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 Blur effect
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SNIPERDUDE




PostPosted: Thu May 08, 2008 1:39 pm   Post subject: Blur effect

How can I create a sort of blur effect that is as smooth yet won't slow down my game too much?
A good example of what I mean is used in the infamous 'Forces' game as seen on this site.

Hope that's clear enough, don't have the link to it at the moment.
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metachief




PostPosted: Thu May 08, 2008 2:54 pm   Post subject: RE:Blur effect

Hey, I believe there is such a command that does that (Pic.Blur or somehing). Check it up in the index of Turing help.
[Gandalf]




PostPosted: Thu May 08, 2008 3:35 pm   Post subject: Re: Blur effect

Yes, the newest versions of Turing have such a function to blur pictures. If you're using an older version or don't want to use Pic.Blur, there are plenty of alternatives from 'long ago' here here and a few other places. You can also look at the Forces source code.
SNIPERDUDE




PostPosted: Mon May 12, 2008 12:53 pm   Post subject: RE:Blur effect

Did they ever figure out compiling in the newest version?
Tony




PostPosted: Mon May 12, 2008 12:55 pm   Post subject: RE:Blur effect

no, and its doubtful they are going to.
Latest from compsci.ca/blog: Tony's programming blog. DWITE - a programming contest.
petree08




PostPosted: Mon May 12, 2008 1:00 pm   Post subject: RE:Blur effect

here is a procedure

procedure Blur_Screen (Intensity : int, Color : int)


for Blur : 1.. Intensity
drawline (Rand.Int (1, maxx),Rand.Int (1,maxy),
Rand.Int (1, maxx), Rand.Int (1, maxy), Color)

end for


end Blur_Screen

I think that's the basic idea of the forces engine blur

use this proc instead of cls when something is animated/moving
SNIPERDUDE




PostPosted: Mon May 12, 2008 1:11 pm   Post subject: RE:Blur effect

See, I wanted to create a package for myself that includes most of the visual effects I want from the newest version so I can use it in the other versions.

Because if I'm making a game that uses this effect and I'm coding in the new version - I want to be able to compile it
petree08




PostPosted: Mon May 12, 2008 1:20 pm   Post subject: RE:Blur effect

- crap the blur i posted wasn't from the forces engine, it was from an older fireworks thing ( i forgot who wrote it) , sorry
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SNIPERDUDE




PostPosted: Mon May 12, 2008 1:22 pm   Post subject: RE:Blur effect

no prob, I just downloaded the forces thing anyways.

Man, if I knew he had posted it I would of checked it out a looong time ago!
That game inspired me so much in my programming...

Anyways thanks for the replies - I am going to check the Forces code when I get the chance.

If I need anymore help I'll be sure to ask!
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