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 walking animation
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kousha41564




PostPosted: Fri Jan 02, 2009 4:02 pm   Post subject: walking animation

alright watsup guys. i am making a game for fun , and right now i am just working on the walking animations and the colisions. this is a pokemon red blue style thing. you know where you have the bird view thing going on ?

so here is my code, i made a dude, and made his shoes in relation to the position of the dude (cirlce) , now i wud like the feet to move as if he is walking. cant figure it out thogh. any help is apreciated.

code:

View.Set ("graphics:800,600,offscreenonly")
var x1,y1,x2,y2,a,b,xx1,yy1, yy2, xx2:int:=0
var sd2,sd1,sdd1,sdd2 : int :=0 %shoe dircection
var c,csq:real:=0
var key : array char of boolean
x1:=300
y1:=300
x2:=150
y2:=150
sd1 :=15
sd2 :=15 % shoe irection
sdd1 :=10
 sdd2 := 10
loop
drawoval(x1,y1,22,22,7)
drawoval(x2,y2,50,50,1)
a:=x2-x1
b:=y2-y1
csq:=a*a+b*b
c:=sqrt(csq)

if 50+22>c then
put "collide"
end if


Input.KeyDown (key)




if key (KEY_UP_ARROW) and y1 < maxy then %makes sure the character won't go past the top of the screen
xx1 := x1 +10
yy1 := y1 +23
xx2 := x1 -10
yy2 := y1 +23

y1 +=1
sd1 :=10
sd2 :=10 % all sd's change direction of shoes
sdd1 :=15
 sdd2 := 15
end if






if key (KEY_DOWN_ARROW) and y1 > 0 then
xx1 := x1 + 10
yy1 := y1 - 23
xx2 := x1 - 10
yy2 := y1 -23

y1 -=1
sd1 :=10
sd2 :=10 % all sd's change direction of shoes
sdd1 :=15
 sdd2 := 15

end if






if key (KEY_LEFT_ARROW) and x1 > 0 then
xx1 := x1 -22
yy1 := y1  -8
xx2 := x1 -22
yy2 := y1 +12


x1 -= 1
sd1 :=15
sd2 :=15
sdd1 :=10  % sd's change direction of shoes
 sdd2 := 10
end if






if key (KEY_RIGHT_ARROW) and x1 < maxx then
xx1 := x1 + 22
xx2:= x1 + 22       % SHOE POSITION IN RELATION TO CIRCLE POSITION
yy1:= y1 + 5
yy2 := y1 - 15

x1 +=1
sd1 :=15
sd2 :=15
sdd1 :=10  % sd's change direction of shoes
 sdd2 := 10

end if

drawfilloval (xx2,yy2, sd1,sdd1,2) %shoes
drawfilloval (xx1,yy1, sd2,sdd2,2) %shoes
drawfilloval(x1,y1,22,22,7) %body


delay (10)

View.Update
cls
end loop
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Homer_simpson




PostPosted: Fri Jan 02, 2009 7:41 pm   Post subject: Re: walking animation

replace:
drawfilloval (xx2,yy2, sd1,sdd1,2) %shoes
drawfilloval (xx1,yy1, sd2,sdd2,2) %shoes

with:


drawfilloval (xx2 + round (sind (x1 * 10)) * 3, yy2 + round (sind (y1 * 10)) * 3, sd1, sdd1, 2) %shoes
drawfilloval (xx1 + round (sind ((x1 + 18) * 10)) * 3, yy1+ round (sind ((y1 + 18) * 10)) * 3, sd2, sdd2, 2) %shoes
kousha41564




PostPosted: Fri Jan 02, 2009 7:47 pm   Post subject: RE:walking animation

dude aweosme THANK YOU. sorrry to be a burden but could you explain ?
Tony




PostPosted: Fri Jan 02, 2009 8:12 pm   Post subject: RE:walking animation

in simple terms, natural walking movement's approximation by a sine wave is close enough.
Latest from compsci.ca/blog: Tony's programming blog. DWITE - a programming contest.
kousha41564




PostPosted: Fri Jan 02, 2009 9:12 pm   Post subject: RE:walking animation

alright alright alright, sorry i am such a dumb*** but , i will require a more indepth explenation as to what exactly is happening cuz i would love to use this code in future for other things. thank you
Tony




PostPosted: Fri Jan 02, 2009 10:31 pm   Post subject: RE:walking animation

uhh... there was a link in my previous post

a sine wave -- http://en.wikipedia.org/wiki/Sine_wave is a periodic wave based on the sine functions -- http://en.wikipedia.org/wiki/Sine , typically covered in grade 10 math.

Wikipedia is fairly in-depth on the subject.

Posted Image, might have been reduced in size. Click Image to view fullscreen.
Latest from compsci.ca/blog: Tony's programming blog. DWITE - a programming contest.
kousha41564




PostPosted: Fri Jan 02, 2009 10:34 pm   Post subject: RE:walking animation

Well, i will have a fun type trying to pass this as my own genius in front of otehr people Smile lol thank you tony, helped allot
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