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 [Tutorial]How to use sound and music in Turing
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NE0




PostPosted: Fri Jun 02, 2006 3:51 pm   Post subject: (No subject)

i know this might not be the right place to ask but is there a way ( i've already searched ) to load the music files on a loading screen or at another time in my game because i have my music file in a process statement but it has to load the music file before i start to play my game creating atleast a 10 second wait and the music file isnt really that big but im running it of a floopy (i have to because im switching computers alot). if there is a way can you guys help me?

regards NE0
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Delos




PostPosted: Fri Jun 02, 2006 3:58 pm   Post subject: (No subject)

I would suspect that this is directly a result of using a floppy. Simply paste its contents onto the harddrive of whatever PC you're at and work from
there. Don't forget to resave after.
If this doesn't work, repost this question in [Turing Help] and attach some code as well so we get a better idea of your situation.
Also, if you're using a process, you might want to look into Music.PlayFileReturn() instead, since that will make your life easier.
little_guy9




PostPosted: Mon Apr 16, 2007 12:21 am   Post subject: Re: [Tutorial]How to use sound and music in Turing

Would there be some coding that could replace Music.PlayFileLoop, for those of us who don't have that version?
Clayton




PostPosted: Mon Apr 16, 2007 10:04 am   Post subject: Re: [Tutorial]How to use sound and music in Turing

This sort of question would've been better suited to be posted in [Turing Help]. However, it's here now so I'll answer it.

Seeing as you don't have Music.PlayFileLoop() at your disposal, you simply need to loop within a process and have a (global) variable to keep track of whether or not to keep playing or not. This would be accompanied by a Music.Stop() in your mainline that will trigger your boolean to be false, thus exiting your process.
MichaelM




PostPosted: Fri Jan 25, 2008 4:46 pm   Post subject: Re: [Tutorial]How to use sound and music in Turing

I was just reading this topic and I thought this link might be helpful for anyone trying to program some music by frequency:
http://www.phy.mtu.edu/~suits/notefreqs.html
Note you'd have to round the frequencies off.
faulkner16




PostPosted: Thu Feb 21, 2008 6:39 pm   Post subject: RE:[Tutorial]How to use sound and music in Turing

what is the A with the ^ over it?
harishmabish




PostPosted: Sat Mar 29, 2008 5:19 pm   Post subject: RE:[Tutorial]How to use sound and music in Turing

do wav and other sound type files work better than mp3? because i encoded in mp3, and the sounds seem delayed, so are other formats faster?
angelsz




PostPosted: Tue May 20, 2008 12:10 am   Post subject: Re: [Tutorial]How to use sound and music in Turing

How does Music.Soundoff work ? o.o


if i have ..

Music.PlayFile ("abc.mp3")
code code code
delay (1000)
Music.SoundOff

it continues to play..
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Tony




PostPosted: Tue May 20, 2008 12:59 am   Post subject: RE:[Tutorial]How to use sound and music in Turing

You should probably notice that none of your "code code code" executes while the sound file is playing. You likely meant to use Music.PlayFileReturn()
Latest from compsci.ca/blog: Tony's programming blog. DWITE - a programming contest.
angelsz




PostPosted: Tue May 20, 2008 7:50 am   Post subject: Re: [Tutorial]How to use sound and music in Turing

oh okay thanks o.o
mrt2323




PostPosted: Wed Apr 01, 2009 11:32 pm   Post subject: Re: [Tutorial]How to use sound and music in Turing

So umm playing mp.3 files in the background? how do u do that? plz and thank you
Krocker




PostPosted: Sat Dec 04, 2010 8:32 am   Post subject: RE:[Tutorial]How to use sound and music in Turing

hey guys, i dont get what the fork command is for. whats does it do? Also, how do u stop the music when there is an input.

ex

in name = john
then
% End the music%
blah blah
end if

any one?
Insectoid




PostPosted: Sat Dec 04, 2010 6:26 pm   Post subject: RE:[Tutorial]How to use sound and music in Turing

Fork executes a process that runs side-by-side with the rest of your program. More recent versions of Turing have the function Music.PlayFileLoop() built in, so there is no need to use processes or fork() anymore.

Music.PlayFileLoop() will play loop a sound file while allowing the rest of your program to execute. Music.PlayFileStop() will halt the sound.
Dragon20942




PostPosted: Sun Jan 02, 2011 1:23 pm   Post subject: Re: [Tutorial]How to use sound and music in Turing

My music creates a lot of lag in the program. Is there any way to eliminate that? Even something like this:

code:

process moo
loop
Music.PlayFile("something.mid")
end loop
end moo

View.Set ("offscreenonly")
loop
fork moo
drawfillbox (0,0,maxx,maxy,Rand.Int (0,255))
View.Update
end loop


completely wrecks my program.
Insectoid




PostPosted: Sun Jan 02, 2011 1:27 pm   Post subject: RE:[Tutorial]How to use sound and music in Turing

You're calling fork in a loop, so every time your program iterates it creates a new instance of moo. With potentially thousands of instances running at a time, this is going to lag.

Try putting the fork call outside the loop.
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