Importing a picture and using it in an Animation?
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revangrey

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Posted: Fri Jan 02, 2009 8:04 pm Post subject: Importing a picture and using it in an Animation? |
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now I am trying to place a picture in an animation and make that picture move
I was thinking of a Santa in a sleigh making a run across the screen sort of thing
but before I can do that I need to import a picture,
.jpg preferably not those other random things turing supports...
This is what I got from the picture importing thread, by Dan I believe
code: | var varname :int := Pic.FileNew (" c:\Documents and Settings\My Documents\Administrator\My Pictures\spartan6.jpg")
%to specify the exact location of this file
var mypic :int:= Pic.FileNew ("c:\Documents and Settings\My Documents\Administrator\My Pictures\spartan6.jpg")
%to draw the picture in the center of the screen with no mode
Pic.Draw (mypic, maxx div 2, maxy div 2, 0) |
Any and ALL help is appreciated thanks in advance! |
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Tony

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Posted: Fri Jan 02, 2009 8:14 pm Post subject: RE:Importing a picture and using it in an Animation? |
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importing and using an image of any supported type works the same way. |
Tony's programming blog. DWITE - a programming contest. |
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Insectoid

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Posted: Fri Jan 02, 2009 8:16 pm Post subject: RE:Importing a picture and using it in an Animation? |
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Put the image into the folder your code is contained in. That way you don't have to type the whole directory.
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Pic.FileNew ("sparten6.jpg")
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I don't know if Turing does this, but many languages use the backslash ('\') as an escape character, meaning it does things to the string . To get around that, use a double backslash ('\\').
Another thing, if you create the picture when you initialize the variable, you don't need :int. You can just do:
code: |
var mypic := Pic.FileNew ("sparten6.jpg")
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Either should work. |
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revangrey

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Posted: Fri Jan 02, 2009 8:16 pm Post subject: Re: Importing a picture and using it in an Animation? |
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ARGH
didnt see you post that sry. |
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