Game Attack Key
Author |
Message |
Spence607
|
Posted: Mon Jan 12, 2009 1:18 pm Post subject: Game Attack Key |
|
|
Yes, I have an older topic of this same problem, check it out here. But... ever since I changed my code this solution will not work, I would really appreciate it if someone could figure out why, I have tried everything.. nothing works, I'm starting to go insane actually, this game is due next Monday.
Turing: |
% ------------------
%| The Chosen One |
%|By Spencer Sherman|
% ------------------
var smalltext : int
var maptext : int
var floortext : int
var largetext : int
var nametext : int
var keys : array char of boolean
% ----------------------------------
%|Player Move/Attack/Health Position|
% ----------------------------------
var move := 0
var attack := 0
var plhel := 53
var plhelb := 53
var plattb := 47
var pldefb := 46
var defenseval : string := "16"
var attackval : string := "17"
var healthval : string := "23"
var attacked : boolean := false
var pexp : string := "0"
var pexpn : string := "800"
var plvl : string := "1"
var prank : string := "Goblin Slayer"
var plflo : string := "1"
var currentweapon := 0
var currenthelm := 0
var currentarmor := 0
var Track1 : boolean := false
var Track2 : boolean := false
var Track3 : boolean := false
var Track4 : boolean := false
var Track5 : boolean := false
var Track6 : boolean := false
var Track7 : boolean := false
var Track8 : boolean := false
% -----------------------
%|Player X/Y/Height/Width|
% -----------------------
var plx := 440
var ply := 50
% -----------------------
%|Map 1 Goblin 1 Variable|
% -----------------------
var mgobx := 500
var mgoby := 500
var mgobhealth := 55
% -------------
%|Screen Config|
% -------------
setscreen ("offscreenonly")
setscreen ("graphics:1024;768")
% -----
%|Fonts|
% -----
smalltext := Font.New ("arial:8:bold")
maptext := Font.New ("times new roman:30:bold, italic")
floortext := Font.New ("arial:15:bold, italic")
largetext := Font.New ("times new roman:18:italic")
nametext := Font.New ("arial:12:bold")
% -----
%|Music|
% -----
%Tracks
process DarkNight
loop
Music.PlayFile ("Dark Night.mp3")
end loop
end DarkNight
process EpicBattle
loop
Music.PlayFile ("Epic Battle.mp3")
end loop
end EpicBattle
process GatesofEden
loop
Music.PlayFile ("Gates of Eden.mp3")
end loop
end GatesofEden
process GodsofThunder
loop
Music.PlayFile ("Gods of Thunder.mp3")
end loop
end GodsofThunder
process Premonition
loop
Music.PlayFile ("Premonition.mp3")
end loop
end Premonition
process Regression
loop
Music.PlayFile ("Regression.mp3")
end loop
end Regression
process TheRockofWar
loop
Music.PlayFile ("The Rock of War.mp3")
end loop
end TheRockofWar
process Tripwire
loop
Music.PlayFile ("Tripwire.mp3")
end loop
end Tripwire
%Sound Effects
process Sword
Music.PlayFile ("Sword.wav")
end Sword
process Flesh
Music.PlayFile ("Flesh.wav")
end Flesh
process Goblin
Music.PlayFile ("Goblin.wav")
end Goblin
% ---------
%|Inventory|
% ---------
%Weapons
procedure RydensDemise
%Text
Draw.Text ("Ryden's Demise", 705, 285, smalltext, yellow)
Draw.Text ("ATT: 12", 715, 271, smalltext, grey)
Draw.Text ("HP: 3", 759, 271, smalltext, grey)
%Blade
var bladex : array 1 .. 3 of int := init (743, 750, 757)
var bladey : array 1 .. 3 of int := init (250, 262, 250)
Draw.FillPolygon (bladex, bladey, 3, grey)
Draw.FillBox (743, 85, 757, 250, grey)
%Handle
Draw.Line (750, 85, 750, 262, black)
Draw.FillBox (728, 70, 772, 84, 24)
Draw.Line (728, 70, 742, 84, black)
Draw.Line (758, 84, 772, 70, black)
Draw.FillBox (743, 70, 757, 84, 44)
Draw.Box (742, 69, 758, 85, black)
Draw.Line (742, 69, 758, 85, black)
Draw.Line (742, 85, 758, 69, black)
Draw.FillBox (743, 33, 757, 68, brown)
Draw.Line (743, 41, 757, 41, black)
Draw.Line (743, 43, 757, 43, black)
Draw.Line (743, 45, 757, 45, black)
Draw.Line (743, 47, 757, 47, black)
Draw.Line (743, 49, 757, 49, black)
Draw.Line (743, 51, 757, 51, black)
Draw.Line (743, 53, 757, 53, black)
Draw.Line (743, 55, 757, 55, black)
Draw.Line (743, 57, 757, 57, black)
Draw.Line (743, 59, 757, 59, black)
Draw.Line (743, 61, 757, 61, black)
Draw.Line (743, 63, 757, 63, black)
Draw.Line (743, 65, 757, 65, black)
Draw.Line (743, 67, 757, 67, black)
end RydensDemise
%Helms
procedure HornedHelm
%Text
Draw.Text ("Horned Helm", 825, 285, smalltext, white)
Draw.Text ("DEF: 3", 845, 270, smalltext, grey)
%Helm
Draw.FillBox (835, 198, 847, 239, grey)
Draw.Line (835, 210, 847, 210, black)
Draw.FillBox (873, 198, 885, 239, grey)
Draw.Line (873, 210, 885, 210, black)
Draw.FillBox (847, 231, 873, 251, grey)
Draw.Box (847, 230, 873, 252, black)
Draw.Line (847, 231, 873, 251, black)
Draw.Line (847, 251, 873, 231, black)
Draw.FillBox (848, 198, 872, 230, 20)
%Left Horn
Draw.FillBox (841, 241, 846, 251, brown)
Draw.Line (841, 241, 841, 251, black)
Draw.FillBox (835, 244, 840, 254, brown)
Draw.Line (835, 244, 835, 254, black)
Draw.FillBox (829, 247, 834, 257, brown)
Draw.Line (829, 247, 829, 257, black)
Draw.FillBox (823, 252, 828, 262, brown)
%Right Horn
Draw.FillBox (892, 252, 897, 262, brown)
Draw.FillBox (886, 247, 891, 257, brown)
Draw.Line (891, 247, 891, 257, black)
Draw.FillBox (880, 244, 885, 254, brown)
Draw.Line (885, 244, 885, 254, black)
Draw.FillBox (874, 241, 879, 251, brown)
Draw.Line (879, 241, 879, 251, black)
end HornedHelm
%Armors
procedure SteelPlate
%Text
Draw.Text ("Steel Plate", 831, 180, smalltext, white)
Draw.Text ("DEF: 8", 845, 165, smalltext, grey)
%Left Shoulder
Draw.FillBox (803, 120, 845, 157, grey)
Draw.Box (803, 120, 845, 157, black)
Draw.Line (803, 120, 845, 157, black)
Draw.Line (803, 157, 845, 120, black)
%Right Shoulder
Draw.FillBox (875, 120, 917, 157, grey)
Draw.Box (875, 120, 917, 157, black)
Draw.Line (875, 120, 917, 157, black)
Draw.Line (875, 157, 917, 120, black)
%Upper Body
Draw.FillBox (813, 70, 907, 119, grey)
Draw.FillBox (846, 120, 874, 125, 20)
Draw.Box (813, 70, 907, 119, black)
Draw.Line (859, 70, 859, 119, black)
Draw.Line (861, 70, 861, 119, black)
%Lower Body
Draw.FillBox (818, 23, 902, 69, grey)
Draw.Box (818, 23, 902, 69, black)
Draw.Line (818, 50, 902, 50, black)
end SteelPlate
% ---------
%|Equipment|
% ---------
%Weapons
procedure RydensDemiseEquip
%Blade
Draw.FillBox (plx + 21, ply + 37, plx + 25, ply + 77, grey)
Draw.Box (plx + 21, ply + 37, plx + 25, ply + 77, black)
Draw.Line (plx + 23, ply + 37, plx + 23, ply + 77, black)
%Handle
Draw.FillBox (plx + 21, ply + 28, plx + 25, ply + 33, brown)
Draw.Box (plx + 21, ply + 28, plx + 25, ply + 33, black)
Draw.Line (plx + 21, ply + 30, plx + 25, ply + 30, black)
Draw.Line (plx + 21, ply + 32, plx + 25, ply + 32, black)
Draw.FillBox (plx + 17, ply + 33, plx + 29, ply + 37, 24)
Draw.Box (plx + 17, ply + 33, plx + 29, ply + 37, black)
Draw.Line (plx + 17, ply + 33, plx + 21, ply + 37, black)
Draw.Line (plx + 25, ply + 37, plx + 29, ply + 33, black)
Draw.FillBox (plx + 21, ply + 33, plx + 25, ply + 37, yellow)
Draw.Box (plx + 21, ply + 33, plx + 25, ply + 37, black)
Draw.Line (plx + 21, ply + 33, plx + 25, ply + 37, black)
Draw.Line (plx + 21, ply + 37, plx + 25, ply + 33, black)
end RydensDemiseEquip
%Helms
procedure HornedHelmEquip
%Head
Draw.FillBox (plx + 5, ply + 8, plx + 15, ply + 18, grey)
Draw.Box (plx + 5, ply + 8, plx + 15, ply + 18, black)
Draw.Box (plx + 8, ply + 8, plx + 12, ply + 18, black)
%Left Horn
Draw.FillBox (plx, ply + 11, plx + 8, ply + 15, brown)
Draw.Box (plx, ply + 11, plx + 8, ply + 15, black)
Draw.Line (plx + 2, ply + 11, plx + 2, ply + 15, black)
Draw.Line (plx + 4, ply + 11, plx + 4, ply + 15, black)
Draw.Line (plx + 6, ply + 11, plx + 6, ply + 15, black)
%Right Horn
Draw.FillBox (plx + 12, ply + 11, plx + 20, ply + 15, brown)
Draw.Box (plx + 12, ply + 11, plx + 20, ply + 15, black)
Draw.Line (plx + 14, ply + 11, plx + 14, ply + 15, black)
Draw.Line (plx + 16, ply + 11, plx + 16, ply + 15, black)
Draw.Line (plx + 18, ply + 11, plx + 18, ply + 15, black)
end HornedHelmEquip
%Armors
procedure SteelPlateEquip
%Body
Draw.FillBox (plx, ply + 10, plx + 20, ply + 20, grey)
Draw.Box (plx, ply + 10, plx + 20, ply + 20, black)
Draw.Line (plx + 9, ply + 10, plx + 9, ply + 20, black)
Draw.Line (plx + 11, ply + 10, plx + 11, ply + 20, black)
%Left Arm
Draw.FillBox (plx - 6, ply + 11, plx, ply + 23, grey)
Draw.Box (plx - 6, ply + 11, plx, ply + 23, black)
Draw.Box (plx - 6, ply + 11, plx, ply + 17, black)
Draw.Line (plx - 6, ply + 11, plx, ply + 17, black)
Draw.Line (plx - 6, ply + 17, plx, ply + 11, black)
Draw.Line (plx - 3, ply + 17, plx - 3, ply + 23, black)
%Left Hand
Draw.FillBox (plx - 6, ply + 23, plx, ply + 29, grey)
Draw.Box (plx - 6, ply + 23, plx, ply + 29, black)
Draw.Line (plx - 2, ply + 26, plx - 2, ply + 29, black)
Draw.Line (plx - 5, ply + 23, plx - 5, ply + 29, black)
%Left Foot
Draw.FillBox (plx + 2, ply + 20, plx + 8, ply + 25, grey)
Draw.Box (plx + 2, ply + 20, plx + 8, ply + 25, black)
Draw.Line (plx + 2, ply + 22, plx + 8, ply + 22, black)
Draw.Line (plx + 5, ply + 20, plx + 5, ply + 25, black)
%Right Arm
Draw.FillBox (plx + 20, ply + 11, plx + 26, ply + 23, grey)
Draw.Box (plx + 20, ply + 11, plx + 26, ply + 23, black)
Draw.Box (plx + 20, ply + 11, plx + 26, ply + 17, black)
Draw.Line (plx + 20, ply + 11, plx + 26, ply + 17, black)
Draw.Line (plx + 20, ply + 17, plx + 26, ply + 11, black)
Draw.Line (plx + 23, ply + 17, plx + 23, ply + 23, black)
%Right Hand
Draw.FillBox (plx + 20, ply + 23, plx + 26, ply + 29, grey)
Draw.Box (plx + 20, ply + 23, plx + 26, ply + 29, black)
Draw.Line (plx + 22, ply + 26, plx + 22, ply + 29, black)
Draw.Line (plx + 25, ply + 23, plx + 25, ply + 29, black)
%Right Foot
Draw.FillBox (plx + 12, ply + 20, plx + 18, ply + 25, grey)
Draw.Box (plx + 12, ply + 20, plx + 18, ply + 25, black)
Draw.Line (plx + 12, ply + 22, plx + 18, ply + 22, black)
Draw.Line (plx + 15, ply + 20, plx + 15, ply + 25, black)
end SteelPlateEquip
% -----
%|Armor|
% -----
procedure Armor
if currentarmor = 0 then
SteelPlateEquip
end if
if currenthelm = 0 then
HornedHelmEquip
end if
end Armor
% ------
%|Weapon|
% ------
procedure Weapon
if keys ('a') then
attacked := true
if currentweapon = 0 then
RydensDemiseEquip
end if
else
attacked := false
end if
end Weapon
% -------
%|Enemies|
% -------
procedure MinorGoblin
%Body
Draw.FillBox (mgobx, mgoby, mgobx + 20, mgoby + 10, brown)
Draw.Box (mgobx, mgoby, mgobx + 20, mgoby + 10, black)
Draw.Line (mgobx, mgoby, mgobx + 20, mgoby + 10, black)
Draw.Line (mgobx, mgoby + 10, mgobx + 20, mgoby, black)
Draw.Line (mgobx + 10, mgoby, mgobx + 10, mgoby + 2, black)
%Head
Draw.FillBox (mgobx + 5, mgoby + 2, mgobx + 15, mgoby + 12, green)
Draw.Box (mgobx + 5, mgoby + 2, mgobx + 15, mgoby + 12, black)
%Left Arm
Draw.FillBox (mgobx - 6, mgoby + 9, mgobx, mgoby - 9, green)
Draw.Box (mgobx - 6, mgoby + 9, mgobx, mgoby - 9, black)
Draw.FillBox (mgobx - 6, mgoby + 9, mgobx, mgoby - 3, brown)
Draw.Line (mgobx - 4, mgoby + 9, mgobx - 2, mgoby, black)
Draw.Line (mgobx - 2, mgoby + 9, mgobx - 4, mgoby, black)
Draw.Box (mgobx - 6, mgoby + 9, mgobx, mgoby - 3, black)
Draw.Line (mgobx - 2, mgoby - 9, mgobx - 2, mgoby - 6, black)
%Left Foot
Draw.FillBox (mgobx + 2, mgoby, mgobx + 8, mgoby - 5, green)
Draw.Box (mgobx + 2, mgoby, mgobx + 8, mgoby - 5, black)
Draw.Line (mgobx + 4, mgoby - 3, mgobx + 4, mgoby - 5, black)
Draw.Line (mgobx + 6, mgoby - 3, mgobx + 6, mgoby - 5, black)
%Right Arm
Draw.FillBox (mgobx + 20, mgoby + 9, mgobx + 26, mgoby - 9, green)
Draw.Box (mgobx + 20, mgoby + 9, mgobx + 26, mgoby - 9, black)
Draw.FillBox (mgobx + 20, mgoby + 9, mgobx + 26, mgoby - 3, brown)
Draw.Line (mgobx + 22, mgoby + 9, mgobx + 24, mgoby, black)
Draw.Line (mgobx + 24, mgoby + 9, mgobx + 22, mgoby, black)
Draw.Box (mgobx + 20, mgoby + 9, mgobx + 26, mgoby - 3, black)
Draw.Line (mgobx + 22, mgoby - 9, mgobx + 22, mgoby - 6, black)
%Right Foot
Draw.FillBox (mgobx + 12, mgoby, mgobx + 18, mgoby - 5, green)
Draw.Box (mgobx + 12, mgoby, mgobx + 18, mgoby - 5, black)
Draw.Line (mgobx + 14, mgoby - 3, mgobx + 14, mgoby - 5, black)
Draw.Line (mgobx + 16, mgoby - 3, mgobx + 16, mgoby - 5, black)
end MinorGoblin
% ----
%|Maps|
% ----
procedure B1
%Floor
colorback (25)
end B1
% ----------
%|Begin Game|
% ----------
loop
MinorGoblin
% ---
%|Map|
% ---
% ------------
%|Minor Goblin|
% ------------
if plx + 25 > mgobx and plx + 21 < mgobx + 20 and ply + 77 > mgoby and attacked = true then
mgobhealth := mgobhealth - 1
if mgobhealth = 7 then
mgobx := 9999
mgoby := 9999
end if
end if
B1
% --------
%|Movement|
% --------
Input.KeyDown (keys )
if keys (KEY_UP_ARROW) and ply + 10 < maxy and ply + 10 < maxy then
ply := ply + 1
Armor
Weapon
end if
if move = 0 then
Armor
end if
if attack = 0 then
Weapon
end if
if keys (KEY_DOWN_ARROW) and ply - 10 > 0 then
ply := ply - 1
Armor
Weapon
end if
if move = 0 then
Armor
end if
if attack = 0 then
Weapon
end if
if keys (KEY_RIGHT_ARROW) and plx + 10 < maxx then
plx := plx + 1
Armor
Weapon
end if
if move = 0 then
Armor
end if
if attack = 0 then
Weapon
end if
if keys (KEY_LEFT_ARROW) and plx - 10 > 0 then
plx := plx - 1
Armor
Weapon
end if
if move = 0 then
Armor
end if
if attack = 0 then
Weapon
end if
% ------------
%|Music Player|
% ------------
%Box
Draw.Box (882, 500, 1022, 741, black)
Draw.Box (883, 501, 1021, 740, brown)
Draw.Box (884, 502, 1020, 739, brown)
Draw.FillBox (885, 503, 1019, 738, black)
%Text
Draw.Text ("Music Tracks", 888, 747, largetext, white)
Draw.Text ("1", 888, 727, smalltext, white)
Draw.Text ("Dark Night", 908, 727, smalltext, white)
Draw.Text ("2", 888, 707, smalltext, white)
Draw.Text ("Epic Battle", 908, 707, smalltext, white)
Draw.Text ("3", 888, 687, smalltext, white)
Draw.Text ("Gates of Eden", 908, 687, smalltext, white)
Draw.Text ("4", 888, 667, smalltext, white)
Draw.Text ("Gods of Thunder", 908, 667, smalltext, white)
Draw.Text ("5", 888, 647, smalltext, white)
Draw.Text ("Premonition", 908, 647, smalltext, white)
Draw.Text ("6", 888, 627, smalltext, white)
Draw.Text ("Regression", 908, 627, smalltext, white)
Draw.Text ("7", 888, 607, smalltext, white)
Draw.Text ("The Rock of War", 908, 607, smalltext, white)
Draw.Text ("8", 888, 587, smalltext, white)
Draw.Text ("Tripwire", 908, 587, smalltext, white)
%Track 1
if keys ('1') then
fork DarkNight
Track1 := true
Track2 := false
Track3 := false
Track4 := false
Track5 := false
Track6 := false
Track7 := false
Track8 := false
end if
if Track1 = true then
Draw.Text ("Dark Night", 908, 727, smalltext, yellow)
end if
%Track 2
if keys ('2') then
fork EpicBattle
Track1 := false
Track2 := true
Track3 := false
Track4 := false
Track5 := false
Track6 := false
Track7 := false
Track8 := false
end if
if Track2 = true then
Draw.Text ("Epic Battle", 908, 707, smalltext, yellow)
end if
%Track 3
if keys ('3') then
fork GatesofEden
Track1 := false
Track2 := false
Track3 := true
Track4 := false
Track5 := false
Track6 := false
Track7 := false
Track8 := false
end if
if Track3 = true then
Draw.Text ("Gates of Eden", 908, 687, smalltext, yellow)
end if
%Track 4
if keys ('4') then
fork GodsofThunder
Track1 := false
Track2 := false
Track3 := false
Track4 := true
Track5 := false
Track6 := false
Track7 := false
Track8 := false
end if
if Track4 = true then
Draw.Text ("Gods of Thunder", 908, 667, smalltext, yellow)
end if
%Track 5
if keys ('5') then
fork Premonition
Track1 := false
Track2 := false
Track3 := false
Track4 := false
Track5 := true
Track6 := false
Track7 := false
Track8 := false
end if
if Track5 = true then
Draw.Text ("Premonition", 908, 647, smalltext, yellow)
end if
%Track 6
if keys ('6') then
fork Regression
Track1 := false
Track2 := false
Track3 := false
Track4 := false
Track5 := false
Track6 := true
Track7 := false
Track8 := false
end if
if Track6 = true then
Draw.Text ("Regression", 908, 627, smalltext, yellow)
end if
%Track 7
if keys ('7') then
fork TheRockofWar
Track1 := false
Track2 := false
Track3 := false
Track4 := false
Track5 := false
Track6 := false
Track7 := true
Track8 := false
end if
if Track7 = true then
Draw.Text ("The Rock of War", 908, 607, smalltext, yellow)
end if
%Track 8
if keys ('8') then
fork Tripwire
Track1 := false
Track2 := false
Track3 := false
Track4 := false
Track5 := false
Track6 := false
Track7 := false
Track8 := true
end if
if Track8 = true then
Draw.Text ("Tripwire", 908, 587, smalltext, yellow)
end if
% ---------
%|Map Level|
% ---------
Draw.Text ("Realm of Genthus", 285, 10, maptext, red)
Draw.Text ("B" + plflo, 593, 10, floortext, black)
% ------
%|Status|
% ------
%Box
Draw.FillBox (0, 0, 200, 100, black)
Draw.Box (0, 1, 203, 103, black)
Draw.Box (1, 2, 201, 101, brown)
Draw.Box (2, 3, 202, 102, brown)
%Text
Draw.Text ("Status", 5, 108, largetext, white)
Draw.Text ("Kaine", 5, 83, nametext, white)
Draw.Text ("LVL", 58, 83, smalltext, white)
Draw.Text (plvl, 84, 83, smalltext, yellow)
Draw.Text ("Rank", 5, 70, smalltext, white)
Draw.Text (prank, 35, 70, smalltext, 53)
%Experience
Draw.Text ("Current", 105, 83, smalltext, white)
Draw.Text (pexp, 152, 83, smalltext, green)
Draw.Text ("Next", 124, 70, smalltext, white)
Draw.Text (pexpn, 152, 70, smalltext, 12)
%Health
Draw.Text ("HP", 5, 52, smalltext, white)
Draw.FillBox (30, 51, plhel, 61, 12)
Draw.Box (30, 51, plhelb, 61, white)
Draw.Text (healthval, 180, 51, smalltext, white)
%Attack
Draw.Text ("ATT", 5, 32, smalltext, white)
Draw.FillBox (30, 31, plattb, 41, green)
Draw.Box (30, 31, plattb, 41, white)
Draw.Text (attackval, 180, 31, smalltext, white)
%Defense
Draw.Text ("DEF", 5, 12, smalltext, white)
Draw.FillBox (30, 11, pldefb, 21, blue)
Draw.Box (30, 11, pldefb, 21, white)
Draw.Text (defenseval, 180, 11, smalltext, white)
% ---------
%|Equipment|
% ---------
%Text
Draw.Text ("Equipment", 705, 310, largetext, white)
%Box
Draw.FillBox (700, 0, 1023, 300, black)
Draw.Box (703, 1, 1022, 300, black)
Draw.Box (702, 2, 1021, 299, brown)
Draw.Box (701, 3, 1020, 298, brown)
%Helm
Draw.Box (820, 195, 900, 265, grey)
%Armor
Draw.Box (800, 20, 920, 160, grey)
%Left Weapon
Draw.Box (725, 30, 775, 265, grey)
%Right Weapon
Draw.Box (946, 30, 996, 265, grey)
%Equipped
if currenthelm = 0 then
HornedHelm
end if
if currentweapon = 0 then
RydensDemise
end if
if currentarmor = 0 then
SteelPlate
end if
% ------------
%|Enemy Status|
% ------------
%Box
Draw.FillBox (3, 606, 200, 739, black)
Draw.Box (0, 603, 203, 742, black)
Draw.Box (1, 604, 202, 741, brown)
Draw.Box (2, 605, 201, 740, brown)
%Text
Draw.Text ("Enemies", 5, 747, largetext, white)
%Bars
Draw.Text ("Minor Goblin", 7, 726, smalltext, white)
if mgobhealth = 7 then
Draw.Text ("DEAD", 87, 726, smalltext, 12)
end if
Draw.FillBox (7, 711, mgobhealth, 721, 12)
Draw.Box (7, 711, 55, 721, white)
View.Update
delay (0)
cls
end loop
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Sponsor Sponsor
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Spence607
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Posted: Wed Jan 14, 2009 10:22 am Post subject: Re: Game Attack Key |
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Turing: |
Input.KeyDown (keys )
if keys (KEY_UP_ARROW) and ply + 10 < maxy and ply + 10 < maxy then
ply := ply + 1
Armor
Weapon
end if
if move = 0 then
Armor
end if
if attack = 0 then
Weapon
end if
if keys (KEY_DOWN_ARROW) and ply - 10 > 0 then
ply := ply - 1
Armor
Weapon
end if
if move = 0 then
Armor
end if
if attack = 0 then
Weapon
end if
if keys (KEY_RIGHT_ARROW) and plx + 10 < maxx then
plx := plx + 1
Armor
Weapon
end if
if move = 0 then
Armor
end if
if attack = 0 then
Weapon
end if
if keys (KEY_LEFT_ARROW) and plx - 10 > 0 then
plx := plx - 1
Armor
Weapon
end if
if move = 0 then
Armor
end if
if attack = 0 then
Weapon
end if
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That was the problem, the move and attack if statements only needed to be declared once. Just thought I'd let you know. |
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