help haulting script at a certain spot (continuation on chose your own ending game)
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ecookman

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Posted: Thu Oct 30, 2008 10:36 pm Post subject: help haulting script at a certain spot (continuation on chose your own ending game) |
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ya sooo plz what is the command to tell the script to stop at a certain point i have made a uge underscore as to where i would like that command ot go for a quick reference
p.s yes this is last minuite it is due torrmrow at 8:30am and yes it is almost 12am srry is there are bad tags i thind i am going to pass out also srry for spelling mistakes
Turing: |
var win : int := Window.Open ("graphics:700;550")
var choice1,choice2,choice3,choice4 : string
var cc : int
cc:=Rand.Int (20, 103)
colorback (black)
cls
color (white)
locate (1, 35)
put "SURVIVAL GAME"
locate (3, 1)
color (42)
put "In this game you will have to follow a story line that every choice you make, could be your last!"
put "You will play through as character named Link. He is just your every day farm-boy, but when people are in need he becomes a legendary hero who has been chosen "..
put "by the gods to protect the vast lands of Hyrule!"
locate (10, 1)
put " SO SADDLE UP, WHAT ARE YOU WAITING FOR. AN ADVENTURE LIES AHEAD!!!"
delay (150)
Music.PlayFileLoop ("hyrule field.wav")
% window size
%color var
var c : int
for: 0.. 100
delay (100)
colorback (black)
cls
c := Rand.Int (63 , 103)
color (c )
put" _____ _____"
put" |00000| |00000|"
put" |00000| |00000|"
put" |000__| |__000|"
put" |000| |000|"
put" /0000| |0000\\"
put" /00000| |00000\\"
put" |0000000\\ /0000000|"
put" |00000000__________00000000|"
put" __________________|00000000000000000000000000|"
put" /00000000000000000000/0000 T H E L E G E N D O F"
put" /00___________00000000__________________ _________ __"
put" /0/ /00*00/ \\0000000000|\\0000/ \\000|\\00\\ \\0\\"
put" /_/ /00*00/ |00_____00| |00| |00| \\00\\ /00\\"
put" /0* *0/ |00| \\0| |00| |00| \\00\\ /0000\\"
put" /00*00/ |00| /| \\| |00| |00| |00| /0/\\000\\"
put" /00000/ |00|__0| |00| |00| |00| /0/ \\000\\"
put" /00*00/ |00|__0| |00| |00| |00|/00____0000\\"
put" /0* *0/ |00| \\| |00| |00| /00//00 ____00000\\"
put" /00* 0/ |00| /| |00| /| |00| /00//000/ \\000000\\"
put" /00000/ |00======0| |00|___0| |00|/00//000/ \\000000\\"
put" /00*00/ |000000000|/00000000|/000000//0000\\ /0000000\\"
put" /0* *0/ //================================================\""
put" /00*00/ // /0000000000000000\\"
put" /00*00/____________// /000000000000000000\\"
put" /0000000000000000000/ /0/ THE NOT SO FUN ADVENTURES OF LINK"
put" /0000000000000000000/ \\| /00000| |000000\\"
put" \\/0000| |00000\\/"
put" |00| |00|"
put" |00| |00|"
put" |00| |00|"
put" |00| |00|"
put" == =="
end for
cls
put ""
put ""
put ""
put ""
put ""
put ""
put ""
put ""
put ""
put ""
put " It was a clear and sunny day when the goblins came to attack the village."..
put "It was pillaged, and some people were kindapped."..
put "The only person in the village, strong and brave enough to face the gobblins horrible and evil leader, Zant was link."..
put "After comming back from defending a small village out-post, Link was told the horrible news."..
put "Within minuites he set out to find the gobblins that kidnapped the villagers and slay the evil Zant."..
put "While you are riding through Hyrule Field you find piece of clothing, do you want to investigate? (yes or no)"
get choice1
loop
if choice1 not = "yes" or choice1 not= "no" then
put "yes or no"
get choice1
exit when choice1= "yes" or choice1 = "no"
end if
end loop
put ""
put""
put""
if choice1 = "yes" then
color (cc )
put "hmm it appears to be a piiece of one of the villager's clothing, They must have gone through here!"
end if
if choice1 = "no" then
color(cc )
put" With no other leads you continue to search. The next day you find your self going throuhg a cave when the entrance caves in. You are trapped"
delay(2000)
put" After spending two days in the cave something is on the other side of the rubble you yell for help. you hear rocks being moved, and then some light. But this was then end. A herd of gobblins had found you and they throw bombs thrugh the hole they made."
delay (5000)
cls
locate (15, 35)
color (brightgreen)
put "GAME OVER"
Window.Close (win )
____________________________________________________________________________________________________________
end if
% Chapter 2______________________________________________________________
put "As you are running you find a strange looking wall, one that has never been there before."
put "Do you want to touch it(yes ro no)"
get choice2
loop
if choice1 = "yes" or choice1 = "no" then
put "yes or no"
get choice2
exit when choice2= "yes" or choice2 = "no"
end if
end loop
put ""
put""
put""
if choice2 = "yes" then
color (cc )
put "you are warped into another dimention before you lies a small rock."
end if
if choice2 = "no" then
color(cc )
put"as you turn arround you can see an arrow comming straight for your head it is comming to fast you can't doge it"
delay (5000)
cls
locate (15, 35)
color (brightgreen)
put "GAME OVER"
Window.Close (win )
____________________________________________________________________________________
end if
%chapter3 PREboss battle________________________________________________________
put " do you want to pick it up (yes nor no)"
get choice3
loop
if choice3 = "yes" or choice3 = "no" then
put "yes or no"
get choice3
exit when choice3= "yes" or choice3 = "no"
end if
end loop
put ""
put""
put""
if choice3 = "no" then
color (cc )
put "you continue walking and then you come across a door. Out from the door Comes the evil Zant!"
delay (1000)
put "THE EPIC BATTLE BEGINS"
end if
if choice3 = "yes" then
color(cc )
put"the rock was a bomb. As you pick it up it explpdes you are thrown off a cliff into a pit od spikes"
delay (5000)
cls
locate (15, 35)
color (brightgreen)
put "GAME OVER"
Window.Close (win )
_______________________________________________________________________________
end if
%boss battle
var playerhp, monsterhp : int
var playerattk, monsterattk : int
var playerdef: int
var onetwo : int
var monsterchoice: int
randint (playerhp, 10, 15)
randint (monsterhp, 75, 250)
loop
randint (playerattk, 1, 10)
randint (monsterattk, 1, 20)
randint (playerdef, 1, 15)
randint (monsterchoice, 1, 2)
delay(2000)
%player attack or defend
cls
locate (10, 1)
put "your hp is ",playerhp
locate (11, 1)
put "the monster's hp is ",monsterhp
locate (3, 1)
put "press 1 to attack or press 2 to defend"
get onetwo
if onetwo = 1 then
%player attacks
put "you hit a ",playerattk
monsterhp := monsterhp-playerattk
%monster decides what to do - attack or defend
if monsterchoice = 1 then
put "the monster attked and hit a ",monsterattk
playerhp := playerhp-monsterattk
end if
end if
if onetwo = 2 then
%player defends
put "your defence is ",playerdef
playerhp:=playerhp+playerdef
%monster decides what to do - attack or defend
if monsterchoice= 1 then
put "the monster attked and hit a ",monsterattk
playerhp := playerhp-monsterattk
end if
end if
if monsterhp<= 0 then
cls
locate (13, 30)
put "you win"
locate (13, 30)
put "you rescue the kidnapped children and return to the village.The world is safe once again"
exit
elsif playerhp<= 0 then
cls
color (brightgreen)
locate (15, 35)
put "GAME OVER"
exit
end if
end loop
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Tony

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Posted: Thu Oct 30, 2008 11:39 pm Post subject: RE:help haulting script at a certain spot (continuation on chose your own ending game) |
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you are probably looking for quit or return |
Tony's programming blog. DWITE - a programming contest. |
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ecookman

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Posted: Fri Oct 31, 2008 7:08 am Post subject: RE:help haulting script at a certain spot (continuation on chose your own ending game) |
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so apply that how??? |
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Tony

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Posted: Fri Oct 31, 2008 9:34 am Post subject: RE:help haulting script at a certain spot (continuation on chose your own ending game) |
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Just use either command in place of "[h]uge underscore"s. They end the program in slightly different ways, so you might want to look up the documentation in the Turing's help file.
Either command can be used directly, without arguments. |
Tony's programming blog. DWITE - a programming contest. |
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ecookman

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Posted: Sat Nov 01, 2008 11:43 am Post subject: RE:help haulting script at a certain spot (continuation on chose your own ending game) |
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woot it worked
thank you |
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ecookman

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Posted: Sat Nov 01, 2008 11:45 am Post subject: RE:help haulting script at a certain spot (continuation on chose your own ending game) |
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making new topic called
game almost done final touches need to be applyed |
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