m, x, x, red)
            delay (20)
            drawfilloval (30, m, x, x, yellow)

            if x = 50 then
                x := 50
                drawfilloval (30, m, x, x, 53)
            end if

            exit when x = 50

        end loop
       

    end if

delay (500)
cls

%------------------------------------------Scene 2
%UFO's gettin ready to attack the city
Draw.FillOval (450, 300, 30, 10, darkgray)
Draw.FillOval (150, 280, 30, 10, darkgray)

Draw.FillBox (310, 130, 300, 160, darkgray)
Draw.FillBox (250, 125, 240, 155, darkgray)
Draw.FillBox (200, 120, 190, 150, darkgray)
Draw.FillBox (400, 120, 390, 150, darkgray)
Draw.FillBox (350, 125, 340, 180, darkgray)
Draw.FillBox (320, 125, 340, 140, gray)
Draw.FillBox (290, 125, 300, 140, gray)
Draw.FillBox (300, 125, 320, 135, darkgray)
Draw.FillBox (350, 125, 370, 150, gray)
Draw.FillBox (370, 125, 400, 140, darkgray)
Draw.FillBox (200, 124, 220, 130, gray)
Draw.FillBox (220, 125, 210, 160, gray)
Draw.FillBox (270, 125, 280, 170, darkgray)
Draw.FillBox (250, 125, 300, 135, gray)
Draw.FillBox (220, 125, 240, 135, darkgray)
delay (500)
cls

%------------------------------------------Scene 3

%UFO's  attack the city with lasers
Draw.FillOval (450, 300, 30, 10, darkgray)
Draw.FillOval (150, 280, 30, 10, darkgray)

Draw.FillBox (310, 130, 300, 160, darkgray)
Draw.FillBox (250, 125, 240, 155, darkgray)
Draw.FillBox (200, 120, 190, 150, darkgray)
Draw.FillBox (400, 120, 390, 150, darkgray)
Draw.FillBox (350, 125, 340, 180, darkgray)
Draw.FillBox (320, 125, 340, 140, gray)
Draw.FillBox (290, 125, 300, 140, gray)
Draw.FillBox (300, 125, 320, 135, darkgray)
Draw.FillBox (350, 125, 370, 150, gray)
Draw.FillBox (370, 125, 400, 140, darkgray)
Draw.FillBox (200, 124, 220, 130, gray)
Draw.FillBox (220, 125, 210, 160, gray)
Draw.FillBox (270, 125, 280, 170, darkgray)
Draw.FillBox (250, 125, 300, 135, gray)
Draw.FillBox (220, 125, 240, 135, darkgray)
%Lasers shooting at the city

% more lasers 
for l : 1..50 
Draw.DashedLine (150, 280, 400, 150, drawDot, yellow)
delay (25)
Draw.DashedLine (150, 280, 400, 150, drawDot, black)
delay (25)
Draw.DashedLine (450, 300, 300, 150, drawDot, yellow)
delay (25)
Draw.DashedLine (450, 300, 300, 150, drawDot, black)
end for
delay (1400)
cls
%------------------------------------------Scene 4

% The city explosions occur
% the city
Draw.FillBox (310, 130, 300, 160, darkgray)
Draw.FillBox (250, 125, 240, 155, darkgray)
Draw.FillBox (200, 120, 190, 150, darkgray)
Draw.FillBox (400, 120, 390, 150, darkgray)
Draw.FillBox (350, 125, 340, 180, darkgray)
Draw.FillBox (320, 125, 340, 140, gray)
Draw.FillBox (290, 125, 300, 140, gray)
Draw.FillBox (300, 125, 320, 135, darkgray)
Draw.FillBox (350, 125, 370, 150, gray)
Draw.FillBox (370, 125, 400, 140, darkgray)
Draw.FillBox (200, 124, 220, 130, gray)
Draw.FillBox (220, 125, 210, 160, gray)
Draw.FillBox (270, 125, 280, 170, darkgray)
Draw.FillBox (250, 125, 300, 135, gray)
Draw.FillBox (220, 125, 240, 135, darkgray)


for g : 1..10
delay (50)
Draw.FillOval (320, 125, 0+g, 0+g, brightred)
delay (50)
Draw.FillOval (200, 150, 0+g, 0+g, brightred)
delay (50)
Draw.FillOval (275, 125, 0+g, 0+g, brightred)
end for
 delay (1400)
cls
%------------------------------------------Scene 5
%The Main Alien comes out of the UFO

var cratearm : int
%The background

View.Set ("graphics;offscreenonly")

drawfillbox (0, 150, maxx, maxy, 100)

drawfillbox (0, 40, 12, 50, white)
drawfillbox (0, 0, maxx, 100, grey)
drawfillbox (74, 40, 170, 50, white)
drawfillbox (250, 40, 346, 50, white)
drawfillbox (430, 40, 526, 50, white)
drawfillbox (610, 40, 706, 50, white)

drawfilloval (100, 300, 200, 5, white)
drawfilloval (110, 306, 100, 2, white)
drawfilloval (120, 290, 100, 3, white)
drawfilloval (200, 350, 100, 5, white)

process movearmdownc
    cratearm := 130
    for decreasing conte : 20 .. 1
    Draw.ThickLine (160, cratearm, 280, 130, 30, 0)
        cratearm := cratearm - 1
        Draw.ThickLine (160, cratearm, 280, 130, 30, 49)
        delay (50)
    end for
end movearmdownc
%Draw.ThickLine (160, 110, 280, 130, 30, 49)


%head
drawfilloval (350, 245, 125, 70, 49)
%right eye
drawfilloval (400, 260, 25, 15, 44)
%left eye
drawfilloval (290, 260, 25, 15, 44)
%left eye ring
drawoval (400, 260, 10, 5, 12)
%right eye ring
drawoval (285, 260, 10, 5, 12)
%right eye pupil
drawfilloval (401, 260, 5, 2, 12)
%left eye pupil
drawfilloval (285, 260, 5, 2, 12)
%right ear
drawline (410, 307, 450, 350, 49)
%right ear circle
drawfilloval (450, 350, 20, 10, 49)
%left ear
drawline (300, 307, 250, 350, 49)
%left ear circle
drawfilloval (260, 350, 20, 10, 49)
%mouth
drawfilloval (350, 200, 25, 20, 225)
%tounge
drawline (350, 170, 350, 175, 62)
%body
drawfilloval (350, 105, 100, 70, 49)
%rght arm above
Draw.ThickLine (360, 120, 550, 215, 30, 49)
%right arm below
Draw.ThickLine (370, 130, 520, 130, 30, 49)
%leftarm
Draw.ThickLine (160, 210, 280, 130, 30, 49)

%right wheel
drawfilloval (400, 40, 40, 30, 255)
%right wheel middle
drawfilloval (400, 40, 10, 5, 0)
%left wheel
drawfilloval (290, 40, 40, 30, 255)
%left wheel middle
drawfilloval (290, 40, 10, 5, 0)

fork movearmdownc
delay (500)
cls
%-----------------------------------Scene 6
%Elmo is walking down the street and sees the bad Alien
setscreen ("graphics:600;500")
    x1 := 450
    x2 := 335
    y1 := 205
    y2 := 270

process Elmo

        for count : 1 .. 70

            y1 := y1 + 1
            %Head
            drawoval (300, 350, 96, 82, 16)
            drawfilloval (300, 350, 95, 80, 12)
            %First Eye
            drawfilloval (280, 400, 15, 16, 0)
            %Black part of first eye
            drawfilloval (280, 400, 8, 8, 16)
            %Second Eye
            drawfilloval (320, 400, 15, 16, 0)
            %Black part of second eye
            drawfilloval (320, 400, 8, 8, 16)
            %Nose
            drawfilloval (301, 370, 20, 20, 42)
            %Mouth
            drawfillarc (300, 332, 50, 50, 180, 0, 16)
            %Body
            drawfillbox (361, 275, 241, 245, 12)
            drawoval (300, 200, 71, 78, 16)
            drawfilloval (300, 200, 70, 80, 12)
            %Left arm
            Draw.ThickLine (250, 265, 150, 230, 40, 12)
            %Right arm..moves arm down
            Draw.ThickLine (450, y1, 335, 270, 40, 12)
            delay (50)
            Draw.ThickLine (450, y1, 335, 270, 40, 0)
            %Left Leg
            Draw.ThickLine (210, 50, 300, 150, 40, 12)
            
            %Right Leg
            Draw.ThickLine (400, 200, 300, 150, 40, 12)
            %Moves right arm down
            if y1 = 275 then
                Draw.ThickLine (450, 275, 335, 270, 40, 12)
                for decreasing counte : 70 .. 1
                    y1 := y1 - 1
                    Draw.ThickLine (450, y1, 335, 270, 40, 12)
                    delay (50)
                    Draw.ThickLine (450, y1, 335, 270, 40, 0)
                    if y1 = 205 then
                        Draw.ThickLine (450, 205, 335, 270, 40, 12)
                    end if
                end for
            end if
        end for
   

        %Left Leg
          drawfillarc (220, 30, 170, 90, 120, 140, 12)

end Elmo


fork Elmo



%THe background for the First Scene

var  n1: int := 0

View.Set ("graphics;offscreenonly")

drawfillbox (0, 150, maxx, maxy, 100)

drawfillarc (330, 100, 350, 150, 0, 180, green)

drawfillbox (0, 40, 12, 50, white)
drawfillbox (0, 0, maxx, 100, grey)
drawfillbox (74, 40, 170, 50, white)
drawfillbox (250, 40, 346, 50, white)
drawfillbox (430, 40, 526, 50, white)
drawfillbox (610, 40, 706, 50, white)

var background : int := Pic.New (0, 0, maxx, maxy)

drawfilloval (100, 300, 200, 5, white)
drawfilloval (110, 306, 100, 2, white)
drawfilloval (120, 290, 100, 3, white)
drawfilloval (200, 350, 100, 5, white)

var clouds : int := Pic.New (0, 280, 306, 363)

var xpos1 : int := 1

        xpos1 := 1

    Pic.Draw (background, 0, 0, picCopy)
    Pic.Draw (clouds, xpos1, 306, picMerge)


    drawbox (xpos1, 280, 306, 363, 100)

    xpos1 := xpos1 + 2

 



delay (500)
cls

%-----------------------------------Scene 7
%Elmo later shoots laser beams at the Alien

x1 := 450
    x2 := 335
    y1 := 205
    y2 := 270

       loop

            y1 := y1 + 1
            %Head
            drawoval (300, 350, 96, 82, 16)
            drawfilloval (300, 350, 95, 80, 12)
            %First Eye
            drawfilloval (280, 400, 15, 16, 0)
            %Black part of first eye
            drawfilloval (280, 400, 8, 8, 16)
            %Second Eye
            drawfilloval (320, 400, 15, 16, 0)
            %Black part of second eye
            drawfilloval (320, 400, 8, 8, 16)
            %Nose
            drawfilloval (301, 370, 20, 20, 42)
            %Mouth
            drawfillarc (300, 332, 50, 50, 180, 0, 16)
            %Body
            drawfillbox (361, 275, 241, 245, 12)
            drawoval (300, 200, 71, 78, 16)
            drawfilloval (300, 200, 70, 80, 12)
            %Left arm
            Draw.ThickLine (250, 265, 150, 230, 40, 12)
            %Right arm..moves arm down
            Draw.ThickLine (450, y1, 335, 270, 40, 12)
            delay (10)
            Draw.ThickLine (450, y1, 335, 270, 40, 0)
            %Left Leg
            Draw.ThickLine (210, 50, 300, 150, 40, 12)
            
            %Right Leg
            Draw.ThickLine (400, 200, 300, 150, 40, 12)
            %Moves right arm down
            if y1 = 275 then
                Draw.ThickLine (450, 275, 335, 270, 40, 12)
                for decreasing counte : 70 .. 1
                    y1 := y1 - 1
                    Draw.ThickLine (450, y1, 335, 270, 40, 12)
                    delay (50)
                    Draw.ThickLine (450, y1, 335, 270, 40, 0)
                    if y1 = 205 then
                        Draw.ThickLine (450, 205, 335, 270, 40, 12)
                             %Left Leg
               drawfillarc (220, 30, 170, 90, 120, 140, 12) 
                    end if
                end for
            end if
 
 end loop
   





% more lasers
loop
for l : 1..50
Draw.DashedLine (150, 280, 400, 150, drawDot, yellow)
delay (25)
Draw.DashedLine (150, 280, 400, 150, drawDot, black)
delay (25)
Draw.DashedLine (450, 300, 300, 150, drawDot, yellow)
delay (25)
Draw.DashedLine (450, 300, 300, 150, drawDot, black)
end for
delay (300)
cls
end loop
    x1 := 450
    x2 := 335
    y1 := 205
    y2 := 270

       loop

            y1 := y1 + 1
            %Head
            drawoval (300, 350, 96, 82, 16)
            drawfilloval (300, 350, 95, 80, 12)
            %First Eye
            drawfilloval (280, 400, 15, 16, 0)
            %Black part of first eye
            drawfilloval (280, 400, 8, 8, 16)
            %Second Eye
            drawfilloval (320, 400, 15, 16, 0)
            %Black part of second eye
            drawfilloval (320, 400, 8, 8, 16)
            %Nose
            drawfilloval (301, 370, 20, 20, 42)
            %Mouth
            drawfillarc (300, 332, 50, 50, 180, 0, 16)
            %Body
            drawfillbox (361, 275, 241, 245, 12)
            drawoval (300, 200, 71, 78, 16)
            drawfilloval (300, 200, 70, 80, 12)
            %Left arm
            Draw.ThickLine (250, 265, 150, 230, 40, 12)
            %Right arm..moves arm down
            Draw.ThickLine (450, y1, 335, 270, 40, 12)
            delay (50)
        
            %Left Leg
            Draw.ThickLine (210, 50, 300, 150, 40, 12)
            
            %Right Leg
            Draw.ThickLine (400, 200, 300, 150, 40, 12)
            %Moves right arm down
            if y1 = 275 then
                Draw.ThickLine (450, 275, 335, 270, 40, 12)
                for decreasing counte : 70 .. 1
                    y1 := y1 - 1
                    Draw.ThickLine (450, y1, 335, 270, 40, 12)
                    delay (50)
                    Draw.ThickLine (450, y1, 335, 270, 40, 0)
                    if y1 = 205 then
                        Draw.ThickLine (450, 205, 335, 270, 40, 12)
                             %Left Leg
               drawfillarc (220, 30, 170, 90, 120, 140, 12) 
                    end if
                end for
            end if
 
 end loop
   




fork Elmo

% more lasers
loop
for l : 1..50
Draw.DashedLine (150, 280, 400, 150, drawDot, yellow)
delay (25)
Draw.DashedLine (150, 280, 400, 150, drawDot, black)
delay (25)
Draw.DashedLine (450, 300, 300, 150, drawDot, yellow)
delay (25)
Draw.DashedLine (450, 300, 300, 150, drawDot, black)
end for
delay (300)
cls
end loop
%-----------------------------------Scene 8
%A big explosion happens and the Alien is killed by Elmo
for n : 1 .. 900 by 10
Draw.FillOval (325 - n, 200 + n, 75, 75, red)
delay (10)
Draw.FillOval (325 + n, 200 + n, 75, 75, red)
delay (10)
Draw.FillOval (325 + n, 200 - n, 75, 75, red)
delay (10)
Draw.FillOval (325 - n, 200 - n, 75, 75, red)
Draw.FillOval (325, 200, 75 - n, 75 + n, yellow)
delay (10)
Draw.FillOval (325, 200, 75 + n, 75 - n, brightred)
end for
delay (500)
cls
%--------------------------------------Scene 9
%Elmo is very happy in the end and is walking back home to tell everyone what happened.
setscreen ("graphics:600;500")

    x1 := 450
    x2 := 335
    y1 := 205
    y2 := 270

 
        for count : 1 .. 70

            y1 := y1 + 1
            %Head
            drawoval (300, 350, 96, 82, 16)
            drawfilloval (300, 350, 95, 80, 12)
            %First Eye
            drawfilloval (280, 400, 15, 16, 0)
            %Black part of first eye
            drawfilloval (280, 400, 8, 8, 16)
            %Second Eye
            drawfilloval (320, 400, 15, 16, 0)
            %Black part of second eye
            drawfilloval (320, 400, 8, 8, 16)
            %Nose
            drawfilloval (301, 370, 20, 20, 42)
            %Mouth
            drawfillarc (300, 332, 50, 50, 180, 0, 16)
            %Body
            drawfillbox (361, 275, 241, 245, 12)
            drawoval (300, 200, 71, 78, 16)
            drawfilloval (300, 200, 70, 80, 12)
            %Left arm
            Draw.ThickLine (250, 265, 150, 230, 40, 12)
            %Right arm..moves arm down
            Draw.ThickLine (450, y1, 335, 270, 40, 12)
            delay (50)
            Draw.ThickLine (450, y1, 335, 270, 40, 0)
            %Left Leg
            Draw.ThickLine (210, 50, 300, 150, 40, 12)
            
            %Right Leg
            Draw.ThickLine (400, 200, 300, 150, 40, 12)
            %Moves right arm down
            if y1 = 275 then
                Draw.ThickLine (450, 275, 335, 270, 40, 12)
                for decreasing counte : 70 .. 1
                    y1 := y1 - 1
                    Draw.ThickLine (450, y1, 335, 270, 40, 12)
                    delay (50)
                    Draw.ThickLine (450, y1, 335, 270, 40, 0)
                    if y1 = 205 then
                        Draw.ThickLine (450, 205, 335, 270, 40, 12)
                    end if
                end for
            end if
        end for
        %Left Leg
          drawfillarc (220, 30, 170, 90, 120, 140, 12)



fork Elmo



%THe background for the First Scene



View.Set ("graphics;offscreenonly")

drawfillbox (0, 150, maxx, maxy, 100)

drawfillarc (330, 100, 350, 150, 0, 180, green)

drawfillbox (0, 40, 12, 50, white)
drawfillbox (0, 0, maxx, 100, grey)
drawfillbox (74, 40, 170, 50, white)
drawfillbox (250, 40, 346, 50, white)
drawfillbox (430, 40, 526, 50, white)
drawfillbox (610, 40, 706, 50, white)


drawfilloval (100, 300, 200, 5, white)
drawfilloval (110, 306, 100, 2, white)
drawfilloval (120, 290, 100, 3, white)
drawfilloval (200, 350, 100, 5, white)


for count : 1 .. maxx
    cls
    if xpos1 > maxx then
        xpos1 := 1
    end if

    Pic.Draw (background, 0, 0, picCopy)
    Pic.Draw (clouds, xpos1, 306, picMerge)

    delay (200)

    drawbox (xpos1, 280, 306, 363, 100)

    xpos1 := xpos1 + 2

 
end for
Pic.Free (clouds)
delay (500)
cls

%--------------------------------------Scene 10
%The credits at the end
delay (500)
cls

setscreen ("graphics")
colorback (yellow)
cls
fonts := Font.New ("Papyrus:30:italic")
assert fonts > 0
font := Font.New ("Arial:12:italic")
assert font > 0
Font.Draw ("\"Written By Eni Elezi\"", 272, 58, font, 1)




Mod Edit: USE SYNTAX TAGS AND THE TEMPLATE!
code:
[syntax="turing"]Code Here[/syntax]
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Zren




PostPosted: Wed Apr 22, 2009 3:19 pm   Post subject: Re: Animation Project Due Tommorow

Most of your loops have no exit condition. Also, DON'T use a fork. You also went to offscreenonly and never put a View.Update...
enimirahi




PostPosted: Wed Apr 22, 2009 3:30 pm   Post subject: RE:Animation Project Due Tommorow

k thnx
TheGuardian001




PostPosted: Wed Apr 22, 2009 3:54 pm   Post subject: Re: Animation Project Due Tommorow

Any particular reason that your elmo looks exactly the same as this elmo, including the code used to draw it?
corriep




PostPosted: Wed Apr 22, 2009 4:32 pm   Post subject: RE:Animation Project Due Tommorow

Oh Snap!!
saltpro15




PostPosted: Wed Apr 22, 2009 5:12 pm   Post subject: RE:Animation Project Due Tommorow

I vote for ... BANISHMENT
enimirahi




PostPosted: Wed Apr 22, 2009 6:34 pm   Post subject: RE:Animation Project Due Tommorow

hehehehe i'll change it to sumetin else ma bad
enimirahi




PostPosted: Wed Apr 22, 2009 6:59 pm   Post subject: Re: Animation Project Due Tommorow

no
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Dan




PostPosted: Thu Apr 23, 2009 7:15 am   Post subject: RE:Animation Project Due Tommorow

You can use the code you find on this site but you HAVE TO referncence it and it's oringal author in your comments or some where in your post.

Not doing so is plagarisms and can both get you banned from this site and in alot of trouble at school.

Consider this your first and last warning about it.



P.S. If you refuse to use the template for turing help posts you could at least use syntax tags. If you keep up not using them i don't think i will be able to hold saad back from what he might do to you.
Computer Science Canada Help with programming in C, C++, Java, PHP, Ruby, Turing, VB and more!
SkaarjSlayer




PostPosted: Tue May 05, 2009 9:00 am   Post subject: Re: Animation Project Due Tommorow

Sorry for reviving a somewhat dead topic but I noticed that the city, alien attack, and explosion animations use MY code. My proof: http://compsci.ca/v3/viewtopic.php?t=19066

I agree with others in saying that if you're going to use OTHER people's code for your work, give them credit.
Tallguy




PostPosted: Tue May 05, 2009 9:20 am   Post subject: RE:Animation Project Due Tommorow

umm the similaties are outstanding

what part of this copde did enimirahi actually do?
corriep




PostPosted: Tue May 05, 2009 9:00 pm   Post subject: RE:Animation Project Due Tommorow

YOu can tell his comments because he capitalizes the first and second letters and doesn't bother to correct it. SEe what I mean?
andrew.




PostPosted: Tue May 05, 2009 9:15 pm   Post subject: RE:Animation Project Due Tommorow

How do you guys know when someone copies code? You guys must have a photographic memory! Razz
Tony




PostPosted: Tue May 05, 2009 9:47 pm   Post subject: Re: RE:Animation Project Due Tommorow

andrew. @ Tue May 05, 2009 9:15 pm wrote:
How do you guys know when someone copies code?

SkaarjSlayer @ Tue May 05, 2009 9:00 am wrote:
I noticed that the city, alien attack, and explosion animations use MY code.
Latest from compsci.ca/blog: Tony's programming blog. DWITE - a programming contest.
Insectoid




PostPosted: Wed May 06, 2009 10:44 am   Post subject: RE:Animation Project Due Tommorow

Often, a simple google of a chunk of code will result in both the original posted code and the plagiarizing thread in the first 2 results (remember to wrap the code in "..." when googling!)

*a flurry of copy & pasting follows, as members of compsci.ca try this out*
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