Integer Conversion problem
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tjmoore1993
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Posted: Sat May 02, 2009 5:18 pm Post subject: Integer Conversion problem |
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What is it you are trying to achieve?
I want my converted value you equal the original value before conversion.
What is the problem you are having?
When I convert my integer to a string I get an unequal value.
Example:
INT Value : 100
STRING VALUE : 236
Describe what you have tried to solve this problem
I know that my problem has to do with base but I do not understand it as much.
Turing: |
Damagex := 250
Damagey := 240
if cAccuracy > mAccuracy_ 1 then
RedDamage := (intstr (cDamage, 0, 8)) % Problem is here. Base is where the value 8 is. I do not understand it as much but if I can get help I'd appreciate it.
for i : 1 .. length (RedDamage )
if RedDamage (i ) = "0" then
Pic.Draw (NoRed0, Damagex, Damagey, picMerge)
Damagex := Damagex + 25
elsif RedDamage (i ) = "1" then
Pic.Draw (NoRed1, Damagex, Damagey, picMerge)
Damagex := Damagex + 16
elsif RedDamage (i ) = "2" then
Pic.Draw (NoRed2, Damagex, Damagey, picMerge)
Damagex := Damagex + 23
elsif RedDamage (i ) = "3" then
Pic.Draw (NoRed3, Damagex, Damagey, picMerge)
Damagex := Damagex + 21
elsif RedDamage (i ) = "4" then
Pic.Draw (NoRed4, Damagex, Damagey, picMerge)
Damagex := Damagex + 25
elsif RedDamage (i ) = "5" then
Pic.Draw (NoRed5, Damagex, Damagey, picMerge)
Damagex := Damagex + 22
elsif RedDamage (i ) = "6" then
Pic.Draw (NoRed6, Damagex, Damagey, picMerge)
Damagex := Damagex + 25
elsif RedDamage (i ) = "7" then
Pic.Draw (NoRed7, Damagex, Damagey, picMerge)
Damagex := Damagex + 22
elsif RedDamage (i ) = "8" then
Pic.Draw (NoRed8, Damagex, Damagey, picMerge)
Damagex := Damagex + 22
elsif RedDamage (i ) = "9" then
Pic.Draw (NoRed9, Damagex, Damagey, picMerge)
Damagex := Damagex + 25
end if
end for
else
Pic.Draw (NoRedMiss, Damagex - 25, Damagey, picMerge)
end if
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TheGuardian001
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Posted: Sat May 02, 2009 6:39 pm Post subject: Re: Integer Conversion problem |
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There is no need to have the 0 or the 8 in the intstr call. The 0 refers to the width of the string, so it is probably doing nothing. The 8 means that it will output the numbers in base 8. you probably do not want base 8.
simplify it by just using intstr(value) with no extra parameters. the other parameters are optional, the command will still work if you leave them out.
Turing: |
var myString : string
var base8 : string
myString := intstr(100)
put myString
base8 := intstr(100, 0, 8)
put base8
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myString returns 100, base8 returns 144. |
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tjmoore1993
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Posted: Sat May 02, 2009 7:07 pm Post subject: RE:Integer Conversion problem |
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Thanks, I haven't actually thought about it that way. I totally forgot I can leave out parameters. Thanks for the help ! |
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Dusk Eagle
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Posted: Sat May 02, 2009 8:45 pm Post subject: Re: Integer Conversion problem |
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Your NoRed0,1,2 etc. variables would be much better if stored in an array. Then, you could replicate your for loop in much shorter lines:
Turing: |
for i : 1 .. length (RedDamage )
for j : 0 .. 9
if RedDamage (i ) = intstr(j ) then
Pic.Draw (NoRed (j ), Damagex, Damagey, picMerge)
if j = 0 or j = 6 or j = 9 then
Damagex + = 25
elsif %fill in yourself
end if
end if
end for
end for
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tjmoore1993
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Posted: Sun May 03, 2009 10:44 am Post subject: Re: Integer Conversion problem |
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Dusk Eagle @ Sat May 02, 2009 8:45 pm wrote: Your NoRed0,1,2 etc. variables would be much better if stored in an array. Then, you could replicate your for loop in much shorter lines:
Turing: |
for i : 1 .. length (RedDamage )
for j : 0 .. 9
if RedDamage (i ) = intstr(j ) then
Pic.Draw (NoRed (j ), Damagex, Damagey, picMerge)
if j = 0 or j = 6 or j = 9 then
Damagex + = 25
elsif %fill in yourself
end if
end if
end for
end for
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Works :
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Dusk Eagle
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Posted: Sun May 03, 2009 12:02 pm Post subject: Re: Integer Conversion problem |
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Those pictures actually look pretty good there. Did you make them? |
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tjmoore1993
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Posted: Sun May 03, 2009 1:15 pm Post subject: Re: Integer Conversion problem |
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Dusk Eagle @ Sun May 03, 2009 12:02 pm wrote: Those pictures actually look pretty good there. Did you make them?
I did not make the ground or characters. They were extracted from Maplestory's WZ archive.
Most of the artwork though is mine. |
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