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JMSS041




PostPosted: Tue Dec 16, 2008 11:24 am   Post subject: Any Suggestions??

My program is below. Does anyone have any suggestions of how to improve it??

Turing:

import GUI

View.Set ("graphics:600;800,nobuttonbar")

GUI.SetBackgroundColour (grey)

procedure Start
GUI.Quit
end Start

procedure Instructions
end Instructions

procedure Load 
end Load 
% Place some buttons.

var b1 := GUI.CreateButton (10, 370, 100, "Start Game", Start )
var b2 := GUI.CreateButton (130, 370, 100, "Instructions", Instructions)
var b3 := GUI.CreateButton (250, 370, 100, "Load Game", Load)
loop
    exit when GUI.ProcessEvent
end loop
cls
setscreen ("graphics:900 ,650") % This adjusts your screen size, you can adjust it to whatever you like
% Game Options Variables
put "Are you ready to play Cutthroat?"
var name : string               % You can ask the user to input their name
var age : real                 % You can ask the user to input their age
var User_Input : string
var User_Level : int := 1
var User_Race : string 
var User_Class : string
var User_Gender : string
var User_CurrentLife : int
var User_Strength : int
var User_Intelligence : int
var User_Experience : real
var User_NextLevel : int 
var User_Gold : int
var User_Weapon : string
var User_WeapDam : int
var User_Sheild : string
var User_ShDef : int
var User_Armor : string
var User_ArDef : int
var User_Defense : real
var User_Damage : real
put "Enter your name." %This is where you create your character.%
get name
put "Enter you age."
get age
put "what is your class?"
loop
put "Enter User_Race."
put "Human - Can easily change its class. They are an excellent choice for beginners."
put "Elf - They are known for their poetry, song, and magical arts. THey also show great skil with weapons, and strategy."
put "Dwarf - They are known for their skill in warefare, their ability to withstand physical and nagical punishment, and their hard work."
put "Gnome - They are smaller than Dwaves, and make good alchenists, and technicians."
put "Halfling - They are clever, capable, and resouceful suvivers."
put "Half Elf - They get curiosity, and ambition from their human parent, and the love of poetry and song from their elf parent."
put "Alien - They are skilled in magic. They use very powerful magic that is too complicated for even the most powerful wizards to learn."
put "Half Orc - Half orc, half human. They like fighting more than argueing."
put "Demon - Thye don't have a living body, and are more ghost like, than human like."
get User_Race
exit when User_Race = "Human" or User_Race = "Elf" or
                    User_Race = "Dwarf" or User_Race = "Gnome" or User_Race = "Halfling" or
                    User_Race = "Half Elf" or User_Race = "Alien" or User_Race = "Half Orc" or
                    User_Race = "Demon"
end loop
loop
cls
            put "Enter Gender "
            put "Male or Female ?"
            get User_Gender
            cls
            exit when User_Gender = "Male" or User_Gender = "Female"
        end loop
loop
    exit when GUI.ProcessEvent
end loop

var b4 := GUI.CreateButton (300, 370, 100, "Continue", Start)

procedure Continue
GUI.Quit
end Continue

const groundColour := 2
const missileColour1 := purple
const missileColour2 := red
const explosionColour := 2
const playerColour := blue
const playerSpeed := 4
const turnDelay := 100
const outOfPlay := -1
const maxMissiles := 20

%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%                  Global Variables                             %
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
var numMissiles : int := 3 % the number of missiles in play
var evadedMissiles : int := 0 % total number of missiles evaded
var tx : int := maxx div 2 % the x position of the player in pixels
var ty : int := maxy div 2 % the y position of the player in pixels
var turns, timer, dist : int

/**************************************************************
 *   This procedure gives the instructions for the game.      *
 **************************************************************/

    put "You are a pilot over Zornastria, somewhere.  Unfortunately, the missile"
    put "defence system has been activated and is now turned against"
    put "you!  Even worse, the missiles are heat seeking missiles and"
    put "head straight for you.  Luckily if you manuever carefully,"
    put "you can dodge them until they run out of fuel, hopefully."
    put skip
    put "To pilot your aircraft, use the mouse. When the mouse button"
    put "is pressed, your plane moves toward your mouse."
    colour  (blue)
    put "Your ship is the colour of this wording"
    colour  (2)
    put "The missiles start"
    put "out coloured " ..
    colour (purple)
    put "the colour of this wording" ..
    colour (2)
    put " and turn " ..
    colour (red)
    put "the colour of this wording" ..
    colour (2)
    put "when they run out of fuel.  You"
    put "must attempt to survive as long as you can.  After surviving each"
    put "wave, there will be another wave immediately following."
    put skip
    put "Good Luck!  You WILL need it, unless you're THAT good!!!!"
    put skip
    put "At your own risk, hit any key to start the game.............."

    Input.Pause
    cls

%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%   This procedure draws the player.                           %
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
procedure DrawPlayer (clr : int)
    Draw.FillStar (round (tx - 3), round (ty - 3), round (tx + 3), round (ty + 3), clr)
end DrawPlayer

%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%   This procedure handles any key strokes by reading any char  %
% from the keyboard and moving the player in response to it.    %
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
procedure ControlPlayer
    var x, y, b : int
    Mouse.Where (x, y, b)
    if b = 1 and (x not= tx or y not= ty) then
        DrawPlayer (0)

        var d : real := sqrt ((x - tx) ** 2 + (y - ty) ** 2)
        var dx : int := round ((x - tx) * playerSpeed / d)
        var dy : int := round ((y - ty) * playerSpeed / d)
        if abs (dx) > abs (x - tx) then
            tx := x
        else
            tx := tx + dx
        end if
        if abs (dy) > abs (y - ty) then
            ty := y
        else
            ty := ty + dy
        end if

        % Make certain the player doesn't go off the screen.
        if tx < 10 then
            tx := 10
        elsif tx > maxx - 10 then
            tx := maxx - 10
        end if
        if ty < 10 then
            ty := 10
        elsif ty > maxy - 10 then
            ty := maxy - 10
        end if

        % Draw the player in its new position
        DrawPlayer (playerColour)
    end if
end ControlPlayer


%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%                         Main Body                             %
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
var px, py : array 1 .. maxMissiles of int
% The position array for the missiles
var vx, vy : array 1 .. maxMissiles of int
% The velocity array for the missiles

randomize
setscreen ("graphics,noecho")

Instructions

loop
    % Initialize the missile array.
    for i : 1 .. numMissiles
        px (i) := Rand.Int (0, maxx)
        py (i) := 0
        vx (i) := 0
        vy (i) := Rand.Int (1, 5)
    end for

    % Draw the screen
    cls
    drawline (0, 0, maxx, 0, 1)
    DrawPlayer (playerColour)

    % Set the clock and number of elapsed turns
    turns := 0

    % The main loop
    loop
        turns += 1

        % For each missile: determine the new x velocity
        %                   determine the new y velocity
        %                   set the new missile position
        %                   draw a travel line
        %                   check to see if it hit the ground
        %                   check to see if it hit the player
        for i : 1 .. numMissiles
            const ox : int := px (i)
            const oy : int := py (i)

            if ox not= outOfPlay then
                % Determine the x velocity
                dist := abs (vx (i)) * (abs (vx (i)) + 1) div 2
                if vx (i) < 0 and ox - dist < 0 then
                    vx (i) += 2
                elsif vx (i) > 0 and ox + dist > maxx then
                    vx (i) -= 2
                elsif turns > 100 then
                    if turns mod 20 = 0 then
                        vx (i) -= sign (vx (i))
                    end if
                elsif ox < tx then
                    vx (i) += 1
                elsif ox > tx then
                    vx (i) -= 1
                end if

                % Determine the y velocity
                dist := abs (vy (i)) * (abs (vy (i)) + 1) div 2
                if vy (i) > 0 and oy + dist > maxy then
                    vy (i) -= 2
                elsif turns > 100 then
                    if turns mod 8 = 0 then
                        vy (i) -= 1
                    end if
                elsif vy (i) < 0 and oy - dist < -turns div 15 then
                    vy (i) += 2
                elsif oy < ty then
                    vy (i) += 1
                elsif oy > ty then
                    vy (i) -= 1
                end if

                % Set the new missile position
                px (i) += vx (i)
                py (i) += vy (i)

                % Draw a travel line
                if turns > 100 then
                    Draw.ThickLine (ox, oy, px (i), py (i), 1, missileColour2)
                else
                    Draw.ThickLine (ox, oy, px (i), py (i), 2, missileColour1)
                end if

                % Check to see if it hit the ground
                if py (i) <= 0 then
                    drawline (px (i), 0, px (i) - 4, 4, explosionColour)
                    drawline (px (i), 0, px (i), 6, explosionColour)
                    drawline (px (i), 0, px (i) + 4, 4, explosionColour)
                    px (i) := outOfPlay
                    evadedMissiles += 1
                end if

                % Check to see if it hit the player
                if Math.DistancePointLine (tx, ty, ox, oy, px (i), py (i)) < 3 then
                    drawfillstar (tx - 7, ty - 7, tx + 7, ty + 7, brightblue)
                    locate (10, 5)
                    put "You evaded ", evadedMissiles, " missile(s)! "
                    put "You could have done better!! "
                    put "Some people already have...so try harder!!!!!!!!!!"
                    put skip
                    put skip
                    put "If this is your best, you need major improvement"
                    put skip
                    put "THIS MEANS YOU........JB"
                    locate (1, 1)
                    delay (500)
                    return
                end if
            end if
        end for

        % Check if the player is being controlled
        ControlPlayer

        % This is a timer delay loop to make sure that each turn takes
        % the same length of time to execute, regardless of the number
        % of missiles on the screen
        Time.DelaySinceLast (30)

        % This will leave the loop when all the missiles have crashed.
        var endNow : boolean := true
        for i : 1 .. numMissiles
            if px (i) not= outOfPlay then
                endNow := false
            end if
        end for
        exit when endNow
    end loop

    % After each time all the missiles have crashed, add 1 to the number
    % of missiles with a maximum of maxMissiles.
    numMissiles += 1
    if numMissiles > maxMissiles then
        numMissiles := maxMissiles
    end if
end loop



Mod Edit: Remember to use syntax tags! Thanks Smile
code:
[syntax="Turing"]Code Here[/syntax]
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DemonWasp




PostPosted: Tue Dec 16, 2008 11:52 am   Post subject: RE:Any Suggestions??

1: Instructions don't work.
2: Use an image instead of a star for the airship.
3: Glancing at your code, I see nothing after dodging missiles. My name, age, race and class are completely irrelevant to any of the gameplay I've seen so far.
4: A scoreboard. There's a use for the character's (or player's) name. Just record who dodged how many missiles in a text file.
dc116




PostPosted: Tue Dec 16, 2008 6:23 pm   Post subject: RE:Any Suggestions??

I have no idea what the age part is for.
Parker




PostPosted: Thu Dec 18, 2008 8:34 am   Post subject: RE:Any Suggestions??

Gameplay isnt bad, kind of fun in my opinion. But as the above mentioned, I noticed that the age, race, and name dont really matter at all. Is the race part for something in the future of the game?
JMSS041




PostPosted: Thu Dec 18, 2008 12:39 pm   Post subject: Re: Any Suggestions??

Ok This is the new one I edited with your input.

Tell me how this could be improved.


Turing:
import GUI

View.Set ("graphics:600;800,nobuttonbar")

GUI.SetBackgroundColour (grey)

procedure Start
GUI.Quit
end Start

procedure Instructions
end Instructions

procedure Load 
end Load 
% Place some buttons.

var b1 := GUI.CreateButton (10, 370, 100, "Start Game", Start )
var b2 := GUI.CreateButton (130, 370, 100, "Instructions", Instructions)
var b3 := GUI.CreateButton (250, 370, 100, "Load Game", Load)
loop
    exit when GUI.ProcessEvent
end loop
cls
setscreen ("graphics:900 ,650") % This adjusts your screen size, you can adjust it to whatever you like
% Game Options Variables
put "Are you ready to play Cut Throat?"                % You can ask the user to input their name                  % You can ask the user to input their age
var User_Input : string
var User_Level : int := 1
var User_CurrentLife : int
var User_Strength : int
var User_Intelligence : int
var User_Experience : real
var User_NextLevel : int 
var User_Gold : int
var User_Weapon : string
var User_WeapDam : int
var User_Sheild : string
var User_ShDef : int
var User_Armor : string
var User_ArDef : int
var User_Defense : real
var User_Damage : real

loop
    exit when GUI.ProcessEvent
end loop

var b4 := GUI.CreateButton (300, 370, 100, "Continue", Start)

procedure Continue
GUI.Quit
end Continue

const groundColour := 2
const missileColour1 := purple
const missileColour2 := red
const explosionColour := 2
const playerColour := blue
const playerSpeed := 4
const turnDelay := 100
const outOfPlay := -1
const maxMissiles := 20

%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%                  Global Variables                             %
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
var numMissiles : int := 3 % the number of missiles in play
var evadedMissiles : int := 0 % total number of missiles evaded
var tx : int := maxx div 2 % the x position of the player in pixels
var ty : int := maxy div 2 % the y position of the player in pixels
var turns, timer, dist : int

/**************************************************************
 *   This procedure gives the instructions for the game.      *
 **************************************************************/

    put "You are a pilot over Zornastria, somewhere.  Unfortunately, the missile"
    put "defence system has been activated and is now turned against"
    put "you!  Even worse, the missiles are heat seeking missiles and"
    put "head straight for you.  Luckily if you manuever carefully,"
    put "you can dodge them until they run out of fuel, hopefully."
    put skip
    put "To pilot your aircraft, use the mouse. When the mouse button"
    put "is pressed, your plane moves toward your mouse."
    colour  (blue)
    put "Your ship is the colour of this wording"
    colour  (2)
    put "The missiles start"
    put "out coloured " ..
    colour (purple)
    put "the colour of this wording" ..
    colour (2)
    put " and turn " ..
    colour (red)
    put "the colour of this wording" ..
    colour (2)
    put "when they run out of fuel.  You"
    put "must attempt to survive as long as you can.  After surviving each"
    put "wave, there will be another wave immediately following."
    put skip
    put "Good Luck!  You WILL need it, unless you're THAT good!!!!"
    put skip
    put "At your own risk, hit any key to start the game.............."

    Input.Pause
    cls

%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%   This procedure draws the player.                           %
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
procedure DrawPlayer (clr : int)
    Draw.FillStar (round (tx - 3), round (ty - 3), round (tx + 3), round (ty + 3), clr)
end DrawPlayer

%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%   This procedure handles any key strokes by reading any char  %
% from the keyboard and moving the player in response to it.    %
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
procedure ControlPlayer
    var x, y, b : int
    Mouse.Where (x, y, b)
    if b = 1 and (x not= tx or y not= ty) then
        DrawPlayer (0)

        var d : real := sqrt ((x - tx) ** 2 + (y - ty) ** 2)
        var dx : int := round ((x - tx) * playerSpeed / d)
        var dy : int := round ((y - ty) * playerSpeed / d)
        if abs (dx) > abs (x - tx) then
            tx := x
        else
            tx := tx + dx
        end if
        if abs (dy) > abs (y - ty) then
            ty := y
        else
            ty := ty + dy
        end if

        % Make certain the player doesn't go off the screen.
        if tx < 10 then
            tx := 10
        elsif tx > maxx - 10 then
            tx := maxx - 10
        end if
        if ty < 10 then
            ty := 10
        elsif ty > maxy - 10 then
            ty := maxy - 10
        end if

        % Draw the player in its new position
        DrawPlayer (playerColour)
    end if
end ControlPlayer


%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%                         Main Body                             %
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
var px, py : array 1 .. maxMissiles of int
% The position array for the missiles
var vx, vy : array 1 .. maxMissiles of int
% The velocity array for the missiles

randomize
setscreen ("graphics,noecho")

Instructions

loop
    % Initialize the missile array.
    for i : 1 .. numMissiles
        px (i) := Rand.Int (0, maxx)
        py (i) := 0
        vx (i) := 0
        vy (i) := Rand.Int (1, 5)
    end for

    % Draw the screen
    cls
    drawline (0, 0, maxx, 0, 1)
    DrawPlayer (playerColour)

    % Set the clock and number of elapsed turns
    turns := 0

    % The main loop
    loop
        turns += 1

        % For each missile: determine the new x velocity
        %                   determine the new y velocity
        %                   set the new missile position
        %                   draw a travel line
        %                   check to see if it hit the ground
        %                   check to see if it hit the player
        for i : 1 .. numMissiles
            const ox : int := px (i)
            const oy : int := py (i)

            if ox not= outOfPlay then
                % Determine the x velocity
                dist := abs (vx (i)) * (abs (vx (i)) + 1) div 2
                if vx (i) < 0 and ox - dist < 0 then
                    vx (i) += 2
                elsif vx (i) > 0 and ox + dist > maxx then
                    vx (i) -= 2
                elsif turns > 100 then
                    if turns mod 20 = 0 then
                        vx (i) -= sign (vx (i))
                    end if
                elsif ox < tx then
                    vx (i) += 1
                elsif ox > tx then
                    vx (i) -= 1
                end if

                % Determine the y velocity
                dist := abs (vy (i)) * (abs (vy (i)) + 1) div 2
                if vy (i) > 0 and oy + dist > maxy then
                    vy (i) -= 2
                elsif turns > 100 then
                    if turns mod 8 = 0 then
                        vy (i) -= 1
                    end if
                elsif vy (i) < 0 and oy - dist < -turns div 15 then
                    vy (i) += 2
                elsif oy < ty then
                    vy (i) += 1
                elsif oy > ty then
                    vy (i) -= 1
                end if

                % Set the new missile position
                px (i) += vx (i)
                py (i) += vy (i)

                % Draw a travel line
                if turns > 100 then
                    Draw.ThickLine (ox, oy, px (i), py (i), 1, missileColour2)
                else
                    Draw.ThickLine (ox, oy, px (i), py (i), 2, missileColour1)
                end if

                % Check to see if it hit the ground
                if py (i) <= 0 then
                    drawline (px (i), 0, px (i) - 4, 4, explosionColour)
                    drawline (px (i), 0, px (i), 6, explosionColour)
                    drawline (px (i), 0, px (i) + 4, 4, explosionColour)
                    px (i) := outOfPlay
                    evadedMissiles += 1
                end if

                % Check to see if it hit the player
                if Math.DistancePointLine (tx, ty, ox, oy, px (i), py (i)) < 3 then
                    drawfillstar (tx - 7, ty - 7, tx + 7, ty + 7, brightblue)
                    locate (10, 5)
                    put "You evaded ", evadedMissiles, " missile(s)! "
                    locate (1, 1)
                    delay (500)
                    return
                end if
            end if
        end for

        % Check if the player is being controlled
        ControlPlayer

        % This is a timer delay loop to make sure that each turn takes
        % the same length of time to execute, regardless of the number
        % of missiles on the screen
        Time.DelaySinceLast (30)

        % This will leave the loop when all the missiles have crashed.
        var endNow : boolean := true
        for i : 1 .. numMissiles
            if px (i) not= outOfPlay then
                endNow := false
            end if
        end for
        exit when endNow
    end loop

    % After each time all the missiles have crashed, add 1 to the number
    % of missiles with a maximum of maxMissiles.
    numMissiles += 1
    if numMissiles > maxMissiles then
        numMissiles := maxMissiles
    end if
end loop




Mod Edit: Remember to use syntax tags!
code:
[syntax="Turing"]Code Here[/syntax]
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