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 Help with making arkanoid in turing
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Ghostfacek1lla




PostPosted: Wed May 14, 2008 12:45 pm   Post subject: Help with making arkanoid in turing

i need to make an arkanoid game for school anyone have any suggestions???
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Sean




PostPosted: Wed May 14, 2008 2:35 pm   Post subject: Re: Help with making arkanoid in turing

Well, Arkanoid is the same thing as Brick.

Therefore, you will need to draw a grid of boxes that will be destroyed when the ball colides with them. Multidimentional arrays are useful in a grid system like the one you need. This array lets you manipulate the (x,y) position better.

Also, each row of destroyable boxes has their own colours, these boxes will need to be destroyed by the ball, which will be drawn with Draw.FillOval. For the collision of the boxes with the ball, look up whatdotcolour collision.

Furthermore, you will need key movements, where you control the bottom paddle to hit the ball back at the bricks, which would be Input.KeyDown.

Lastly, you will need boundaries, score, levels, and lives.

So, let us recap what we have so far:

Arrow Multidimentional Arrays
Arrow Draw.FillOval and other shapes
Arrow whatdotcolour collision
Arrow Input.KeyDown
Arrow Boundaries, Levels, and Score

These are your key things you will need. The part where you make your game look good graphics wise, should come at the end, after you get everything else working.
isaiahk9




PostPosted: Sun May 18, 2008 6:39 pm   Post subject: RE:Help with making arkanoid in turing

If you know nothing about Turing, then multi-nested loops (if, loop and for). As well as processes if you're using music (for sure with music, you might need it for else as well).
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