Animation
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enimirahi
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Posted: Tue Apr 21, 2009 3:34 pm Post subject: Animation |
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Hey so i'm haveing trubles with making this program made, not flash how can i do that though.
Turing: | %The house with window Scene
colorback (blue)
var moonx : int
moonx := 200
loop
moonx := moonx + 1
drawfilloval (150 + moonx, 350, 20, 20, grey)
delay (10)
cls
%everywhere
drawfillbox (100, 100, 300, 200, 7) %house
drawline (100, 200, 200, 300, red) %left
drawline (300, 200, 200, 300, red) %right
drawline (100, 200, 300, 200, red)
drawfill (120, 201, red, red)
drawfillbox (115, 100, 150, 150, 30) %door
drawfilloval (120, 118, 5, 5, black) %doorknob
drawfillbox (100, 200, 300, 250, red) %chimmeney
%Stars
drawfillstar (120, 320, 140, 340, yellow)
drawfillstar (200, 350, 220, 370, yellow)
drawfillstar (220, 320, 240, 340, yellow)
drawfillstar (330, 430, 350, 450, yellow)
drawfillstar (150, 350, 170, 370, yellow)
drawfillstar (170, 300, 190, 320, yellow)
drawfillstar (450, 350, 470, 370, yellow)
drawfillstar (480, 380, 500, 400, yellow)
drawfillstar (520, 300, 540, 320, yellow)
drawfillstar (600, 320, 620, 340, yellow)
drawfillstar (520, 320, 540, 340, yellow)
drawfillstar (600, 240, 620, 260, yellow)
drawfillbox (212, 245, 180, 212, 30)
drawfillbox (180, 140, 245, 180, 100)
drawline (180, 160, 245, 160, 42)
drawline (212, 140, 212, 180, 42)
end loop |
I am useing turing 4.0
Mod Edit: Remember to use syntax tags! The template was also placed there for a reason |
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richcash
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Posted: Tue Apr 21, 2009 3:43 pm Post subject: Re: Animation |
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Use View.Set ("ofscreenonly") and View.Update. Read this tutorial. Also, you should use syntax tags when posting your code. Check the BBCode wiki article for information on how to do that.
Edit : Actually, read this sticky instead to learn how to use syntax tags. |
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blankout
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Posted: Tue Apr 21, 2009 4:30 pm Post subject: Re: Animation |
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Even after you use View.Set and View.Update, your moon like shape does not repeat, it simply moves across the screen, then disappears. Because of your loop, the moon is going to continue to move farther and farther off the screen, you should truly consider trying to find a way to reset the position of the moon |
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enimirahi
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Posted: Tue Apr 21, 2009 5:01 pm Post subject: RE:Animation |
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um ok im still not so clear bout what u just said |
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saltpro15
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Posted: Tue Apr 21, 2009 5:26 pm Post subject: RE:Animation |
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what do you have against writing full, complete sentences? it makes it so much easier to help you...
blankout means having something like
Turing: |
if moonx > maxx - 150 then
moonx := 1
end if
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enimirahi
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Posted: Tue Apr 21, 2009 6:11 pm Post subject: RE:Animation |
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oh ok thnx |
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