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 GUI Troubles
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PostPosted: Wed Jan 09, 2008 8:04 pm   Post subject: GUI Troubles

Ok, so my final summative involves buttons, and i am having some trouble...

First off, let me state that my computer's teacher said that we must use Turing's GUI.

Now, on to the problem...

I have a lot of buttons, ad when i click on one, the previous button that has been near or in that spot is clicked, and it returns to the same procedure i am in.

This is hard to explain, so here is the code, so you all can take a look.



Is there a command to get rid of the overlapping?

Turing:

import GUI
%Decleration Section
forward proc mainMenu
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%Program Title
proc title
    cls
    locate (1, 20)
    var font : int
    font := Font.New ("neurochrome:25")
    Draw.Text ("PIMP MY RIDE", 110, 370, font, green)
end title
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%User Inputs, Buttons and direct procs
proc bumperfs1
    title
    var car : int := Pic.FileNew ("ferrari-s+c(r)+b(s).bmp")
    Pic.Draw (car, 10, -50, picCopy)
    Pic.Free (car)
    % var carButton : int := GUI.CreateButton (200, 235, 0, "Next Step", hubCapChoice1)
end bumperfs1
proc bumperChoice1
    title
    locate (5, 1)
    put "Alex: This is where it really starts to get interesting!  Choose your style of bumper!"
    var bumperButtonfs1 : int := GUI.CreateButton (200, 260, 0, "Straight Bumper", bumperfs1)
    loop
        exit when GUI.ProcessEvent
    end loop
    % var bumperButtonfs2 : int := GUI.CreateButton (200, 230, 0, "Bumpy Bumper", bumperfs2)
end bumperChoice1
proc colourfs1
    title
    var car : int := Pic.FileNew ("ferrari-s+c(r).bmp")
    Pic.Draw (car, 10, -50, picCopy)
    Pic.Free (car)
    var colourbuttonfsc : int := GUI.CreateButton (200, 40, 0, "Next Step", bumperChoice1)
    loop
        exit when GUI.ProcessEvent
    end loop
end colourfs1
proc colourChoice1
    title
    locate (5, 1)
    put "Alex: 'K, now starts the true custimization process.  Choose what colour you want your Spider to be!"
    var colourButtonfs1 : int := GUI.CreateButton (200, 270, 0, "Ragin' Red", colourfs1)
    GUI.SetColour (colourButtonfs1, brightred)
    loop
        exit when GUI.ProcessEvent
    end loop
end colourChoice1
proc ferrarim1
    title
    var car : int := Pic.FileNew ("ferrari-s.bmp")
    Pic.Draw (car, 10, -50, picCopy)
    Pic.Free (car)
    var carButton : int := GUI.CreateButton (200, 20, 0, "Next Step", colourChoice1)
    loop
        exit when GUI.ProcessEvent
    end loop
end ferrarim1
proc ferrari
    title
    locate (5, 1)
    put "Alex:  A'ight, this is the first stage of the game!  Pick what model of ferrari you want!"
    var modelfButton1 : int := GUI.CreateButton (200, 260, 0, "Ferrari Spider", ferrarim1)
    % var modelfButton2 : int := GUI.CreateButton (200, 180, 0, "Ferrrari Enzo", ferrarim2)
    loop
        exit when GUI.ProcessEvent
    end loop
end ferrari
proc hummer
    title
    put "Zoom Zoom!"
end hummer
proc cooper
    title
    put "Zoom Zoom Zoom!"
end cooper
proc choice
    title
    var choiceButton1 : int := GUI.CreateButton (200, 250, 0, "Pimp A Ferrari", ferrari)
    GUI.SetColour (choiceButton1, purple)
    var choiceButton2 : int := GUI.CreateButton (200, 210, 0, "Pimp A Hummer", hummer)
    GUI.SetColour (choiceButton2, 42)
    var choiceButton3 : int := GUI.CreateButton (200, 170, 0, "Pimp A Mini Coopere", cooper)
    GUI.SetColour (choiceButton3, brightblue)
    loop
        exit when GUI.ProcessEvent
    end loop
end choice
proc instructions
    title
    locate (7, 1)
    put "Alex: Ok dawg, here's the deal: You've just won a contest and have been flown down to L.A. Motors to pimp the ride of your choice."
    put ""
    put "You'll get to choose things from paint colour to hub cap design.  So, what are you waiting for?  It's time to pimp your ride!"
    var insButton : int := GUI.CreateButton (200, 120, 0, "Return To Main Menu", mainMenu)
end instructions
proc goodBye
    title
    locate (10, 1)
    put "Thanks for using this program.  I hope you found it entertaining!"
    put ""
    put "Akiva Reiken"
    GUI.Quit
end goodBye
body mainMenu
title
var menuButton1 : int := GUI.CreateButton (200, 200, 0, "Play Game", choice)
GUI.SetColour (menuButton1, brightred)
var menuButton2 : int := GUI.CreateButton (150, 150, 0, "Instructions", instructions)
GUI.SetColour (menuButton2, white)
var menuButton3 : int := GUI.CreateButton (100, 100, 0, "Quit", goodBye)
GUI.SetColour (menuButton3, brightgreen)
loop
    exit when GUI.ProcessEvent
end loop
end mainMenu
mainMenu
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Tony




PostPosted: Wed Jan 09, 2008 9:01 pm   Post subject: RE:GUI Troubles

There's a command to disable a button no longer in use.
Latest from compsci.ca/blog: Tony's programming blog. DWITE - a programming contest.
Carey




PostPosted: Thu Jan 10, 2008 8:48 am   Post subject: RE:GUI Troubles

try using
code:

GUI.Dispose ([buttonName])
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PostPosted: Thu Jan 10, 2008 4:35 pm   Post subject: RE:GUI Troubles

would i declare this right after i declare the button, or in the following procedure?
Tony




PostPosted: Thu Jan 10, 2008 5:19 pm   Post subject: RE:GUI Troubles

You call this at whatever point you no longer want to use the button.
Latest from compsci.ca/blog: Tony's programming blog. DWITE - a programming contest.
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PostPosted: Fri Jan 11, 2008 5:10 pm   Post subject: RE:GUI Troubles

There's only one problem with that...

The next procedures are declared BEFORE the button...

therefor calling GUI.Dispose before would return an error message, and putting it after would make the button unusable at the time it is needed.
Tony




PostPosted: Fri Jan 11, 2008 5:15 pm   Post subject: RE:GUI Troubles

well you probably shouldn't be hardcoding the references to GUI elements anyway.
Latest from compsci.ca/blog: Tony's programming blog. DWITE - a programming contest.
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PostPosted: Fri Jan 11, 2008 5:17 pm   Post subject: RE:GUI Troubles

my teacher announced that turing's GUI must be used.
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Sean




PostPosted: Fri Jan 11, 2008 5:22 pm   Post subject: Re: GUI Troubles

Turing GUi is not recommened, I would tell your teacher not to use it, and for you to create your own buttons, without using GUI!
Tony




PostPosted: Fri Jan 11, 2008 5:31 pm   Post subject: RE:GUI Troubles

That wouldn't matter, it would have the same problem of keeping track of which buttons are active at what time.

I didn't mean you should not use GUI. You can pass arguments to your procedures, so it shouldn't matter what procedure was declared before what.
Latest from compsci.ca/blog: Tony's programming blog. DWITE - a programming contest.
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PostPosted: Fri Jan 11, 2008 5:44 pm   Post subject: RE:GUI Troubles

how would i do that?
SMasood




PostPosted: Sun Jan 13, 2008 8:38 pm   Post subject: RE:GUI Troubles

Use GUI.Hide (yourButton)
JEEZUS CHRIST AKIVA Wink
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