In terms of how it would actually work you could either hard code when the certain buttons on the guitar need to be pressed and check for input on the controller at the correct time. Or you could get more complicated and make the program figure out the buttons based on the frequencies in the music.
nastynika
Posted: Wed Mar 26, 2008 9:03 am Post subject: Re: Guitar hero
hmm sounds like i have a lot of work ahead of me
Tony
Posted: Wed Mar 26, 2008 9:45 am Post subject: RE:Guitar hero
I've seen some videos of splicing a USB connector into Xbox controllers. Not sure if Turing can read from USB though... figuring out the wiring of controller to parallel (do they still make computers with parallel ports?) will likely be a much more complex hack with less reference material.
Posted: Wed Mar 26, 2008 1:20 pm Post subject: RE:Guitar hero
Turing ITSELF can not read from the USB. It is only capable of reading from parallel which is obsolete now. Computers these days do not come with that port mainly due to USB being around for many years now and much more effective on the market.
Unless you interface your own connecter from parallel to whatever the guitar hero controller uses, you won't have much luck with turing unfortunately
Nick
Posted: Wed Mar 26, 2008 1:33 pm Post subject: RE:Guitar hero
all joysticks I used were USB and it works perfectly and to boot I even tried my PS3 Rock Band guitar with great success
ok thanks this will help alot
andrew.
Posted: Sat Apr 05, 2008 6:44 pm Post subject: Re: Guitar hero
Not sure if Turing can read from a USB controller. I know it can read from a parallel port, but I bet you don't even have it on your computer (nobody does anymore).
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Nick
Posted: Sat Apr 05, 2008 7:01 pm Post subject: Re: Guitar hero
andrew. @ Sat Apr 05, 2008 6:44 pm wrote:
Not sure if Turing can read from a USB controller.