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 How to erase when you type E, and plot when you type P
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rcmp1234




PostPosted: Tue Mar 04, 2008 7:22 pm   Post subject: How to erase when you type E, and plot when you type P

Hi, I wrote a program to output a cat's face. I would like to know how to modify it so that when you type E, it erases the face and plots it again when you type the letter P

thanks!
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michaelp




PostPosted: Tue Mar 04, 2008 9:21 pm   Post subject: RE:How to erase when you type E, and plot when you type P

So, you erase the whole face, and then draw the face again when you press 'p'?
Just make a function for drawing the face. Then, for when the user presses 'p', you call "cls".
You can find out how to use input from the keyboard yourself. Very Happy
rcmp1234




PostPosted: Tue Mar 04, 2008 9:37 pm   Post subject: Re: How to erase when you type E, and plot when you type P

not sure what you mean and not sure how...
syntax_error




PostPosted: Tue Mar 04, 2008 10:10 pm   Post subject: RE:How to erase when you type E, and plot when you type P

a) the turing walk through or b)just F10.... try it sometime.
Tony




PostPosted: Tue Mar 04, 2008 10:54 pm   Post subject: RE:How to erase when you type E, and plot when you type P

there are a number of smaller problems involved

1. drawing a blank screen -- cls for clear
2. drawing a cat's face -- you've done that part
3. reading the keyboard one character at a time
Turing:

var c:string(1)
loop
   getch c
   put "you pressed: ", c
end loop


functions (you might first encounter them as procedures, which is a special type of a function), as suggested, are a way to organize code into blocks. It makes things neater, easier to understand, and you very easily use the same code in multiple places. Probably not essential at this program though, since you shouldn't be repeating any code.
Latest from compsci.ca/blog: Tony's programming blog. DWITE - a programming contest.
BigBear




PostPosted: Wed Mar 05, 2008 9:04 am   Post subject: Re: How to erase when you type E, and plot when you type P

This will help you with the order of things.


Turing:

var input : string (1) % (1) is needed when getching variable
%identifys the name of the procedure used to call it (run it) later
procedure drawcatface
    %put your code to draw cat face here
end drawcatface
%Start of main program loop to continually ask for input
put "Press p to see a picture. Press c to erase the picture. Press x to quit."
loop
    %Displays instructions
    getch (input)     %gets input from the user in the way of one character
    %Decide which key was entered and decides to draw cat face , clear the screen, or exit.
    if input = "p" or input = "P" then
        drawcatface %name of procedure just type its identifier to run the code in a procedure
    elsif input = "c" or input = "C" then
        cls %makes screen blank
        put "Press p to see a picture. Press c to erase the picture. Press x to quit."
    elsif input = "x" or input = "X" then
        put "Thanks for playing. Hope you had fun." %puts this and program no longer accepts input from the user
    end if
    exit when input = "x" or input = "X"     %will end program if  x or X is entered
    %if x or X wasn't entered it runs stays in loop
end loop
/*could also put
 put "Thanks for playing. Hope you had fun."
 here because it exits loop and run whatever is outside and it only exits when x or X is entered after is displays it nothing to run and program finishes*/

Tony




PostPosted: Wed Mar 05, 2008 10:39 am   Post subject: RE:How to erase when you type E, and plot when you type P

I think that was an unnecessary specific solution to the question.
Latest from compsci.ca/blog: Tony's programming blog. DWITE - a programming contest.
riveryu




PostPosted: Wed Mar 05, 2008 8:58 pm   Post subject: RE:How to erase when you type E, and plot when you type P

I thought he meant typing E or P as input not pressing E or P keys.
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syntax_error




PostPosted: Thu Mar 06, 2008 9:57 pm   Post subject: RE:How to erase when you type E, and plot when you type P

pressing makes more sense and does not disturb the image itself.
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