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 Turing Ideas
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PostPosted: Mon May 26, 2008 1:14 pm   Post subject: Turing Ideas

I am a grade 10 student and am about to start working on our final project of the year, worth a large percentage of our mark. Our task is to design a program of almost any type in turing using what we've learned. So far we know basic graphics, users inputting information, arrays, loops, for loops, put statements, dual arrays and how to get info from teh user and how to get tehuser to press keys and have actions happen onscreen. Our teacher has suggested a word processor, a card game, chess, checkers, and a choose your own adventure game. I was just wondering if any of you guys had some good ideas for projects and if you can a basic description on how to accomplish this (no code, just like what to use). This would be greatly appreciated.
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PostPosted: Mon May 26, 2008 1:26 pm   Post subject: RE:Turing Ideas

You could do something simple as connect four, you would use a 2-D array to control the locations of the pieces and such, more so the checking of the connection, might be your biggest logic issue is not hard at all, over all tis a very simple game design.
isaiahk9




PostPosted: Wed May 28, 2008 3:30 pm   Post subject: RE:Turing Ideas

With all that you only have to make a choose your own adventure game?

Our class learned loops, variables, and graphics. Keys, pics, arrays and all that you learned with tutorials on the net, F10 and the teacher would tell you things specific to your game. Anyway, it wouldn't be a stretch to make a fighter game - that's what I'm making. Choose one of two stages to fight in (each with different music), and use the keys to launch seven different attacks (each with sound and animation), a taunt (sound file), and a super move usable only once every thirty seconds.

The way I described it made it sound like I was bragging, and it was good . . . because right now it kinda sucks . . .
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