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 Animation
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enimirahi




PostPosted: Tue Apr 21, 2009 3:34 pm   Post subject: Animation

Hey so i'm haveing trubles with making this program made, not flash how can i do that though.
Turing:
%The house  with window Scene

    colorback (blue) 
   
      var moonx : int
moonx := 200
loop
moonx := moonx + 1
drawfilloval (150 + moonx, 350, 20, 20, grey)
delay (10)
cls
    %everywhere
    drawfillbox (100, 100, 300, 200, 7)     %house
    drawline (100, 200, 200, 300, red)     %left
    drawline (300, 200, 200, 300, red)     %right
    drawline (100, 200, 300, 200, red)
    drawfill (120, 201, red, red)
 
    drawfillbox (115, 100, 150, 150, 30)     %door
    drawfilloval (120, 118, 5, 5, black)     %doorknob
    drawfillbox (100, 200, 300, 250, red)     %chimmeney
    %Stars
    drawfillstar (120, 320, 140, 340, yellow)
    drawfillstar (200, 350, 220, 370, yellow)
    drawfillstar (220, 320, 240, 340, yellow)
    drawfillstar (330, 430, 350, 450, yellow)
    drawfillstar (150, 350, 170, 370, yellow)
    drawfillstar (170, 300, 190, 320, yellow)
    drawfillstar (450, 350, 470, 370, yellow)
    drawfillstar (480, 380, 500, 400, yellow)
    drawfillstar (520, 300, 540, 320, yellow)
    drawfillstar (600, 320, 620, 340, yellow)
    drawfillstar (520, 320, 540, 340, yellow)
    drawfillstar (600, 240, 620, 260, yellow)

    drawfillbox (212, 245, 180, 212, 30)
    drawfillbox (180, 140, 245, 180, 100)
    drawline (180, 160, 245, 160, 42)
    drawline (212, 140, 212, 180, 42)
     
end loop


I am useing turing 4.0

Mod Edit: Remember to use syntax tags! The template was also placed there for a reason
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richcash




PostPosted: Tue Apr 21, 2009 3:43 pm   Post subject: Re: Animation

Use View.Set ("ofscreenonly") and View.Update. Read this tutorial. Also, you should use syntax tags when posting your code. Check the BBCode wiki article for information on how to do that.

Edit : Actually, read this sticky instead to learn how to use syntax tags.
blankout




PostPosted: Tue Apr 21, 2009 4:30 pm   Post subject: Re: Animation

Even after you use View.Set and View.Update, your moon like shape does not repeat, it simply moves across the screen, then disappears. Because of your loop, the moon is going to continue to move farther and farther off the screen, you should truly consider trying to find a way to reset the position of the moon
enimirahi




PostPosted: Tue Apr 21, 2009 5:01 pm   Post subject: RE:Animation

um ok im still not so clear bout what u just said
saltpro15




PostPosted: Tue Apr 21, 2009 5:26 pm   Post subject: RE:Animation

what do you have against writing full, complete sentences? it makes it so much easier to help you...

blankout means having something like
Turing:

if moonx > maxx - 150 then
moonx := 1
end if
enimirahi




PostPosted: Tue Apr 21, 2009 6:11 pm   Post subject: RE:Animation

oh ok thnx
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