Programming C, C++, Java, PHP, Ruby, Turing, VB
Computer Science Canada 
Programming C, C++, Java, PHP, Ruby, Turing, VB  

Username:   Password: 
 RegisterRegister   
 more help
Index -> Programming, Turing -> Turing Help
View previous topic Printable versionDownload TopicSubscribe to this topicPrivate MessagesRefresh page View next topic
Author Message
saltpro15




PostPosted: Mon Jan 12, 2009 3:42 pm   Post subject: more help

Alright, I know this is my second thread today but I want to get this thing working, anyone good with collision detection that wants to show me what I'm doing wrong?

I read richcash's tutorial on rectangular collision detection but it wasn't as in-depth as I'd hoped.



game.t
 Description:

Download
 Filename:  game.t
 Filesize:  1.96 KB
 Downloaded:  51 Time(s)

Sponsor
Sponsor
Sponsor
sponsor
The_Bean




PostPosted: Mon Jan 12, 2009 3:53 pm   Post subject: Re: more help

Don't make new threads when the question is about the same game.

Look at your code and follow the path the computer will take when it executes your code.
Will your collisions detection proc ever be run?

If the collisions is true, then why is it doing the same thing as when it is false?
saltpro15




PostPosted: Mon Jan 12, 2009 4:01 pm   Post subject: RE:more help

ok, sorry I'm very new to this topic and in gr10, so a lot of the math is beyond me, I'll check it again
corriep




PostPosted: Mon Jan 12, 2009 10:04 pm   Post subject: RE:more help

I'll show you in-class tomorow.
Display posts from previous:   
   Index -> Programming, Turing -> Turing Help
View previous topic Tell A FriendPrintable versionDownload TopicSubscribe to this topicPrivate MessagesRefresh page View next topic

Page 1 of 1  [ 4 Posts ]
Jump to:   


Style:  
Search: